wgpu/wgpu-core/src/binding_model.rs
2025-12-01 15:20:02 +01:00

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use alloc::{
borrow::{Cow, ToOwned},
boxed::Box,
string::String,
sync::{Arc, Weak},
vec::Vec,
};
use core::{fmt, mem::ManuallyDrop, ops::Range};
use arrayvec::ArrayVec;
use thiserror::Error;
#[cfg(feature = "serde")]
use serde::Deserialize;
#[cfg(feature = "serde")]
use serde::Serialize;
use wgt::error::{ErrorType, WebGpuError};
use crate::{
device::{
bgl, Device, DeviceError, MissingDownlevelFlags, MissingFeatures, SHADER_STAGE_COUNT,
},
id::{BindGroupLayoutId, BufferId, ExternalTextureId, SamplerId, TextureViewId, TlasId},
init_tracker::{BufferInitTrackerAction, TextureInitTrackerAction},
pipeline::{ComputePipeline, RenderPipeline},
resource::{
Buffer, DestroyedResourceError, ExternalTexture, InvalidResourceError, Labeled,
MissingBufferUsageError, MissingTextureUsageError, RawResourceAccess, ResourceErrorIdent,
Sampler, TextureView, Tlas, TrackingData,
},
resource_log,
snatch::{SnatchGuard, Snatchable},
track::{BindGroupStates, ResourceUsageCompatibilityError},
Label,
};
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindGroupLayoutEntryError {
#[error("Cube dimension is not expected for texture storage")]
StorageTextureCube,
#[error("Atomic storage textures are not allowed by baseline webgpu, they require the native only feature TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES")]
StorageTextureAtomic,
#[error("Arrays of bindings unsupported for this type of binding")]
ArrayUnsupported,
#[error("Multisampled binding with sample type `TextureSampleType::Float` must have filterable set to false.")]
SampleTypeFloatFilterableBindingMultisampled,
#[error("Multisampled texture binding view dimension must be 2d, got {0:?}")]
Non2DMultisampled(wgt::TextureViewDimension),
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error(transparent)]
MissingDownlevelFlags(#[from] MissingDownlevelFlags),
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupLayoutError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("Conflicting binding at index {0}")]
ConflictBinding(u32),
#[error("Binding {binding} entry is invalid")]
Entry {
binding: u32,
#[source]
error: BindGroupLayoutEntryError,
},
#[error(transparent)]
TooManyBindings(BindingTypeMaxCountError),
#[error("Bind groups may not contain both a binding array and a dynamically offset buffer")]
ContainsBothBindingArrayAndDynamicOffsetArray,
#[error("Bind groups may not contain both a binding array and a uniform buffer")]
ContainsBothBindingArrayAndUniformBuffer,
#[error("Binding index {binding} is greater than the maximum number {maximum}")]
InvalidBindingIndex { binding: u32, maximum: u32 },
#[error("Invalid visibility {0:?}")]
InvalidVisibility(wgt::ShaderStages),
}
impl WebGpuError for CreateBindGroupLayoutError {
fn webgpu_error_type(&self) -> ErrorType {
match self {
Self::Device(e) => e.webgpu_error_type(),
Self::ConflictBinding(_)
| Self::Entry { .. }
| Self::TooManyBindings(_)
| Self::InvalidBindingIndex { .. }
| Self::InvalidVisibility(_)
| Self::ContainsBothBindingArrayAndDynamicOffsetArray
| Self::ContainsBothBindingArrayAndUniformBuffer => ErrorType::Validation,
}
}
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindingError {
#[error(transparent)]
DestroyedResource(#[from] DestroyedResourceError),
#[error("Buffer {buffer}: Binding with size {binding_size} at offset {offset} would overflow buffer size of {buffer_size}")]
BindingRangeTooLarge {
buffer: ResourceErrorIdent,
offset: wgt::BufferAddress,
binding_size: u64,
buffer_size: u64,
},
#[error("Buffer {buffer}: Binding offset {offset} is greater than buffer size {buffer_size}")]
BindingOffsetTooLarge {
buffer: ResourceErrorIdent,
offset: wgt::BufferAddress,
buffer_size: u64,
},
}
impl WebGpuError for BindingError {
fn webgpu_error_type(&self) -> ErrorType {
match self {
Self::DestroyedResource(e) => e.webgpu_error_type(),
Self::BindingRangeTooLarge { .. } | Self::BindingOffsetTooLarge { .. } => {
ErrorType::Validation
}
}
}
}
// TODO: there may be additional variants here that can be extracted into
// `BindingError`.
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreateBindGroupError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error(transparent)]
DestroyedResource(#[from] DestroyedResourceError),
#[error(transparent)]
BindingError(#[from] BindingError),
#[error(
"Binding count declared with at most {expected} items, but {actual} items were provided"
)]
BindingArrayPartialLengthMismatch { actual: usize, expected: usize },
#[error(
"Binding count declared with exactly {expected} items, but {actual} items were provided"
)]
BindingArrayLengthMismatch { actual: usize, expected: usize },
#[error("Array binding provided zero elements")]
BindingArrayZeroLength,
#[error("Binding size {actual} of {buffer} is less than minimum {min}")]
BindingSizeTooSmall {
buffer: ResourceErrorIdent,
actual: u64,
min: u64,
},
#[error("{0} binding size is zero")]
BindingZeroSize(ResourceErrorIdent),
#[error("Number of bindings in bind group descriptor ({actual}) does not match the number of bindings defined in the bind group layout ({expected})")]
BindingsNumMismatch { actual: usize, expected: usize },
#[error("Binding {0} is used at least twice in the descriptor")]
DuplicateBinding(u32),
#[error("Unable to find a corresponding declaration for the given binding {0}")]
MissingBindingDeclaration(u32),
#[error(transparent)]
MissingBufferUsage(#[from] MissingBufferUsageError),
#[error(transparent)]
MissingTextureUsage(#[from] MissingTextureUsageError),
#[error("Binding declared as a single item, but bind group is using it as an array")]
SingleBindingExpected,
#[error("Effective buffer binding size {size} for storage buffers is expected to align to {alignment}, but size is {size}")]
UnalignedEffectiveBufferBindingSizeForStorage { alignment: u8, size: u64 },
#[error("Buffer offset {0} does not respect device's requested `{1}` limit {2}")]
UnalignedBufferOffset(wgt::BufferAddress, &'static str, u32),
#[error(
"Buffer binding {binding} range {given} exceeds `max_*_buffer_binding_size` limit {limit}"
)]
BufferRangeTooLarge {
binding: u32,
given: u32,
limit: u32,
},
#[error("Binding {binding} has a different type ({actual:?}) than the one in the layout ({expected:?})")]
WrongBindingType {
// Index of the binding
binding: u32,
// The type given to the function
actual: wgt::BindingType,
// Human-readable description of expected types
expected: &'static str,
},
#[error("Texture binding {binding} expects multisampled = {layout_multisampled}, but given a view with samples = {view_samples}")]
InvalidTextureMultisample {
binding: u32,
layout_multisampled: bool,
view_samples: u32,
},
#[error(
"Texture binding {} expects sample type {:?}, but was given a view with format {:?} (sample type {:?})",
binding,
layout_sample_type,
view_format,
view_sample_type
)]
InvalidTextureSampleType {
binding: u32,
layout_sample_type: wgt::TextureSampleType,
view_format: wgt::TextureFormat,
view_sample_type: wgt::TextureSampleType,
},
#[error("Texture binding {binding} expects dimension = {layout_dimension:?}, but given a view with dimension = {view_dimension:?}")]
InvalidTextureDimension {
binding: u32,
layout_dimension: wgt::TextureViewDimension,
view_dimension: wgt::TextureViewDimension,
},
#[error("Storage texture binding {binding} expects format = {layout_format:?}, but given a view with format = {view_format:?}")]
InvalidStorageTextureFormat {
binding: u32,
layout_format: wgt::TextureFormat,
view_format: wgt::TextureFormat,
},
#[error("Storage texture bindings must have a single mip level, but given a view with mip_level_count = {mip_level_count:?} at binding {binding}")]
InvalidStorageTextureMipLevelCount { binding: u32, mip_level_count: u32 },
#[error("External texture bindings must have a single mip level, but given a view with mip_level_count = {mip_level_count:?} at binding {binding}")]
InvalidExternalTextureMipLevelCount { binding: u32, mip_level_count: u32 },
#[error("External texture bindings must have a format of `rgba8unorm`, `bgra8unorm`, or `rgba16float, but given a view with format = {format:?} at binding {binding}")]
InvalidExternalTextureFormat {
binding: u32,
format: wgt::TextureFormat,
},
#[error("Sampler binding {binding} expects comparison = {layout_cmp}, but given a sampler with comparison = {sampler_cmp}")]
WrongSamplerComparison {
binding: u32,
layout_cmp: bool,
sampler_cmp: bool,
},
#[error("Sampler binding {binding} expects filtering = {layout_flt}, but given a sampler with filtering = {sampler_flt}")]
WrongSamplerFiltering {
binding: u32,
layout_flt: bool,
sampler_flt: bool,
},
#[error("TLAS binding {binding} is required to support vertex returns but is missing flag AccelerationStructureFlags::ALLOW_RAY_HIT_VERTEX_RETURN")]
MissingTLASVertexReturn { binding: u32 },
#[error("Bound texture views can not have both depth and stencil aspects enabled")]
DepthStencilAspect,
#[error("The adapter does not support read access for storage textures of format {0:?}")]
StorageReadNotSupported(wgt::TextureFormat),
#[error("The adapter does not support atomics for storage textures of format {0:?}")]
StorageAtomicNotSupported(wgt::TextureFormat),
#[error("The adapter does not support write access for storage textures of format {0:?}")]
StorageWriteNotSupported(wgt::TextureFormat),
#[error("The adapter does not support read-write access for storage textures of format {0:?}")]
StorageReadWriteNotSupported(wgt::TextureFormat),
#[error(transparent)]
ResourceUsageCompatibility(#[from] ResourceUsageCompatibilityError),
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
impl WebGpuError for CreateBindGroupError {
fn webgpu_error_type(&self) -> ErrorType {
let e: &dyn WebGpuError = match self {
Self::Device(e) => e,
Self::DestroyedResource(e) => e,
Self::BindingError(e) => e,
Self::MissingBufferUsage(e) => e,
Self::MissingTextureUsage(e) => e,
Self::ResourceUsageCompatibility(e) => e,
Self::InvalidResource(e) => e,
Self::BindingArrayPartialLengthMismatch { .. }
| Self::BindingArrayLengthMismatch { .. }
| Self::BindingArrayZeroLength
| Self::BindingSizeTooSmall { .. }
| Self::BindingsNumMismatch { .. }
| Self::BindingZeroSize(_)
| Self::DuplicateBinding(_)
| Self::MissingBindingDeclaration(_)
| Self::SingleBindingExpected
| Self::UnalignedEffectiveBufferBindingSizeForStorage { .. }
| Self::UnalignedBufferOffset(_, _, _)
| Self::BufferRangeTooLarge { .. }
| Self::WrongBindingType { .. }
| Self::InvalidTextureMultisample { .. }
| Self::InvalidTextureSampleType { .. }
| Self::InvalidTextureDimension { .. }
| Self::InvalidStorageTextureFormat { .. }
| Self::InvalidStorageTextureMipLevelCount { .. }
| Self::WrongSamplerComparison { .. }
| Self::WrongSamplerFiltering { .. }
| Self::DepthStencilAspect
| Self::StorageReadNotSupported(_)
| Self::StorageWriteNotSupported(_)
| Self::StorageReadWriteNotSupported(_)
| Self::StorageAtomicNotSupported(_)
| Self::MissingTLASVertexReturn { .. }
| Self::InvalidExternalTextureMipLevelCount { .. }
| Self::InvalidExternalTextureFormat { .. } => return ErrorType::Validation,
};
e.webgpu_error_type()
}
}
#[derive(Clone, Debug, Error)]
pub enum BindingZone {
#[error("Stage {0:?}")]
Stage(wgt::ShaderStages),
#[error("Whole pipeline")]
Pipeline,
}
#[derive(Clone, Debug, Error)]
#[error("Too many bindings of type {kind:?} in {zone}, limit is {limit}, count was {count}. Check the limit `{}` passed to `Adapter::request_device`", .kind.to_config_str())]
pub struct BindingTypeMaxCountError {
pub kind: BindingTypeMaxCountErrorKind,
pub zone: BindingZone,
pub limit: u32,
pub count: u32,
}
impl WebGpuError for BindingTypeMaxCountError {
fn webgpu_error_type(&self) -> ErrorType {
ErrorType::Validation
}
}
#[derive(Clone, Debug)]
pub enum BindingTypeMaxCountErrorKind {
DynamicUniformBuffers,
DynamicStorageBuffers,
SampledTextures,
Samplers,
StorageBuffers,
StorageTextures,
UniformBuffers,
BindingArrayElements,
BindingArraySamplerElements,
AccelerationStructures,
}
impl BindingTypeMaxCountErrorKind {
fn to_config_str(&self) -> &'static str {
match self {
BindingTypeMaxCountErrorKind::DynamicUniformBuffers => {
"max_dynamic_uniform_buffers_per_pipeline_layout"
}
BindingTypeMaxCountErrorKind::DynamicStorageBuffers => {
"max_dynamic_storage_buffers_per_pipeline_layout"
}
BindingTypeMaxCountErrorKind::SampledTextures => {
"max_sampled_textures_per_shader_stage"
}
BindingTypeMaxCountErrorKind::Samplers => "max_samplers_per_shader_stage",
BindingTypeMaxCountErrorKind::StorageBuffers => "max_storage_buffers_per_shader_stage",
BindingTypeMaxCountErrorKind::StorageTextures => {
"max_storage_textures_per_shader_stage"
}
BindingTypeMaxCountErrorKind::UniformBuffers => "max_uniform_buffers_per_shader_stage",
BindingTypeMaxCountErrorKind::BindingArrayElements => {
"max_binding_array_elements_per_shader_stage"
}
BindingTypeMaxCountErrorKind::BindingArraySamplerElements => {
"max_binding_array_sampler_elements_per_shader_stage"
}
BindingTypeMaxCountErrorKind::AccelerationStructures => {
"max_acceleration_structures_per_shader_stage"
}
}
}
}
#[derive(Debug, Default)]
pub(crate) struct PerStageBindingTypeCounter {
vertex: u32,
fragment: u32,
compute: u32,
}
impl PerStageBindingTypeCounter {
pub(crate) fn add(&mut self, stage: wgt::ShaderStages, count: u32) {
if stage.contains(wgt::ShaderStages::VERTEX) {
self.vertex += count;
}
if stage.contains(wgt::ShaderStages::FRAGMENT) {
self.fragment += count;
}
if stage.contains(wgt::ShaderStages::COMPUTE) {
self.compute += count;
}
}
pub(crate) fn max(&self) -> (BindingZone, u32) {
let max_value = self.vertex.max(self.fragment.max(self.compute));
let mut stage = wgt::ShaderStages::NONE;
if max_value == self.vertex {
stage |= wgt::ShaderStages::VERTEX
}
if max_value == self.fragment {
stage |= wgt::ShaderStages::FRAGMENT
}
if max_value == self.compute {
stage |= wgt::ShaderStages::COMPUTE
}
(BindingZone::Stage(stage), max_value)
}
pub(crate) fn merge(&mut self, other: &Self) {
self.vertex = self.vertex.max(other.vertex);
self.fragment = self.fragment.max(other.fragment);
self.compute = self.compute.max(other.compute);
}
pub(crate) fn validate(
&self,
limit: u32,
kind: BindingTypeMaxCountErrorKind,
) -> Result<(), BindingTypeMaxCountError> {
let (zone, count) = self.max();
if limit < count {
Err(BindingTypeMaxCountError {
kind,
zone,
limit,
count,
})
} else {
Ok(())
}
}
}
#[derive(Debug, Default)]
pub(crate) struct BindingTypeMaxCountValidator {
dynamic_uniform_buffers: u32,
dynamic_storage_buffers: u32,
sampled_textures: PerStageBindingTypeCounter,
samplers: PerStageBindingTypeCounter,
storage_buffers: PerStageBindingTypeCounter,
storage_textures: PerStageBindingTypeCounter,
uniform_buffers: PerStageBindingTypeCounter,
acceleration_structures: PerStageBindingTypeCounter,
binding_array_elements: PerStageBindingTypeCounter,
binding_array_sampler_elements: PerStageBindingTypeCounter,
has_bindless_array: bool,
}
impl BindingTypeMaxCountValidator {
pub(crate) fn add_binding(&mut self, binding: &wgt::BindGroupLayoutEntry) {
let count = binding.count.map_or(1, |count| count.get());
if binding.count.is_some() {
self.binding_array_elements.add(binding.visibility, count);
self.has_bindless_array = true;
if let wgt::BindingType::Sampler(_) = binding.ty {
self.binding_array_sampler_elements
.add(binding.visibility, count);
}
} else {
match binding.ty {
wgt::BindingType::Buffer {
ty: wgt::BufferBindingType::Uniform,
has_dynamic_offset,
..
} => {
self.uniform_buffers.add(binding.visibility, count);
if has_dynamic_offset {
self.dynamic_uniform_buffers += count;
}
}
wgt::BindingType::Buffer {
ty: wgt::BufferBindingType::Storage { .. },
has_dynamic_offset,
..
} => {
self.storage_buffers.add(binding.visibility, count);
if has_dynamic_offset {
self.dynamic_storage_buffers += count;
}
}
wgt::BindingType::Sampler { .. } => {
self.samplers.add(binding.visibility, count);
}
wgt::BindingType::Texture { .. } => {
self.sampled_textures.add(binding.visibility, count);
}
wgt::BindingType::StorageTexture { .. } => {
self.storage_textures.add(binding.visibility, count);
}
wgt::BindingType::AccelerationStructure { .. } => {
self.acceleration_structures.add(binding.visibility, count);
}
wgt::BindingType::ExternalTexture => {
// https://www.w3.org/TR/webgpu/#gpuexternaltexture
// In order to account for many possible representations,
// the binding conservatively uses the following, for each
// external texture:
// * Three sampled textures for up to 3 planes
// * One additional sampled texture for a 3D LUT
// * One sampler to sample the LUT
// * One uniform buffer for metadata
self.sampled_textures.add(binding.visibility, count * 4);
self.samplers.add(binding.visibility, count);
self.uniform_buffers.add(binding.visibility, count);
}
}
}
}
pub(crate) fn merge(&mut self, other: &Self) {
self.dynamic_uniform_buffers += other.dynamic_uniform_buffers;
self.dynamic_storage_buffers += other.dynamic_storage_buffers;
self.sampled_textures.merge(&other.sampled_textures);
self.samplers.merge(&other.samplers);
self.storage_buffers.merge(&other.storage_buffers);
self.storage_textures.merge(&other.storage_textures);
self.uniform_buffers.merge(&other.uniform_buffers);
self.acceleration_structures
.merge(&other.acceleration_structures);
self.binding_array_elements
.merge(&other.binding_array_elements);
self.binding_array_sampler_elements
.merge(&other.binding_array_sampler_elements);
}
pub(crate) fn validate(&self, limits: &wgt::Limits) -> Result<(), BindingTypeMaxCountError> {
if limits.max_dynamic_uniform_buffers_per_pipeline_layout < self.dynamic_uniform_buffers {
return Err(BindingTypeMaxCountError {
kind: BindingTypeMaxCountErrorKind::DynamicUniformBuffers,
zone: BindingZone::Pipeline,
limit: limits.max_dynamic_uniform_buffers_per_pipeline_layout,
count: self.dynamic_uniform_buffers,
});
}
if limits.max_dynamic_storage_buffers_per_pipeline_layout < self.dynamic_storage_buffers {
return Err(BindingTypeMaxCountError {
kind: BindingTypeMaxCountErrorKind::DynamicStorageBuffers,
zone: BindingZone::Pipeline,
limit: limits.max_dynamic_storage_buffers_per_pipeline_layout,
count: self.dynamic_storage_buffers,
});
}
self.sampled_textures.validate(
limits.max_sampled_textures_per_shader_stage,
BindingTypeMaxCountErrorKind::SampledTextures,
)?;
self.samplers.validate(
limits.max_samplers_per_shader_stage,
BindingTypeMaxCountErrorKind::Samplers,
)?;
self.storage_buffers.validate(
limits.max_storage_buffers_per_shader_stage,
BindingTypeMaxCountErrorKind::StorageBuffers,
)?;
self.storage_textures.validate(
limits.max_storage_textures_per_shader_stage,
BindingTypeMaxCountErrorKind::StorageTextures,
)?;
self.uniform_buffers.validate(
limits.max_uniform_buffers_per_shader_stage,
BindingTypeMaxCountErrorKind::UniformBuffers,
)?;
self.binding_array_elements.validate(
limits.max_binding_array_elements_per_shader_stage,
BindingTypeMaxCountErrorKind::BindingArrayElements,
)?;
self.binding_array_sampler_elements.validate(
limits.max_binding_array_sampler_elements_per_shader_stage,
BindingTypeMaxCountErrorKind::BindingArraySamplerElements,
)?;
self.acceleration_structures.validate(
limits.max_acceleration_structures_per_shader_stage,
BindingTypeMaxCountErrorKind::AccelerationStructures,
)?;
Ok(())
}
/// Validate that the bind group layout does not contain both a binding array and a dynamic offset array.
///
/// This allows us to use `UPDATE_AFTER_BIND` on vulkan for bindless arrays. Vulkan does not allow
/// `UPDATE_AFTER_BIND` on dynamic offset arrays. See <https://github.com/gfx-rs/wgpu/issues/6737>
pub(crate) fn validate_binding_arrays(&self) -> Result<(), CreateBindGroupLayoutError> {
let has_dynamic_offset_array =
self.dynamic_uniform_buffers > 0 || self.dynamic_storage_buffers > 0;
let has_uniform_buffer = self.uniform_buffers.max().1 > 0;
if self.has_bindless_array && has_dynamic_offset_array {
return Err(CreateBindGroupLayoutError::ContainsBothBindingArrayAndDynamicOffsetArray);
}
if self.has_bindless_array && has_uniform_buffer {
return Err(CreateBindGroupLayoutError::ContainsBothBindingArrayAndUniformBuffer);
}
Ok(())
}
}
/// Bindable resource and the slot to bind it to.
/// cbindgen:ignore
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupEntry<
'a,
B = BufferId,
S = SamplerId,
TV = TextureViewId,
TLAS = TlasId,
ET = ExternalTextureId,
> where
[BufferBinding<B>]: ToOwned,
[S]: ToOwned,
[TV]: ToOwned,
<[BufferBinding<B>] as ToOwned>::Owned: fmt::Debug,
<[S] as ToOwned>::Owned: fmt::Debug,
<[TV] as ToOwned>::Owned: fmt::Debug,
{
/// Slot for which binding provides resource. Corresponds to an entry of the same
/// binding index in the [`BindGroupLayoutDescriptor`].
pub binding: u32,
#[cfg_attr(
feature = "serde",
serde(bound(deserialize = "BindingResource<'a, B, S, TV, TLAS, ET>: Deserialize<'de>"))
)]
/// Resource to attach to the binding
pub resource: BindingResource<'a, B, S, TV, TLAS, ET>,
}
/// cbindgen:ignore
pub type ResolvedBindGroupEntry<'a> = BindGroupEntry<
'a,
Arc<Buffer>,
Arc<Sampler>,
Arc<TextureView>,
Arc<Tlas>,
Arc<ExternalTexture>,
>;
/// Describes a group of bindings and the resources to be bound.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BindGroupDescriptor<
'a,
BGL = BindGroupLayoutId,
B = BufferId,
S = SamplerId,
TV = TextureViewId,
TLAS = TlasId,
ET = ExternalTextureId,
> where
[BufferBinding<B>]: ToOwned,
[S]: ToOwned,
[TV]: ToOwned,
<[BufferBinding<B>] as ToOwned>::Owned: fmt::Debug,
<[S] as ToOwned>::Owned: fmt::Debug,
<[TV] as ToOwned>::Owned: fmt::Debug,
[BindGroupEntry<'a, B, S, TV, TLAS, ET>]: ToOwned,
<[BindGroupEntry<'a, B, S, TV, TLAS, ET>] as ToOwned>::Owned: fmt::Debug,
{
/// Debug label of the bind group.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The [`BindGroupLayout`] that corresponds to this bind group.
pub layout: BGL,
#[cfg_attr(
feature = "serde",
serde(bound(
deserialize = "<[BindGroupEntry<'a, B, S, TV, TLAS, ET>] as ToOwned>::Owned: Deserialize<'de>"
))
)]
/// The resources to bind to this bind group.
#[allow(clippy::type_complexity)]
pub entries: Cow<'a, [BindGroupEntry<'a, B, S, TV, TLAS, ET>]>,
}
/// cbindgen:ignore
pub type ResolvedBindGroupDescriptor<'a> = BindGroupDescriptor<
'a,
Arc<BindGroupLayout>,
Arc<Buffer>,
Arc<Sampler>,
Arc<TextureView>,
Arc<Tlas>,
Arc<ExternalTexture>,
>;
/// Describes a [`BindGroupLayout`].
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BindGroupLayoutDescriptor<'a> {
/// Debug label of the bind group layout.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Array of entries in this BindGroupLayout
pub entries: Cow<'a, [wgt::BindGroupLayoutEntry]>,
}
/// Used by [`BindGroupLayout`]. It indicates whether the BGL must be
/// used with a specific pipeline. This constraint only happens when
/// the BGLs have been derived from a pipeline without a layout.
#[derive(Debug)]
pub(crate) enum ExclusivePipeline {
None,
Render(Weak<RenderPipeline>),
Compute(Weak<ComputePipeline>),
}
impl fmt::Display for ExclusivePipeline {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
ExclusivePipeline::None => f.write_str("None"),
ExclusivePipeline::Render(p) => {
if let Some(p) = p.upgrade() {
p.error_ident().fmt(f)
} else {
f.write_str("RenderPipeline")
}
}
ExclusivePipeline::Compute(p) => {
if let Some(p) = p.upgrade() {
p.error_ident().fmt(f)
} else {
f.write_str("ComputePipeline")
}
}
}
}
}
/// Bind group layout.
#[derive(Debug)]
pub struct BindGroupLayout {
pub(crate) raw: ManuallyDrop<Box<dyn hal::DynBindGroupLayout>>,
pub(crate) device: Arc<Device>,
pub(crate) entries: bgl::EntryMap,
/// It is very important that we know if the bind group comes from the BGL pool.
///
/// If it does, then we need to remove it from the pool when we drop it.
///
/// We cannot unconditionally remove from the pool, as BGLs that don't come from the pool
/// (derived BGLs) must not be removed.
pub(crate) origin: bgl::Origin,
pub(crate) exclusive_pipeline: crate::OnceCellOrLock<ExclusivePipeline>,
#[allow(unused)]
pub(crate) binding_count_validator: BindingTypeMaxCountValidator,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
}
impl Drop for BindGroupLayout {
fn drop(&mut self) {
resource_log!("Destroy raw {}", self.error_ident());
if matches!(self.origin, bgl::Origin::Pool) {
self.device.bgl_pool.remove(&self.entries);
}
// SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
unsafe {
self.device.raw().destroy_bind_group_layout(raw);
}
}
}
crate::impl_resource_type!(BindGroupLayout);
crate::impl_labeled!(BindGroupLayout);
crate::impl_parent_device!(BindGroupLayout);
crate::impl_storage_item!(BindGroupLayout);
impl BindGroupLayout {
pub(crate) fn raw(&self) -> &dyn hal::DynBindGroupLayout {
self.raw.as_ref()
}
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum CreatePipelineLayoutError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error(
"Immediate data at index {index} has range bound {bound} not aligned to {}",
wgt::IMMEDIATES_ALIGNMENT
)]
MisalignedImmediateRange { index: usize, bound: u32 },
#[error(transparent)]
MissingFeatures(#[from] MissingFeatures),
#[error("Immediate data range (index {index}) provides for stage(s) {provided:?} but there exists another range that provides stage(s) {intersected:?}. Each stage may only be provided by one range")]
MoreThanOneImmediateRangePerStage {
index: usize,
provided: wgt::ShaderStages,
intersected: wgt::ShaderStages,
},
#[error("Immediate data at index {index} has range {}..{} which exceeds device immediate data size limit 0..{max}", range.start, range.end)]
ImmediateRangeTooLarge {
index: usize,
range: Range<u32>,
max: u32,
},
#[error(transparent)]
TooManyBindings(BindingTypeMaxCountError),
#[error("Bind group layout count {actual} exceeds device bind group limit {max}")]
TooManyGroups { actual: usize, max: usize },
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
impl WebGpuError for CreatePipelineLayoutError {
fn webgpu_error_type(&self) -> ErrorType {
let e: &dyn WebGpuError = match self {
Self::Device(e) => e,
Self::MissingFeatures(e) => e,
Self::InvalidResource(e) => e,
Self::TooManyBindings(e) => e,
Self::MisalignedImmediateRange { .. }
| Self::MoreThanOneImmediateRangePerStage { .. }
| Self::ImmediateRangeTooLarge { .. }
| Self::TooManyGroups { .. } => return ErrorType::Validation,
};
e.webgpu_error_type()
}
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum ImmediateUploadError {
#[error("Provided immediate data with indices {offset}..{end_offset} overruns matching immediate data range at index {idx}, with stage(s) {:?} and indices {:?}", range.stages, range.range)]
TooLarge {
offset: u32,
end_offset: u32,
idx: usize,
range: wgt::ImmediateRange,
},
#[error("Provided immediate data is for stage(s) {actual:?}, stage with a partial match found at index {idx} with stage(s) {matched:?}, however immediates must be complete matches")]
PartialRangeMatch {
actual: wgt::ShaderStages,
idx: usize,
matched: wgt::ShaderStages,
},
#[error("Provided immediate data is for stage(s) {actual:?}, but intersects a immediate data range (at index {idx}) with stage(s) {missing:?}. Immediates must provide the stages for all ranges they intersect")]
MissingStages {
actual: wgt::ShaderStages,
idx: usize,
missing: wgt::ShaderStages,
},
#[error("Provided immediate data is for stage(s) {actual:?}, however the pipeline layout has no immediate data range for the stage(s) {unmatched:?}")]
UnmatchedStages {
actual: wgt::ShaderStages,
unmatched: wgt::ShaderStages,
},
#[error("Provided immediate data offset {0} does not respect `IMMEDIATES_ALIGNMENT`")]
Unaligned(u32),
}
impl WebGpuError for ImmediateUploadError {
fn webgpu_error_type(&self) -> ErrorType {
ErrorType::Validation
}
}
/// Describes a pipeline layout.
///
/// A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(bound = "BGL: Serialize"))]
pub struct PipelineLayoutDescriptor<'a, BGL = BindGroupLayoutId>
where
[BGL]: ToOwned,
<[BGL] as ToOwned>::Owned: fmt::Debug,
{
/// Debug label of the pipeline layout.
///
/// This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Bind groups that this pipeline uses. The first entry will provide all the bindings for
/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
#[cfg_attr(
feature = "serde",
serde(bound(deserialize = "<[BGL] as ToOwned>::Owned: Deserialize<'de>"))
)]
pub bind_group_layouts: Cow<'a, [BGL]>,
/// Set of immediate data ranges this pipeline uses. Each shader stage that
/// uses immediates must define the range in immediate data memory that
/// corresponds to its single `layout(immediates)` uniform block.
///
/// If this array is non-empty, the
/// [`Features::IMMEDIATES`](wgt::Features::IMMEDIATES) feature must
/// be enabled.
pub immediates_ranges: Cow<'a, [wgt::ImmediateRange]>,
}
/// cbindgen:ignore
pub type ResolvedPipelineLayoutDescriptor<'a, BGL = Arc<BindGroupLayout>> =
PipelineLayoutDescriptor<'a, BGL>;
#[derive(Debug)]
pub struct PipelineLayout {
pub(crate) raw: ManuallyDrop<Box<dyn hal::DynPipelineLayout>>,
pub(crate) device: Arc<Device>,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
pub(crate) bind_group_layouts: ArrayVec<Arc<BindGroupLayout>, { hal::MAX_BIND_GROUPS }>,
pub(crate) immediates_ranges: ArrayVec<wgt::ImmediateRange, { SHADER_STAGE_COUNT }>,
}
impl Drop for PipelineLayout {
fn drop(&mut self) {
resource_log!("Destroy raw {}", self.error_ident());
// SAFETY: We are in the Drop impl and we don't use self.raw anymore after this point.
let raw = unsafe { ManuallyDrop::take(&mut self.raw) };
unsafe {
self.device.raw().destroy_pipeline_layout(raw);
}
}
}
impl PipelineLayout {
pub(crate) fn raw(&self) -> &dyn hal::DynPipelineLayout {
self.raw.as_ref()
}
pub(crate) fn get_binding_maps(&self) -> ArrayVec<&bgl::EntryMap, { hal::MAX_BIND_GROUPS }> {
self.bind_group_layouts
.iter()
.map(|bgl| &bgl.entries)
.collect()
}
/// Validate immediates match up with expected ranges.
pub(crate) fn validate_immediates_ranges(
&self,
stages: wgt::ShaderStages,
offset: u32,
end_offset: u32,
) -> Result<(), ImmediateUploadError> {
// Don't need to validate size against the immediate data size limit here,
// as immediate data ranges are already validated to be within bounds,
// and we validate that they are within the ranges.
if offset % wgt::IMMEDIATES_ALIGNMENT != 0 {
return Err(ImmediateUploadError::Unaligned(offset));
}
// Immediate data validation looks very complicated on the surface, but
// the problem can be range-reduced pretty well.
//
// Immediates require (summarized from the vulkan spec):
// 1. For each byte in the range and for each shader stage in stageFlags,
// there must be a immediate data range in the layout that includes that
// byte and that stage.
// 2. For each byte in the range and for each immediate data range that overlaps that byte,
// `stage` must include all stages in that immediate data ranges `stage`.
//
// However there are some additional constraints that help us:
// 3. All immediate data ranges are the only range that can access that stage.
// i.e. if one range has VERTEX, no other range has VERTEX
//
// Therefore we can simplify the checks in the following ways:
// - Because 3 guarantees that the immediate data range has a unique stage,
// when we check for 1, we can simply check that our entire updated range
// is within a immediate data range. i.e. our range for a specific stage cannot
// intersect more than one immediate data range.
let mut used_stages = wgt::ShaderStages::NONE;
for (idx, range) in self.immediates_ranges.iter().enumerate() {
// contains not intersects due to 2
if stages.contains(range.stages) {
if !(range.range.start <= offset && end_offset <= range.range.end) {
return Err(ImmediateUploadError::TooLarge {
offset,
end_offset,
idx,
range: range.clone(),
});
}
used_stages |= range.stages;
} else if stages.intersects(range.stages) {
// Will be caught by used stages check below, but we can do this because of 1
// and is more helpful to the user.
return Err(ImmediateUploadError::PartialRangeMatch {
actual: stages,
idx,
matched: range.stages,
});
}
// The immediate data range intersects range we are uploading
if offset < range.range.end && range.range.start < end_offset {
// But requires stages we don't provide
if !stages.contains(range.stages) {
return Err(ImmediateUploadError::MissingStages {
actual: stages,
idx,
missing: stages,
});
}
}
}
if used_stages != stages {
return Err(ImmediateUploadError::UnmatchedStages {
actual: stages,
unmatched: stages - used_stages,
});
}
Ok(())
}
}
crate::impl_resource_type!(PipelineLayout);
crate::impl_labeled!(PipelineLayout);
crate::impl_parent_device!(PipelineLayout);
crate::impl_storage_item!(PipelineLayout);
#[repr(C)]
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct BufferBinding<B = BufferId> {
pub buffer: B,
pub offset: wgt::BufferAddress,
pub size: Option<wgt::BufferSize>,
}
pub type ResolvedBufferBinding = BufferBinding<Arc<Buffer>>;
// Note: Duplicated in `wgpu-rs` as `BindingResource`
// They're different enough that it doesn't make sense to share a common type
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum BindingResource<
'a,
B = BufferId,
S = SamplerId,
TV = TextureViewId,
TLAS = TlasId,
ET = ExternalTextureId,
> where
[BufferBinding<B>]: ToOwned,
[S]: ToOwned,
[TV]: ToOwned,
<[BufferBinding<B>] as ToOwned>::Owned: fmt::Debug,
<[S] as ToOwned>::Owned: fmt::Debug,
<[TV] as ToOwned>::Owned: fmt::Debug,
{
Buffer(BufferBinding<B>),
#[cfg_attr(
feature = "serde",
serde(bound(deserialize = "<[BufferBinding<B>] as ToOwned>::Owned: Deserialize<'de>"))
)]
BufferArray(Cow<'a, [BufferBinding<B>]>),
Sampler(S),
#[cfg_attr(
feature = "serde",
serde(bound(deserialize = "<[S] as ToOwned>::Owned: Deserialize<'de>"))
)]
SamplerArray(Cow<'a, [S]>),
TextureView(TV),
#[cfg_attr(
feature = "serde",
serde(bound(deserialize = "<[TV] as ToOwned>::Owned: Deserialize<'de>"))
)]
TextureViewArray(Cow<'a, [TV]>),
AccelerationStructure(TLAS),
ExternalTexture(ET),
}
pub type ResolvedBindingResource<'a> = BindingResource<
'a,
Arc<Buffer>,
Arc<Sampler>,
Arc<TextureView>,
Arc<Tlas>,
Arc<ExternalTexture>,
>;
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum BindError {
#[error(
"{bind_group} {group} expects {expected} dynamic offset{s0}. However {actual} dynamic offset{s1} were provided.",
s0 = if *.expected >= 2 { "s" } else { "" },
s1 = if *.actual >= 2 { "s" } else { "" },
)]
MismatchedDynamicOffsetCount {
bind_group: ResourceErrorIdent,
group: u32,
actual: usize,
expected: usize,
},
#[error(
"Dynamic binding index {idx} (targeting {bind_group} {group}, binding {binding}) with value {offset}, does not respect device's requested `{limit_name}` limit: {alignment}"
)]
UnalignedDynamicBinding {
bind_group: ResourceErrorIdent,
idx: usize,
group: u32,
binding: u32,
offset: u32,
alignment: u32,
limit_name: &'static str,
},
#[error(
"Dynamic binding offset index {idx} with offset {offset} would overrun the buffer bound to {bind_group} {group} -> binding {binding}. \
Buffer size is {buffer_size} bytes, the binding binds bytes {binding_range:?}, meaning the maximum the binding can be offset is {maximum_dynamic_offset} bytes",
)]
DynamicBindingOutOfBounds {
bind_group: ResourceErrorIdent,
idx: usize,
group: u32,
binding: u32,
offset: u32,
buffer_size: wgt::BufferAddress,
binding_range: Range<wgt::BufferAddress>,
maximum_dynamic_offset: wgt::BufferAddress,
},
}
impl WebGpuError for BindError {
fn webgpu_error_type(&self) -> ErrorType {
ErrorType::Validation
}
}
#[derive(Debug)]
pub struct BindGroupDynamicBindingData {
/// The index of the binding.
///
/// Used for more descriptive errors.
pub(crate) binding_idx: u32,
/// The size of the buffer.
///
/// Used for more descriptive errors.
pub(crate) buffer_size: wgt::BufferAddress,
/// The range that the binding covers.
///
/// Used for more descriptive errors.
pub(crate) binding_range: Range<wgt::BufferAddress>,
/// The maximum value the dynamic offset can have before running off the end of the buffer.
pub(crate) maximum_dynamic_offset: wgt::BufferAddress,
/// The binding type.
pub(crate) binding_type: wgt::BufferBindingType,
}
pub(crate) fn buffer_binding_type_alignment(
limits: &wgt::Limits,
binding_type: wgt::BufferBindingType,
) -> (u32, &'static str) {
match binding_type {
wgt::BufferBindingType::Uniform => (
limits.min_uniform_buffer_offset_alignment,
"min_uniform_buffer_offset_alignment",
),
wgt::BufferBindingType::Storage { .. } => (
limits.min_storage_buffer_offset_alignment,
"min_storage_buffer_offset_alignment",
),
}
}
pub(crate) fn buffer_binding_type_bounds_check_alignment(
alignments: &hal::Alignments,
binding_type: wgt::BufferBindingType,
) -> wgt::BufferAddress {
match binding_type {
wgt::BufferBindingType::Uniform => alignments.uniform_bounds_check_alignment.get(),
wgt::BufferBindingType::Storage { .. } => wgt::COPY_BUFFER_ALIGNMENT,
}
}
#[derive(Debug)]
pub(crate) struct BindGroupLateBufferBindingInfo {
/// The normal binding index in the bind group.
pub binding_index: u32,
/// The size that exists at bind time.
pub size: wgt::BufferSize,
}
#[derive(Debug)]
pub struct BindGroup {
pub(crate) raw: Snatchable<Box<dyn hal::DynBindGroup>>,
pub(crate) device: Arc<Device>,
pub(crate) layout: Arc<BindGroupLayout>,
/// The `label` from the descriptor used to create the resource.
pub(crate) label: String,
pub(crate) tracking_data: TrackingData,
pub(crate) used: BindGroupStates,
pub(crate) used_buffer_ranges: Vec<BufferInitTrackerAction>,
pub(crate) used_texture_ranges: Vec<TextureInitTrackerAction>,
pub(crate) dynamic_binding_info: Vec<BindGroupDynamicBindingData>,
/// Actual binding sizes for buffers that don't have `min_binding_size`
/// specified in BGL. Listed in the order of iteration of `BGL.entries`.
pub(crate) late_buffer_binding_infos: Vec<BindGroupLateBufferBindingInfo>,
}
impl Drop for BindGroup {
fn drop(&mut self) {
if let Some(raw) = self.raw.take() {
resource_log!("Destroy raw {}", self.error_ident());
unsafe {
self.device.raw().destroy_bind_group(raw);
}
}
}
}
impl BindGroup {
pub(crate) fn try_raw<'a>(
&'a self,
guard: &'a SnatchGuard,
) -> Result<&'a dyn hal::DynBindGroup, DestroyedResourceError> {
// Clippy insist on writing it this way. The idea is to return None
// if any of the raw buffer is not valid anymore.
for buffer in &self.used_buffer_ranges {
buffer.buffer.try_raw(guard)?;
}
for texture in &self.used_texture_ranges {
texture.texture.try_raw(guard)?;
}
self.raw
.get(guard)
.map(|raw| raw.as_ref())
.ok_or_else(|| DestroyedResourceError(self.error_ident()))
}
pub(crate) fn validate_dynamic_bindings(
&self,
bind_group_index: u32,
offsets: &[wgt::DynamicOffset],
) -> Result<(), BindError> {
if self.dynamic_binding_info.len() != offsets.len() {
return Err(BindError::MismatchedDynamicOffsetCount {
bind_group: self.error_ident(),
group: bind_group_index,
expected: self.dynamic_binding_info.len(),
actual: offsets.len(),
});
}
for (idx, (info, &offset)) in self
.dynamic_binding_info
.iter()
.zip(offsets.iter())
.enumerate()
{
let (alignment, limit_name) =
buffer_binding_type_alignment(&self.device.limits, info.binding_type);
if offset as wgt::BufferAddress % alignment as u64 != 0 {
return Err(BindError::UnalignedDynamicBinding {
bind_group: self.error_ident(),
group: bind_group_index,
binding: info.binding_idx,
idx,
offset,
alignment,
limit_name,
});
}
if offset as wgt::BufferAddress > info.maximum_dynamic_offset {
return Err(BindError::DynamicBindingOutOfBounds {
bind_group: self.error_ident(),
group: bind_group_index,
binding: info.binding_idx,
idx,
offset,
buffer_size: info.buffer_size,
binding_range: info.binding_range.clone(),
maximum_dynamic_offset: info.maximum_dynamic_offset,
});
}
}
Ok(())
}
}
crate::impl_resource_type!(BindGroup);
crate::impl_labeled!(BindGroup);
crate::impl_parent_device!(BindGroup);
crate::impl_storage_item!(BindGroup);
crate::impl_trackable!(BindGroup);
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum GetBindGroupLayoutError {
#[error("Invalid group index {0}")]
InvalidGroupIndex(u32),
#[error(transparent)]
InvalidResource(#[from] InvalidResourceError),
}
impl WebGpuError for GetBindGroupLayoutError {
fn webgpu_error_type(&self) -> ErrorType {
match self {
Self::InvalidGroupIndex(_) => ErrorType::Validation,
Self::InvalidResource(e) => e.webgpu_error_type(),
}
}
}
#[derive(Clone, Debug, Error, Eq, PartialEq)]
#[error(
"In bind group index {group_index}, the buffer bound at binding index {binding_index} \
is bound with size {bound_size} where the shader expects {shader_size}."
)]
pub struct LateMinBufferBindingSizeMismatch {
pub group_index: u32,
pub binding_index: u32,
pub shader_size: wgt::BufferAddress,
pub bound_size: wgt::BufferAddress,
}