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Fix blitter render pipeline descriptor label (#8522)
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@ -101,7 +101,7 @@ impl<'a> TextureBlitterBuilder<'a> {
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let pipeline = self
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.device
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.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("wgpu::uti::TextureBlitter::pipeline"),
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label: Some("wgpu::util::TextureBlitter::pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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module: &shader,
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