Jamie Nicol 2cada72dfb [naga] Make external texture snapshot test call textureLoad() with both vec2<i32> and vec2<i32> coordinates
The HLSL external texture implementation didn't have to do anything in
particular to handle both coordinate types, as int2 automatically gets
promoted to uint2. But in MSL this is not the case, and it is
therefore important to test that we correctly handle both coordinate
types.
2025-08-21 12:35:19 +01:00
..