1692 Commits

Author SHA1 Message Date
Dzmitry Malyshau
231bba03a1 Lint all the things 2021-03-12 12:39:04 -05:00
bors[bot]
763c14a6d9
Merge #1254
1254: Fix swapchain resize in the player r=kvark a=kvark

**Connections**
Fixes 1253

**Description**
I was fixing this recently, and I'm not sure how it worked, because there is a big inner `loop` that I didn't notice before 😅 .
So now we exit the inner loop upon resize.

**Testing**
Tested on the supplied API trace

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-10 20:37:37 +00:00
Dzmitry Malyshau
eef4a75454 Fix swapchain resize in the player 2021-03-10 15:34:21 -05:00
bors[bot]
0fa52d3826
Merge #1252
1252: Fix Vulkan Portability check r=kvark a=kvark



Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-10 05:23:59 +00:00
Dzmitry Malyshau
80fe0d8fdd Fix Vulkan Portability check 2021-03-10 00:23:09 -05:00
Anthony Cowley
f01feacc2e
Update gfx and naga to gfx-13 tag (#1248)
* wgpu-core: update gfx-hal usage related to sparse resources

* wgpu-core: support naga gfx-13

* Update gfx and naga dependencies to gfx-13 tag

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-10 00:04:16 -05:00
bors[bot]
6f49f041d3
Merge #1251
1251: Don't panic on pipeline creation errors r=kvark a=kvark

**Connections**
Related to Gecko crashes.

**Description**
We shouldn't ever panic in `wgpu`. The panic can only occur if there is internal inconsistency. For any invalid workloads, submitted by the user, we should produce errors instead.

**Testing**
Not tested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-10 03:29:52 +00:00
Dzmitry Malyshau
4f7cd45ea7 Don't panic on pipeline creation errors 2021-03-09 22:24:57 -05:00
bors[bot]
37dbe5e32e
Merge #1247
1247: Add license to the memory init tracker r=kvark a=kvark

**Connections**
Gecko's code lints complain...

**Description**
Add a license header like all the other files

**Testing**
should work!

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-03-04 15:43:42 +00:00
Dzmitry Malyshau
11af3d1286 Add license to the memory init tracker 2021-03-04 10:42:18 -05:00
bors[bot]
02f2d49ec0
Merge #1246
1246: Fix link to the "debugging tips" page r=kvark a=maroider

**Description**
The link was broken.

**Testing**
I used the link :P


Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-03-04 15:12:35 +00:00
Markus Røyset
c6b2f89254
Fix link to the "debugging tips" page 2021-03-04 11:03:52 +01:00
bors[bot]
b4672c1ef2
Merge #1245
1245: Trace pipeline creation before it actually happens r=kvark a=kvark

**Connections**
Fixes #1174

**Description**
We want to add descriptors to the trace before panicking if anything goes wacky.

**Testing**
tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-04 01:00:47 +00:00
Dzmitry Malyshau
10245cece9 Early tracing of swapchain-related things, clean up the hub API 2021-03-03 19:59:29 -05:00
Dzmitry Malyshau
fb1b98ebb1 Early tracing of the other device things 2021-03-03 17:24:09 -05:00
Dzmitry Malyshau
20bcb44c85 Early tracing of buffer, texture, and view creation 2021-03-03 16:54:38 -05:00
Dzmitry Malyshau
7c1db12cdc Refactor implicit BGLs to support early tracing 2021-03-03 16:48:23 -05:00
Dzmitry Malyshau
f7e1304c38 Expose CA surface creation 2021-03-03 15:43:55 -05:00
Dzmitry Malyshau
199e7e5f3b Trace pipeline creation before it actually happens 2021-03-03 15:18:48 -05:00
bors[bot]
c3e95273ff
Merge #1243
1243: Force-drop the token before calling fire_map_callbacks r=kvark a=kvark

**Connections**
Related to WebGPU update in Gecko

**Description**
Since the token was alive, technically, we saw an assertion firing up about concurrent access to the token root.

**Testing**
Tested in Gecko

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-03-02 19:12:58 +00:00
bors[bot]
8a5668e0da
Merge #1241
1241: Update Extent3d::depth and Limits to latest upstream r=grovesNL a=kvark

**Connections**
- https://github.com/gpuweb/gpuweb/pull/1390
- https://github.com/gpuweb/gpuweb/pull/1328
- https://github.com/gpuweb/gpuweb/pull/1163
- https://github.com/gpuweb/gpuweb/pull/1274

**Description**
Just an API update up to spec.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-03-02 04:09:19 +00:00
Dzmitry Malyshau
d20ab66741 Force-drop the token before calling fire_map_callbacks 2021-03-01 16:34:07 -05:00
Dzmitry Malyshau
62ca24580d Add limits for textures sizes and vertex imputs 2021-03-01 12:10:40 -05:00
Dzmitry Malyshau
103e7763a3 Rename depth to depth_or_array_layers 2021-03-01 11:08:17 -05:00
bors[bot]
3bb2835fb5
Merge #1240
1240: Fix issue with multiple queued mappings where the last one is not cancelled r=kvark a=Imberflur


**Connections**
Follow up from #1239

**Description**
In #1239 I missed the case where there are multiple rounds of mapping/unmapping with the last map not being cancelled. In practice it doesn't occur very often, but I did encounter it with settings/a scene that created a heavy GPU load.

Sorry for not catching this earlier!

**Testing**
Using `wgpu-rs` capture example, after the first `map_async` I added in an `unmap` followed by another `map_async`.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Imbris <imbrisf@gmail.com>
2021-03-01 03:53:57 +00:00
Imbris
2c153f5d50 Fix issue with multiple queued mappings where the last one is not cancelled 2021-02-28 00:56:17 -05:00
bors[bot]
ecbddedfaf
Merge #1239
1239: Avoid panic when requesting to unmap a buffer that is pending mapping r=kvark a=Imberflur

**Connections**
Fix for #1238 

**Description**
This might not be the cleanest fix but it is quite minimal. I'm not sure what the exact intent is with the organization of things and with the async status enum, would be happy to hear critiques.

**Testing**
Tested against example in #1238 
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Imbris <imbrisf@gmail.com>
2021-02-28 03:18:35 +00:00
Imbris
c82a3a77d2 Avoid panic when requesting to unmap a buffer that is pending mapping 2021-02-27 17:38:53 -05:00
bors[bot]
c3a18c3d8b
Merge #1235
1235: Update VertexFormat variants r=grovesNL a=kvark

**Connections**
Matches https://github.com/gpuweb/gpuweb/pull/1322 and https://github.com/gpuweb/gpuweb/pull/1469

**Description**
Just updates us to recent upstream API.
Also breaks lots of user code!

**Testing**
Not functional


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-27 16:05:04 +00:00
bors[bot]
29058e03b0
Merge #1237
1237: Move `#[error]` attributes after the corresponding `#[derive]` r=kvark a=Aaron1011

**Connections**
See https://github.com/rust-lang/rust/issues/79202

**Description**
Fixes Nightly future-incompat warnings

**Testing**
There are no behavior changes intended.

Co-authored-by: Aaron Hill <aa1ronham@gmail.com>
2021-02-26 01:09:41 +00:00
bors[bot]
39aa01d1b1
Merge #1236
1236: Update gfx to 0a201d1c406b5119ec11068293a40e50ec0be4c8 r=kvark a=Aaron1011

**Connections**
wgpu issue: #246
GFX PR: https://github.com/gfx-rs/gfx/pull/3653
Underlying libloading issue: https://github.com/nagisa/rust_libloading/issues/41

**Description**

Pulls in https://github.com/gfx-rs/gfx/pull/3653,
which fixes a segfault when using wgpu from a non-main thread.

**Testing**

The example in https://github.com/gfx-rs/wgpu/issues/246 should run successfully. I'm not certain how to add an integration test to the repository.

Co-authored-by: Aaron Hill <aa1ronham@gmail.com>
2021-02-26 01:03:12 +00:00
Aaron Hill
12b086d92d
Move #[error] attributes after the corresponding #[derive]
This fixes Nightly warnings

See https://github.com/rust-lang/rust/issues/79202
2021-02-25 15:40:11 -05:00
Dzmitry Malyshau
cf165f9a3e Update VertexFormat variants 2021-02-25 15:25:56 -05:00
Aaron Hill
8b4bec5d9a
Update gfx to 0a201d1c406b5119ec11068293a40e50ec0be4c8
Fixes #246

Pulls in https://github.com/gfx-rs/gfx/pull/3653,
which fixes a segfault when using wgpu from a non-main thread.
2021-02-25 15:25:40 -05:00
Jökull Máni Reynisson
ce4668a7ac
const in ShaderStage that represents vertex and fragment access (#1229)
* const in ShaderStage that represents vertex and fragment access

We can store `ShaderStage`s as const values or members of const structs in all individual cases, but for example `ShaderStage::VERTEX | ShaderStage::FRAGMENT` cannot be stored in a const. This is not very elegant, but would be convenient.

* Correct VERTEX_FRAGMENT definition

VERTEX_FRAGMENT definition now follows directly from the bit representation of `ShaderStage::VERTEX` and `Shaderstage::FRAGMENT` such that it does not need to be independently maintained.
2021-02-24 16:37:05 -05:00
bors[bot]
f430adb828
Merge #1231
1231: Added TextureFormatFeatures::filterable which may overwrite TextureSampleType::Float.filterable r=kvark a=Wumpf

**Description**
The expectation is that with `wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES` enabled, any texture format which is sampled as float may be (linearly) filtered if so supported by the adapter, not only those that the webgpu specification denotes as filterable.

This arguably causes a bit of a mess in the way we distinguish `sample_type` and `(guaranteed_)format_features`: The float sample type (via spec) essentially integrates a feature, namely if it is filterable or not. Unlike the actual format _type_ which is just a property of the format, this property may or may not be available depending on the device.
So the type of `sample_type` stays statically defined whereas the Float.filterable property suddenly becomes overwritten by a format_feature which may or may not be present. Couldn't come up with a cleaner solution so far.

**Testing**
Tested in project (blub) depending on R32F filtering - passing now what was previously causing
```
wgpu error: Validation Error

Caused by:
    In Device::create_bind_group
      note: label = `BindGroup: Narrow Range filter 1`
    texture binding 1 expects sample type = Float { filterable: true }, but given a view with format = R32Float
```
(Blub still can't run on latest wgpu because of other reported issues)

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-02-24 01:20:12 +00:00
Andreas Reich
dfe686bbc6 Added TextureFormatFeatures::filterable
Can overwrite TextureSampleType::Float.filterable
2021-02-23 23:59:17 +01:00
bors[bot]
e5f1f6a5c0
Merge #1227
1227: Derive more things for primitive and multisampling states r=kvark a=kvark

**Connections**
Related to https://github.com/gfx-rs/wgpu-rs/issues/769

**Description**
Adding a few derives and fixing a doc comment.

**Testing**
CI gets it

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-22 06:12:14 +00:00
Dzmitry Malyshau
c506c76e45 Derive more things for primitive and multisampling states 2021-02-22 01:10:26 -05:00
bors[bot]
2d0142a2e7
Merge #1226
1226: Update gfx and naga to gfx-12 r=kvark a=kvark

**Connections**
Picks up https://github.com/gfx-rs/gfx/pull/3650
Fixes #1225

**Description**
Also fixes our playtests, interestingly. One of the changes here was that now `Analysis` is needed for everything, including the SPV-out backend of Naga. And we can only get it via validating the `naga::Module`.

What we used to was: if validation isn't enabled, we'd carry the module around, and then still try to produce a SPIR-V from it, if there is no original SPIR-V. This precise thing was happening in the tests. However, we had `dummy` backend depending on the `wgpu-core/cross` feature, which means the playtests were actually built and run with spirv-cross enabled!
Another factor here is the introduction of `ShaderModule::flags` instead of a single boolean, which was done in #1093. The problem here was that the playtest RON files weren't updated accordingly, they still had `experimental_translation: true` in them, which got ignored now.
So with this combination of events, the playtests ended up generating SPIR-V from Naga modules, without validation(!), and passing the SPIR-V to gfx-rs and SPIRV-Cross... Which still worked, as we'd expect, but definitely not want here.

So this PR fixes everything. It makes it required to have the validation for a module, and we force-validate if there is no SPV source to fall back on. And it disables "cross" feature implicitly enabled in testing.

**Testing**
Tested on wgpu-rs examples.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-21 16:36:54 +00:00
Dzmitry Malyshau
91f5329b33 Update gfx and naga to gfx-12 2021-02-21 11:25:45 -05:00
bors[bot]
53bab9d68f
Merge #1224
1224: Update the blend API to upstream r=kvark a=kvark

**Connections**
Matches https://github.com/gpuweb/gpuweb/pull/1134

**Description**
Makes blending state ON/OFF explicit.

**Testing**
Simple enough!

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-19 17:38:16 +00:00
Dzmitry Malyshau
ff31911760 Update the blend API to upstream 2021-02-19 12:07:47 -05:00
bors[bot]
5afe832c3c
Merge #1220
1220: Update naga to gfx-11, make spirv-cross optional r=kvark a=kvark

**Connections**
https://github.com/gfx-rs/gfx/pull/3642
https://github.com/gfx-rs/gfx/pull/3641

**Description**
Gets us the latest Naga updates, plus the ability to make spirv-cross optional (on Linux and Windows only for now).

**Testing**
Will be tested on wgpu-rs

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-16 15:24:03 +00:00
Dzmitry Malyshau
fdd50e10fd Update naga to gfx-11 2021-02-16 09:46:22 -05:00
bors[bot]
94ee3d6c33
Merge #1219
1219: Validate texture bindings r=cwfitzgerald a=kvark

**Connections**
It was mentioned/requested somewhere, but I can't find the place...

**Description**
Fairly straightforward - just check the view properties against the bind group layout.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-16 02:42:23 +00:00
Dzmitry Malyshau
9bf47dd772 Validate texture bindings 2021-02-15 20:14:23 -05:00
bors[bot]
6442b947cb
Merge #1210
1210: Reset the bindings on the push constant change r=wumpf a=kvark

**Connections**
Fixes #1207
(unconfirmed!)

**Description**
I was able to replay the trace in #1207 without validation errors, so I looked deeper into what might have gone wrong.
The code isolated in #1194 looks great. However, the calling code's handling of push constants might have changed a bit.
And I see that the trace uses push constants, so here is what happened, I think:
  - layout A was set, expecting bind group layouts X and Z
  - bind groups X and Y where bound
  - layout B was set, expecting bind group layout X and Y. We see that Y group can now be bound, so we do this. The old logic in this case wasn't considering the push constants in any way, it would only consider them if bind group layouts didn't change, erroneously.
  - layout B has different push constant ranges...

So it's a one-line fix now, which I'm hoping is correct.

**Testing**
Not tested
@Wumpf would you be able to check this?

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2021-02-12 21:10:26 +00:00
bors[bot]
835b374ebb
Merge #1214
1214: fix rustdoc warnings r=kvark a=jakobhellermann

**Connections**
fixes #1213 

**Description**
Fixes rustdoc warnings (broken links, `<autourls>`)

**Testing**
`cargo doc` does not complain anymore.

Co-authored-by: Jakob Hellermann <jakob.hellermann@protonmail.com>
2021-02-12 15:04:46 +00:00
Jakob Hellermann
b89cb21ce3 fix rustdoc warnings 2021-02-12 13:56:51 +01:00