[rs] Remove implicit conversion hello-triangle shader.vert

This commit is contained in:
Timo de Kort 2020-11-15 23:12:59 +01:00
parent 92e75723d5
commit 25b7cea64c

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@ -5,6 +5,7 @@ out gl_PerVertex {
};
void main() {
vec2 position = vec2(gl_VertexIndex, (gl_VertexIndex & 1) * 2) - 1;
gl_Position = vec4(position, 0.0, 1.0);
float x = float(gl_VertexIndex - 1);
float y = float(((gl_VertexIndex & 1) * 2) - 1);
gl_Position = vec4(x, y, 0.0, 1.0);
}