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[cts_runner] Run some textureSample CTS shader execution tests
Limit to the `sampled_1d_coords` subtests for now as otherwise the tests take a very long time to execute, and there are also some failures with certain texture formats that are used in higher dimensions.
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@ -31,6 +31,7 @@ webgpu:api,operation,uncapturederror:iff_uncaptured:*
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//FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener
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//FAIL: webgpu:api,operation,uncapturederror:onuncapturederror_order_wrt_addEventListener
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// There are also two unimplemented SKIPs in uncapturederror not enumerated here.
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// There are also two unimplemented SKIPs in uncapturederror not enumerated here.
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webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
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webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
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webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:*
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webgpu:shader,execution,flow_control,return:*
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webgpu:shader,execution,flow_control,return:*
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webgpu:shader,validation,expression,call,builtin,max:values:*
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webgpu:shader,validation,expression,call,builtin,max:values:*
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
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webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
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