349 Commits

Author SHA1 Message Date
Inner Daemons
ad0f3111b7
Add multiview limits and tests (#8206)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Magnus <85136135+SupaMaggie70Incorporated@users.noreply.github.com>
2025-11-01 12:08:15 +00:00
Inner Daemons
bf9f7524ec
Add mesh shading info to naga IR (#8104)
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Co-authored-by: SupaMaggie70Incorporated <85136135+SupaMaggie70Incorporated@users.noreply.github.com>
2025-10-29 14:49:51 -04:00
atlv
7a2afeb014
fix(vulkan): remove atomic memory semantics (#8391) 2025-10-29 13:21:56 -04:00
atlv
ddcd89fd69
Implement shader barycentrics (#8320) 2025-10-29 13:15:21 -04:00
Sam
6e76a98c99
[naga const-eval] LiteralVector and some demo builtins (#8223)
* [naga] Add `LiteralVector` and `match_literal_vector!`

Co-authored-by: SelkoSays <70065171+SelkoSays@users.noreply.github.com>
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* [naga] Implement builtins dot, length, distance, normalize in const using LiteralVector

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Update snapshots

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Co-authored-by: SelkoSays <70065171+SelkoSays@users.noreply.github.com>
2025-10-18 07:28:09 -04:00
Jim Blandy
43eccd28f8
[naga] Remove naga::path_like. Use String instead. (#8284)
Delete the `naga::path_like` module, and simply using `String` and
`str` instead.

Nothing in Naga uses `Path` or `PathBuf` methods; indeed, Naga only
converts these values back and forth from string-like types with
`to_string_lossy` and `into`, such that using string-like, rather than
path-like, types actually simplifies the code.

This also avoids dead code warnings starting in Rust 1.89 that would
otherwise require distracting `#[cfg_attr]` conditionals.
2025-10-01 18:08:18 +02:00
Erich Gubler
5146b3f8ae fix(namer): normalize ":<>," characters to a snake case separator 2025-10-01 08:50:37 -04:00
Erich Gubler
90702156af fix(namer): escape, rather than strip, non-ASCII ident. characters
Escape non-ASCII identifier characters with `write!(…, "u{:04x}", …)`,
surrounding with `_` as appropriate. This solves (1) a debugging issue
where stripped characters would otherwise be invisible, and (2) failure
to re-validate that stripped identifiers didn't start with an ASCII
digit.

I've confirmed that this fixes [bug
1978197](https://bugzilla.mozilla.org/show_bug.cgi?id=1978197) on the
Firefox side.
2025-10-01 08:50:37 -04:00
Erich Gubler
06fc6f7345
feat(wgsl): recognize enable primitive-index; (#8237) 2025-09-30 22:02:10 +00:00
Nils Hasenbanck
8c4aebc0c1
(Naga) Implement OpImageGather and OpImageDrefGather when ingesting SPIR-V (#8280) 2025-09-29 13:15:32 -04:00
Nils Hasenbanck
8cb94db802
(Naga) Add support for Storage Image Multisample when ingesting SPIR-V (#8270) 2025-09-29 11:45:39 -04:00
Teodor Tanasoaia
ce96254f4f
[msl] fix vertex pulling with a stride of 0 (#8265) 2025-09-26 13:37:37 -04:00
Nils Hasenbanck
2f7ebf1401
(Naga) Add support for Descriptor Runtime Indexing when ingesting SPIR-V (#8256) 2025-09-25 08:25:04 -04:00
Cai Bear
d2ee4b8be5
Fix #8151. (#8215) 2025-09-24 16:03:58 +00:00
Jamie Nicol
ba0b6b9b0e [vulkan, naga spv-out] Remap resource bindings
In order to support external textures, we must be able to map a single
external texture resource binding to multiple Vulkan descriptors. This
means we must be able to override the `Binding` and `DescriptorSet`
values for global variables when generating SPIR-V, rather than simply
passing through the group and binding values from Naga IR.

This patch extends the existing SPIR-V Naga backend's `BindingMap` to
contain a descriptor set and binding value in addition to the existing
array size. When creating BindGroupLayouts/BindGroups we use a
sequentially incrementing value for each entry's binding value,
continuing to just use the bind group index as the descriptor set
value.

The Naga backend looks up each resource in the map when emitting its
`Binding` and `DescriptorSet` decorations. If the entry cannot be
found in the map, it will either error or emit fake bindings based on
its configuration.
2025-09-24 17:55:35 +02:00
Teodor Tanasoaia
0b38e96379
[msl] vertex pulling: fix unpacking snorm16x2 & snorm16x4 (#8249) 2025-09-19 18:11:31 -04:00
Matthias Reitinger
b55c24cf27
[naga wgsl-in] Allow trailing comma in switch cases (#8165) 2025-09-16 07:58:23 -04:00
Magnus
54ce9f7f98
Update shader bencher to share some logic with snapshots (#8108)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2025-09-11 00:55:42 +00:00
Andy Leiserson
d31d944ed5
Clarify the effect of the SUBGROUP features and capabilities (#8203) 2025-09-10 20:53:56 -04:00
Andy Leiserson
03513e8f90 chore(tests): add issue links for TODOs 2025-08-28 13:58:36 -07:00
Andy Leiserson
4a7b6abb19 Add F16_IN_F32 downlevel flag for pack/unpack/quantize f16 (#8130)
Although the operation of these functions is defined in terms of f16
semantics, the input/output types are not f16, and they are generally
available even when native `f16` support is not. But in at least one
case, they are only available with `f16` support, so add a new downlevel
flag that is cleared when these functions are not available.

Add some infrastructure to simplify testing of missing
capabilities/extensions, and add tests for a few more kinds of f16
usage.

Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2025-08-28 13:58:36 -07:00
Andy Leiserson
1689c56ee3 refactor(naga): use explicit \x20 in error output instead of trailing spaces 2025-08-28 13:58:36 -07:00
Andy Leiserson
2e78c5b061 typo: s/investiagate/investigate 2025-08-28 13:58:36 -07:00
Jamie Nicol
2c6f06a82b [naga msl-out] Implement support for external textures
This adds MSL backend support for `ImageClass::External`. (ie WGSL's
`external_texture` texture type). This is implemented very similarily
to the HLSL implementation in #7826.

Each external texture global variable is lowered to 3 `texture2d`s and
a buffer of type NagaExternalTextureParams. As usual in Naga's MSL
backend, these are passed as arguments to the entry point. The
bindings for each of these arguments are provided via the usual
binding map, using a new `BindExternalTextureTarget` variant of
`BindTarget`.

Unlike HLSL, MSL allows textures to be used as fields in structs. We
therefore immediately wrap these variables in a
`NagaExternalTextureWrapper` struct. This wrapper can then
conveniently be passed to either user-defined functions or builtin
implementations that accept an external texture.

The WGSL builtins `textureDimensions()`, `textureLoad()`, and
`textureSampleBaseClampToEdge()` are implemented using wrapper
functions using the regular `write_wrapped_functions()` machinery.
2025-08-21 12:35:19 +01:00
Jamie Nicol
2cada72dfb [naga] Make external texture snapshot test call textureLoad() with both vec2<i32> and vec2<i32> coordinates
The HLSL external texture implementation didn't have to do anything in
particular to handle both coordinate types, as int2 automatically gets
promoted to uint2. But in MSL this is not the case, and it is
therefore important to test that we correctly handle both coordinate
types.
2025-08-21 12:35:19 +01:00
cryvosh
4b5e38ab49
[naga spv-out] Add f16 io polyfill (#7884) 2025-08-21 10:50:32 +02:00
Vecvec
54be6a2b5b
Fix empty ifs causing errors on spirv 1.6 (#7883) 2025-08-13 15:27:51 +00:00
Andy Leiserson
0cc8c11afe
Escape control chars in source when printing diagnostics (#8049) 2025-08-11 12:16:46 -07:00
Jamie Nicol
8cd4bd602f [naga hlsl-out] Handle external texture color space conversion
This adds several fields to `ExternalTextureDescriptor`, specifying
how to handle color space conversion for an external texture. These
fields consist of transfer functions for the source and destination
color spaces, and a matrix for converting between gamuts. This allows
`ImageSample` and `ImageLoad` operations on external textures to
return values in a desired destination color space rather than the
source color space of the underlying planes.

These fields are plumbed through to the `ExternalTextureParams`
uniform buffer from which they are exposed to the shader. Following
conversion from YUV to RGB after sampling/loading from the external
texture planes, the shader uses them to gamma decode to linear RGB in
the source color space, convert from source to destination gamut, then
finally gamma encode to non-linear RGB in the destination color space.
2025-08-06 11:18:42 +01:00
Connor Fitzgerald
3e153fb8ec Label no-op supporting tests 2025-08-01 01:54:01 -04:00
Connor Fitzgerald
df40889e1b Prepare for miri 2025-08-01 01:54:01 -04:00
Jamie Nicol
e1ccb6632c [naga hlsl-out] Implement external texture support
This adds HLSL backend support for `ImageClass::External` (ie WGSL's
`external_texture` texture type).

For each external texture global variable in the IR, we declare 3
`Texture2D` globals as well as a `cbuffer` for the params. The
additional bindings required by these are found in the newly added
`external_texture_binding_map`. Unique names for each can be obtained
using `NameKey::ExternalTextureGlobalVariable`.

For functions that contain ImageQuery::Size, ImageLoad, or ImageSample
expressions for external textures, ensure we have generated wrapper
functions for those expressions. When emitting code for the
expressions themselves, simply insert a call to the wrapper function.

For size queries, we return the value provided in the params
struct. If that value is [0, 0] then we query the size of the plane 0
texture and return that.

For load and sample, we sample the textures based on the number of
planes specified in the params struct. If there is more than one plane
we additionally perform YUV to RGB conversion using the provided
matrix.

Unfortunately HLSL does not allow structs to contain textures, meaning
we are unable to wrap the 3 textures and params struct variables in a
single variable that can be passed around.

For our wrapper functions we therefore ensure they take the three
textures and the params as consecutive arguments. Likewise, when
declaring user-defined functions with external texture arguments, we
expand the single external texture argument into 4 consecutive
arguments. (Using NameKey::ExternalTextureFunctionArgument to ensure
unique names for each.)

Thankfully external textures can only be used as either global
variables or function arguments. This means we only have to handle the
`Expression::GlobalVariable` and `Expression::FunctionArgument` cases
of `write_expr()`. Since in both cases we know the external texture
can only be an argument to either a user-defined function or one of
our wrapper functions, we can simply emit the names of the variables
for each three textures and the params struct in a comma-separated
list.
2025-07-30 14:33:00 -07:00
Jamie Nicol
9f654c6235 [naga] Generate special type for external texture params buffer
During wgsl lowering, if we encounter an external texture type then
generate the `ExternalTextureParams` struct. This will be required by
most Naga backends to implement external textures.

This type is not actually used by wgsl-in or the IR. However,
generating it in Naga IR ensures tricky details such as member
alignment are handled for us.

wgsl-out must ensure it does *not* generate code for this type, as it
handles external textures natively.
2025-07-30 14:33:00 -07:00
Jim Blandy
2fcd41377c
[naga] Make Naga tests build when no features are enabled. (#7989) 2025-07-23 12:09:45 -04:00
Jamie Nicol
43a4d53107
[naga wgsl-in wgsl-out] WGSL support for texture_external texture type (#7822)
* [naga wgsl-in wgsl-out] WGSL support for texture_external texture type

Make wgsl-in correctly parse `texture_external` texture declarations,
and allow such textures to be used in `textureDimensions()`,
`textureSampleBaseClampToEdge()`, and `textureLoad()` function
calls. In IR these are represented by the `ImageClass::External` image
class, which is a 2D, non-multisampled, non-mipmapped, float-sampled
image.

Adds a new Capability `TEXTURE_EXTERNAL` and ensure validation rejects
shaders containing external textures if this capability flag is not
set. This capability is enabled for validation by wgpu devices which
support the `TEXTURE_EXTERNAL` feature (currently only when using the
noop backend), and by the Naga CLI when validating-only or when
outputting WGSL.

The WGSL backend can of course emit `ImageClass::External` images
directly as `texture_external` textures. Other backends are, for now,
unimplemented.

Lastly, we add a snapshot test covering all the valid uses of a
texture_external texture. These are:
  - As a global variable declaration
  - As an argument to the built-in functions `textureDimensions()`,
    `textureSampleBaseClampToEdge()`, and `textureLoad()`
  - As an argument to user-defined function declarations and calls.

We keep these in their own test so that we can control which targets
to run them against (currently WGSL and IR). When external textures
are supported by all Naga backends we can, if so inclined, integrate
these with existing texture tests.

* fixup! [naga wgsl-in wgsl-out] WGSL support for texture_external texture type

* fixup! [naga wgsl-in wgsl-out] WGSL support for texture_external texture type

---------

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2025-07-22 14:38:32 -07:00
Andy Leiserson
942e59eabc
[naga] Enforce a maximum size for any type (#7950)
* [naga] Enforce a maximum size for any type

Fixes #4339
Fixes #7383

* Doc fix and changelog entry
2025-07-21 13:52:50 +02:00
Connor Fitzgerald
ff0de91ad7
Bump REPO_MSRV to 1.88 (#7960) 2025-07-17 13:00:40 -04:00
SupaMaggie70Incorporated
dd50e56c59
Update rspirv version (#7945) 2025-07-15 00:51:31 -04:00
Andy Leiserson
bfa7ee8de5 [naga hlsl-out] Handle additional cases of Cx2 matrices
Fixes #4423
2025-07-11 16:55:46 -07:00
Zachary Harrold
4c39227510
Allow Naga spv-in and spv-out in no_std (#7760)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2025-06-26 16:45:47 -04:00
Jamie Nicol
55a2c3095d [naga] Support textureSampleBaseClampToEdge() for texture2d
Adds a new flag to the IR indicating when image sample coordinates are
to be clamped. Adds wgsl-in support for parsing and lowering to
IR. Validation ensures this flag is only used when sampling a 2D
non-arrayed sampled texture, without offset, gather, or depth
comparison. This matches the WGSL requirements, with the exception of
supporting `texture_external` textures, which will follow in a later
patch.

SPIRV, HLSL, and Metal backends are supported so far, with GLSL left
for a follow up. (In GLSL the texture will simply be sampled without
the coordinates being clamped.)

It may seem unfortunate to have to handle this separately for each
backend, and indeed it would have been possible to implement this simply
in the WGSL frontend. However, future patches will add support for using
textureSampleBaseClampToEdge() with external textures, which will
actually have to be handled by each backend. This patch is laying the
groundwork for that.
2025-06-17 14:27:18 -07:00
Jamie Nicol
d811258424 [naga msl-out] Add padding to end of structs if required 2025-06-17 20:20:25 +01:00
Jim Blandy
48eae68156 [naga spv-in] Lay out entry point output structs correctly.
In the SPIR-V front end, when generating Naga IR `Struct` types to
represent a SPIR-V entry point's `Output` variables, instead of saying
"0xFFFF, // shouldn't matter", follow the usual rules in assigning
struct member offsets and computing an overall
size (`TypeInner::Struct::span`) for the resulting struct type.
2025-06-17 09:56:57 -07:00
Vecvec
03775c54fe
Prevent naga crashing on an aliased ray query. (#7759) 2025-06-16 08:45:39 +00:00
Dmitry Zamkov
bbb7cc79ef
Implement clip-distances extension for GL and Vulkan backends (#7730)
* Basic implementation of `clip_distances` for Vulkan and GL backends

* Added GPU test for `clip-distances`

* Update feature array size

* Add changelog entry

* Validate `clip_distances` array size

* Check for `clip_distances` enable directive

* Consolidate code for generating `enable` directives in WGSL backend and add `clip_distances`.
2025-06-16 10:33:31 +02:00
Phena Ildanach
486a77d682 [naga glsl-out] Split writes for memory/control barriers 2025-06-16 10:22:46 +02:00
Phena Ildanach
dd273fd7e2 [naga spv] Split workgroup and subgroup memory semantics in Control Barriers 2025-06-16 10:22:46 +02:00
Phena Ildanach
1e031e7a02 [naga spv-in] Add support for Memory Barriers 2025-06-16 10:22:46 +02:00
Andy Leiserson
82fa8e2a94 [naga] Remove non-essential override references via compaction
Adds a mode to compaction that removes unused functions, global
variables, and named types and overrides. This mode is used
everywhere except the compaction at the end of lowering, where
it is important to preserve unused items for type checking and
other validation of the module.

Pruning all but the active entry point and then compacting makes
`process_overrides` tolerant of missing values for overrides that are
not used by the active entry point.

Fixes #5885
2025-06-12 14:22:18 +09:00
Andy Leiserson
096f1f1f6d [naga] Remove the compact feature 2025-06-12 14:22:18 +09:00