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624: Remove implicit conversion hello-triangle shader.vert r=kvark a=Napokue Remove implicit conversion to float, and change it to explicit conversion. Reason for this change is to prepare the hello-triangle example for Naga glsl-spirv path. Co-authored-by: Timo de Kort <dekort.timo@gmail.com>
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Safe and portable GPU abstraction in Rust, implementing WebGPU API.
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