[cts_runner] Run some textureSample CTS shader execution tests

Limit to the `sampled_1d_coords` subtests for now as otherwise the tests
take a very long time to execute, and there are also some failures with
certain texture formats that are used in higher dimensions.
This commit is contained in:
Jamie Nicol 2025-06-13 11:56:16 +01:00 committed by Jamie Nicol
parent d811258424
commit a5f328613d

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@ -31,6 +31,7 @@ webgpu:api,operation,uncapturederror:iff_uncaptured:*
//FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener //FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener
// There are also two unimplemented SKIPs in uncapturederror not enumerated here. // There are also two unimplemented SKIPs in uncapturederror not enumerated here.
webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:* webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:*
webgpu:shader,execution,flow_control,return:* webgpu:shader,execution,flow_control,return:*
webgpu:shader,validation,expression,call,builtin,max:values:* webgpu:shader,validation,expression,call,builtin,max:values:*
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break" webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"