206 Commits

Author SHA1 Message Date
Connor Fitzgerald
5895de82b5
Rename push constants to immediates (#8586) 2025-12-01 15:20:02 +01:00
Connor Fitzgerald
f14458b067
Improve late buffer binding size error (#8484) 2025-11-07 03:21:25 +00:00
Andy Leiserson
67da4cbc03 Store pointers instead of IDs when tracing (2/2)
This updates non-pass command encoder operations and device operations.
2025-10-30 13:52:58 +01:00
Erich Gubler
b5385225ab
fix(core): validate effective buf. binding size is aligned to 4 (#8041)
The WebGPU spec. `createBindGroup` [states][spec-ref] (emphasis mine):

> Device timeline initialization steps:
>
> …
>
> 2. If any of the following conditions are unsatisfied generate a
>    validation error, invalidate _bindGroup_ and return.
>
>    …
>
>    For each `GPUBindGroupEntry` _bindingDescriptor_ in
>    _descriptor_.`entries`:
>
>    - …
>
>    - If the defined binding member for _layoutBinding_ is:
>
>      - …
>
>      - `buffer`
>
>        - …
>
>        - If _layoutBinding_.`buffer`.`type` is
>
>          - …
>
>          - `"storage"` or `"read-only-storage"`
>
>            - …
>
>            - effective buffer binding size(_bufferBinding_) is a multiple of 4.

[spec-ref]: https://www.w3.org/TR/webgpu/#dom-gpudevice-createbindgroup

We were not implementing this check of effective buffer binding size.
Check that it's a multiple of 4, including
`webgpu:api,validation,createBindGroup:buffer,effective_buffer_binding_size:*`
that this is now implemented as intended.
2025-08-06 16:19:08 +02:00
Jamie Nicol
7087f0c01f [wgpu-core] Allow creation of bind groups containing external textures
Adds a `BindingResource` variant for external textures. In core's
create_bind_group() implementation, allow binding either external
textures or texture views to `BindingType::ExternalTexture` layout
entries.

In either case, provide HAL with a `hal::ExternalTextureBinding`,
consisting of 3 `hal::TextureBinding`s and a `hal::BufferBinding`. In
the texture view case we use the device's default params buffer for
the buffer. When there are fewer than 3 planes we can simply repeat an
existing plane multiple times - the contents of the params buffer will
ensure the shader only accesses the correct number of planes anyway.

Track the view or external texture in `BindGroupStates` to ensure they
remain alive whilst required.

And finally, add the corresponding API to wgpu, with an implementation
for the wgpu-core backend.
2025-07-22 15:38:15 -07:00
Andy Leiserson
27e7408f16 Restore the buffer size changes 2025-07-10 09:52:20 -07:00
Connor Fitzgerald
a248b8caf3 [core] Add RawResourceAccess trait 2025-07-09 18:08:11 -04:00
Andy Leiserson
9834d9a446 Revert "Validate binding ranges against buffer size"
This reverts commit ef428fcab8059e898b42542b6445bd94a9683e69.
2025-07-09 16:29:41 -04:00
Andy Leiserson
b0527800a1 Revert "Restore unintentional support for zero-size buffers"
This reverts commit c0a580d6f0343a725b3defa8be4fdf0a9691eaad.
2025-07-09 16:29:41 -04:00
Andy Leiserson
c0a580d6f0 Restore unintentional support for zero-size buffers 2025-07-08 14:45:12 -07:00
Andy Leiserson
ef428fcab8 Validate binding ranges against buffer size 2025-07-08 14:45:12 -07:00
Erich Gubler
964c5bbf4c feat(core): impl WebGpuError for API errors 2025-06-30 10:58:56 -04:00
Vecvec
dc0d457a9a
Add limits for acceleration structures (#7845) 2025-06-25 14:49:55 -04:00
Jamie Nicol
8cdbcc1755 Add ExternalTexture BindingType behind new Feature flag
Adds a new feature flag, `EXTERNAL_TEXTURE`, indicating device support
for our implementation of WebGPU's `GPUExternalTexture` [1] which will
land in upcoming patches. Conceptually this would make more sense as a
downlevel flag, as it is a core part of the WebGPU spec which we do not
yet support. We do not want, however, to cause applications to reject
adapters because we have not finished implementing this, so for now we
are making it an opt-in feature.

As an initial step towards supporting this feature, this patch adds a
new `BindingType` corresponding to WebGPU's
`GPUExternalTextureBindingLayout` [2]. This binding type dictates that
when creating a bind group the corresponding entry must be either an
external texture or a texture view with certain additional requirements
[3].

As of yet wgpu has no concept of an external texture (that will follow
in later patches) but for now this patch ensures that texture views
corresponding to an external texture binding type are validated
correctly. Note that as the feature flag is not yet supported on any
real backends, bind group layout creation will fail before getting the
chance to attempt to create a bind group. But in the added tests using
the noop backend we can see this validation taking place.

[1] https://www.w3.org/TR/webgpu/#gpuexternaltexture
[1] https://www.w3.org/TR/webgpu/#dictdef-gpuexternaltexturebindinglayout
[2] https://gpuweb.github.io/gpuweb/#bind-group-creation
2025-06-17 15:00:29 -07:00
Lucien Greathouse
45b3d66301
Fix error message for sampler arrays (#7704) 2025-05-19 19:25:36 -07:00
Teodor Tanasoaia
195217b269
allow read-write and read-only storage textures without TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES (#7623) 2025-04-24 11:45:24 -04:00
Kevin Reid
16d41cfaf3
Make std usage optional for wgpu-core. (#7279)
* Make `wgpu_core::snatch::LockTrace` fully instead of partially conditional.

Now, when `cfg(not(debug_assertions))`, there is no `SNATCH_LOCK_TRACE`
thread local, and `LockTrace` has no data fields.

* Make `std` usage optional for `wgpu-core`.

Adds a `std` feature, enabled by default, to `wgpu-core`. When that
feature is disabled, the following functionality is not available:

* `Send + Sync` for resources.
* `trace` feature.
* `observe_locks` feature.
* Snatch lock recursive locking assertion.
2025-03-06 14:07:38 -05:00
Vecvec
5b3266db23
Support getting hit vertex positions (#7183) 2025-03-04 20:06:44 +01:00
Kevin Reid
7bcbfe0712 wgpu-core: Adjust imports to allow no_std.
Dependencies on `std` that still exist:
* Locks
* `std::error::Error` (waiting for Rust 1.81)
* `std::os::raw::c_char` for FFI
* `thread_local` and `Backtrace` in `snatch`
2025-02-21 08:47:16 +01:00
Connor Fitzgerald
194d4b1f36
New Binding Array Limit (#6952) 2025-02-17 09:22:24 -05:00
Erich Gubler
7510d7b929 fix: add cbindgen:ignore on conflicting monomorphizations 2025-02-14 12:18:41 -05:00
sagudev
4675393a32 Unify ResolvedBindGroupDescriptor into BindGroupDescriptor
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
sagudev
3e0f3b4799 Unify ResolvedBindGroupEntry into BindGroupEntry
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
sagudev
5764ada320 Unofy ResolvedBindingResource into BindingResource
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
sagudev
a46fb070c2 Unify ResolvedPipelineLayoutDescriptor into PipelineLayoutDescriptor
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
sagudev
c0688b6de7 Unify ResolvedBufferBinding into BufferBinding
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-02-07 16:16:13 -05:00
Connor Fitzgerald
4ed5021996
Ban Dynamic Offsets and Binding Arrays in the Same Bind Group (#6811)
* Ban Dynamic Offsets and Binding Arrays in the Same Bind Group

* Add Tests and Uniform Buffer Restriction
2025-01-20 13:28:32 -05:00
atlv
18471d8e78
Image atomics support (#6706)
* Image atomics support

* Address feedback

* fix merge

* Fixes

* Add a couple tests

* Update wgpu-types/src/lib.rs

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>

* feedback

* feedback

* glsl

* glsl fix

* fix glsl

* fix fix

* fix fix fic

* fix?

* fix

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2025-01-13 15:37:12 +00:00
atlv
0b6571a68d
Align Storage Access enums to spec (#6642) 2024-12-03 17:37:23 +01:00
Erich Gubler
96c855b7ed chore: satisfy elided_named_lifetimes lint 2024-11-25 03:36:18 -05:00
atlv
c22c062b54
fix typo (#6597) 2024-11-23 18:03:41 -05:00
Erich Gubler
b5986a9df1 diag: re-word CreateBindGroupError::InvalidTextureSampleType 2024-11-13 07:02:53 -05:00
Erich Gubler
5fb5719cdc diag: add CreateBindGroupError::InvalidTextureSampleType::view_sample_type 2024-11-13 07:02:53 -05:00
Vecvec
79a6f2cd31
Ray Queries (#6291)
* fix more compile errors

* fix err

* fix all compile errors

* fix clippy errors

* fix issues in ray-traced-triangle example

* fix clippy warnings

* fix wasm not compiling

* fix test

* fix clippy (again)

* fix some rustfmt issues

* fix more rustfmt issues

* fix even more rustfmt issues

* fix yet more rustfmt issues

* add #[allow(dead_code)] to some structs to fix clippy on web assembly

* more format fixes

* even more format fixes

* close to final format fixes

* final format fixes (hopefully)

* actual final format fixes (hopefully)

* move ray_cube_cube example and fix bugs

* move other examples

* fix crash when dropping

* fix test

* apply clippy and rustfmt changes

* fix some memory leaks

* fix incompatibility with new wgpu trunk changes

* fix clippy & fmt

* fix clippy errors on github

* update to trunk

* remove a line that printed log "Created blas ..." in device create tlas

* fix merge issues

* fix merge

* fix fmt

* restored example ray scene functionality

* WIP fix rebase

* Fix compile issues

* More fixes

* Fix rebase

* Add wgls backend write_value_type AccelerationStructure

* Add back xtask Cargo.lock

* Revert serde path

* Doc typos

* Add -diff

* Revert more serde

* Revert serde again?

* Fix doc typo

* add test

* clippy & fmt

* fix error "blas does not exist"

* fix various things

* fix unused acceleration structures causing invalid SPIR-V

* fix merge

* fix use after free in a different way (now moved tlas instances to wgpu_core)

* refactor & fmt

* remove accidentally created file

* remove accidentally created file (actually)

* merge & fix

* Fix problems

* fix validation error

* fix validation

* fix merge

* fmt

* fix merge

* use staging buffer trackers in creating the ray-tracing staging buffers (not the tlas_s)

* change one missed staging buffer's tracker

* wip: example

* finished shadow!

* fix merge

* clippy

* remove some uses of blas ids

* fmt

* fix merge

* deduplicate code shared between command_encoder_build_acceleration_structures and command_encoder_build_acceleration_structures_unsafe_tlas

* clippy

* fix merge

* fix warnings

* clippy & fmt

* re-add matching to get_raw_tlas_instance_size and tlas_instance_into_bytes

* fmt

* fix command

* wip: fix merge

* fix merge

* fmt & docs

* fix wasm clippy

* fix issues with tests

* fix issues with tests

* fmt & clippy (wasm)

* wip ray-traced-triangle (non hal)

* unify camera location in ray_shadows

* fix tests

* add readme to ray_traced_triangle

* note that vertex format must be f32x3 (not yet validated)

* changelog

* require VertexFormat::Float32x3

* fix compile error

* when creating and building acceleration structures require Features::RAY_TRACING_ACCELERATION_STRUCTURE is enabled

* remove duplicate workaround

* fix most feedback

* remove all changes from .gitattributes

* fix compile error in test

* more changes along same lines

* format

* apply feedback to more places

* fix `cargo clippy` not just `cargo clippy --all-features`

* cache max instances from tlas creation

* fix clippy

* fix examples

* fix tests

* remove now useless docs

* add more docs

* yet more docs

* still more docs

* Documentation.

* Running out of unique commit messages to say writing docs.

* Add more references to docs.

* Get BindGroup in scope

* Remove unintentional changes

* Remove #[allow(dead_code)]

* Remove old comments

* Add device.poll

* make ray_scene start right way up

* fmt

* move scratch buffer to its own module

* actually remove intentional changes (turns out wgt is inconsistent)

* use better names in ray_scene/shader.wgsl

* fmt

* remove more unintentional changes.

* work on ray_tracing use after free

* spelling

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* grammar

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* move things into struct (should be all vectors with 3 item types or more)

* remove long-standing locks.

* fmt

* move not using index buffer to test

* impl index & index mut for tlas package

* impl index & index mut for tlas package

* fix errors

* fix test errors

* move everything out of ray_tracing.rs

* more index_mut

* fmt

* fix docs links

* move to separate impl block

* fix older request review

* fmt

* remove missed deref

* fix wasm clippy

* change to suggestions

* fmt

* add a note as to why `command_encoder_build_acceleration_structures_unsafe_tlas` and `command_encoder_build_acceleration_structures` are currently separate

* add a todo to reconsider soon `command_encoder_build_acceleration_structures_unsafe_tlas`

* switch to mat4 in ray-tracing examples

* Combine RT Tests Under Single Submodule

* Add More Raytracing Tests and Re-Organize

* Documentation and Formatting Fixes

* Remove Forced Alignment in wgpu-hal

* work on out_of_order_as_build and add out_of_order_as_build_use

* fmt

* update test label naming

* fix one validation error

* fix clippy & fmt

* add acceleration structure creation tests

* make mis-matched index test use the correct function

* move validation into validate_command_buffer

* fix tests

* add blas and tlas to pending writes to remove (now unneeded) `device.poll()`s

* remove commented out code from examples and properly use the constants in ray_shadow

* add examples to examples\README.md

* rename ray tracing to ray queries in readme

* remove unneeded usage from scratch buffer creation

* use snatchables for raw acceleration structures

* format

* add EXPERIMENTAL_ to features

* fix missed comment

---------

Co-authored-by: Daniel Keitel <daniel.mg.keitel@fau.de>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-11-09 17:59:48 +00:00
Erich Gubler
91447aefc9 refactor: s/once_cell::sync::OnceCell/std::sync::OnceLock
Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`.

It's not yet possible to eliminate this dependency entirely, but do what
we can for now.
2024-10-11 15:52:21 -07:00
teoxoy
025787bbad remove duplicate validation 2024-10-02 04:41:34 -04:00
teoxoy
e444e78d94 [wgpu-core] use Fallible for BindGroupLayout 2024-09-10 11:58:54 +02:00
teoxoy
45206e553d [wgpu-core] use Fallible for RenderPipeline 2024-09-10 11:58:54 +02:00
teoxoy
82ce2ea747 [wgpu-core] use Fallible for ComputePipeline 2024-09-10 11:58:54 +02:00
teoxoy
3ed1abc492 [wgpu-core] use Fallible for Sampler 2024-09-10 11:58:54 +02:00
teoxoy
04f17d4197 [wgpu-core] use Fallible for TextureView 2024-09-10 11:58:54 +02:00
teoxoy
68e8b7d4a8 [wgpu-core] introduce Fallible and use it for Buffer (first step of invalidity internalization) 2024-09-10 11:58:54 +02:00
Jim Blandy
ee35b0e586 [core, hal, types] Clarify wgpu_hal's bounds check promises.
In `wgpu_hal`:

- Document that `wgpu_hal` guarantees that shaders will not access buffer
  contents beyond the bindgroups' bound regions, rounded up to some
  adapter-specific alignment. Introduce the term "accessible region" for
  the portion of the buffer that shaders can actually get at.

- Document that all bets are off if you disable bounds checks with
  `ShaderModuleDescriptor::runtime_checks`.

- Provide this alignment in `wgpu_hal::Alignments`. Update all backends
  appropriately.

- In the Vulkan backend, use Naga to inject bounds checks on buffer accesses
  unless `robustBufferAccess2` is available; `robustBufferAccess` is not
  sufficient. Retrieve `VK_EXT_robustness2`'s properties, as needed to discover
  the alignment above.

In `wgpu_core`:

- Use buffer bindings' accessible regions to determine which parts of the buffer
  need to be initialized.

In `wgpu_types`:

- Document some of the possible effects of using
  `ShaderBoundsChecks::unchecked`.

Fixes #1813.
2024-09-03 12:33:02 -04:00
Andreas Reich
24498f04d4 The second unraveling: hub and all types on it are generic free!
gfx_select macros are empty husks now that are waiting to be removed
2024-08-14 17:34:11 +02:00
Andreas Reich
3181251577 Core adapter no longer uses any generics 2024-08-14 17:34:11 +02:00
Andreas Reich
7c7e4164f1 The big unraveling: core device now has a boxed DynDevice, ripple effects from there leading to boxing of almost all hal resources 2024-08-14 17:34:11 +02:00
teoxoy
c1bc0864c5 use ManuallyDrop for remaining resources 2024-08-13 00:55:32 +02:00
teoxoy
781b54a8b9 remove TrackingData from resources that are not tracked 2024-08-08 14:42:13 +02:00
Andreas Reich
d3edbc57a9
Compute pass benchmark (#5767)
Adds a benchmark for compute pass recording, very similar to what we have for render passes.
2024-07-14 22:13:50 +02:00
teoxoy
b61be30e53 move out ID to resource mapping code from Device.create_bind_group 2024-07-02 18:06:19 +02:00