2018-09-23 13:25:05 -06:00

24 lines
692 B
C

#include <stdio.h>
#include "./../../wgpu-bindings/wgpu.h"
int main()
{
WGPUInstanceId instance = wgpu_create_instance();
WGPUAdapterDescriptor adapter_desc = {
.power_preference = WGPUPowerPreference_LowPower,
};
WGPUAdapterId adapter = wgpu_instance_get_adapter(instance, adapter_desc);
WGPUDeviceDescriptor device_desc = {
.extensions = {
.anisotropic_filtering = false,
},
};
WGPUDeviceId device = wgpu_adapter_create_device(adapter, device_desc);
/*WGPUShaderModuleDescriptor vs_desc = {
.code = "",
};
WGPUShaderModuleId _vs = wgpu_device_create_shader_module(device, vs_desc);
*/
return 0;
}