luma.gl/docs/api-reference

Overview

luma.gl is packaged and published as a suite of composable npm modules, so that applications can choose what functionality they need.

Module Usage Description
@luma.gl/core Required The "Abstract" Device API (implemented by both the webgpu and webgl modules).
@luma.gl/webgl Required * Device adapter implemented using the WebGPU API. Enables creation of WebGPU resources
@luma.gl/webgpu Required * Device adapter implemented using the WebGL API. Enables creation of WebGL resources.
@luma.gl/engine Recommended A set of WebGPU/WebGL independent core 3D engine style classes built on top of @luma.gl/core.
@luma.gl/shadertools Recommended System for modularizing and composing shader code, shader module system,, shader modules.
@luma.gl/gltf Optional glTF scenegraph loading and instantiation etc.
@luma.gl/test-utils Optional Test setups, in particular support for rendering and comparing images.

* At least one backend, either WebGL or WebGPU, must be installed to enable GPU resource creation.

luma.gl also publishes a legacy moduls that should be avoided in new applications.

Legacy Module Status Description Replacement
@luma.gl/constants Deprecated WebGL constants. No longer used in luma.gl v9.