luma.gl/docs/api-reference/core/resources/external-texture.md
2023-12-22 12:05:19 -05:00

629 B

ExternalTexture

:::info WebGPU only. :::

While it is possible to use a normal Texture for a video element, the ExternalTexture class provides a way to create a cheap-to-construct, disposable view of the video.

The performance and memory savings can be significant.

Since a new external texture is created every frame, new bindings must be prepared:

function onFrame() {
  requestAnimationFrame(onFrame);

  const externalTexture = device.createExternalTexture({source: video});

  model.setBindings([
    externalTexture,
    sampler
  ])

  model.draw(renderPass);
}
requestAnimationFrame(onFrame);