#include #include "./../../wgpu-bindings/wgpu.h" int main() { WGPUInstanceId instance = wgpu_create_instance(); WGPUAdapterDescriptor adapter_desc = { .power_preference = WGPUPowerPreference_LowPower, }; WGPUAdapterId adapter = wgpu_instance_get_adapter(instance, adapter_desc); WGPUDeviceDescriptor device_desc = { .extensions = { .anisotropic_filtering = false, }, }; WGPUDeviceId device = wgpu_adapter_create_device(adapter, device_desc); /*WGPUShaderModuleDescriptor vs_desc = { .code = "", }; WGPUShaderModuleId _vs = wgpu_device_create_shader_module(device, vs_desc); */ return 0; }