Struct maplibre::render::tile_view_pattern::TileViewPattern
source · [−]pub struct TileViewPattern<Q, B> {
in_view: Vec<ViewTile>,
buffer: BackingBuffer<B>,
phantom_q: PhantomData<Q>,
}Expand description
The tile mask pattern assigns each tile a value which can be used for stencil testing.
Fields
in_view: Vec<ViewTile>buffer: BackingBuffer<B>phantom_q: PhantomData<Q>Implementations
sourceimpl<Q: Queue<B>, B> TileViewPattern<Q, B>
impl<Q: Queue<B>, B> TileViewPattern<Q, B>
pub fn new(buffer: BackingBufferDescriptor<B>) -> Self
pub fn update_pattern(
&mut self,
view_region: &ViewRegion,
buffer_pool: &BufferPool<Queue, Buffer, ShaderVertex, IndexDataType, ShaderLayerMetadata, ShaderFeatureStyle>,
zoom: Zoom
)
pub fn iter(&self) -> impl Iterator<Item = &ViewTile> + '_
pub fn buffer(&self) -> &B
pub fn upload_pattern(&mut self, queue: &Q, view_proj: &ViewProjection)
sourcepub fn stencil_reference_value_2d(&self, world_coords: &WorldTileCoords) -> u8
pub fn stencil_reference_value_2d(&self, world_coords: &WorldTileCoords) -> u8
2D version of TileViewPattern::stencil_reference_value_3d. This is kept for reference.
For the 2D case we do not take into account the Z value, so only 4 cases exist.
sourcepub fn stencil_reference_value_3d(&self, world_coords: &WorldTileCoords) -> u8
pub fn stencil_reference_value_3d(&self, world_coords: &WorldTileCoords) -> u8
Returns unique stencil reference values for WorldTileCoords which are 3D.
Tiles from arbitrary z can lie next to each other, because we mix tiles from
different levels based on availability.
Auto Trait Implementations
impl<Q, B> RefUnwindSafe for TileViewPattern<Q, B>where
B: RefUnwindSafe,
Q: RefUnwindSafe,
impl<Q, B> Send for TileViewPattern<Q, B>where
B: Send,
Q: Send,
impl<Q, B> Sync for TileViewPattern<Q, B>where
B: Sync,
Q: Sync,
impl<Q, B> Unpin for TileViewPattern<Q, B>where
B: Unpin,
Q: Unpin,
impl<Q, B> UnwindSafe for TileViewPattern<Q, B>where
B: UnwindSafe,
Q: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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