Fix blitter render pipeline descriptor label (#8522)

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Casey Rodarmor 2025-11-13 10:54:40 -08:00 committed by GitHub
parent 298eb262d5
commit 91c1ce5af3
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@ -101,7 +101,7 @@ impl<'a> TextureBlitterBuilder<'a> {
let pipeline = self
.device
.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("wgpu::uti::TextureBlitter::pipeline"),
label: Some("wgpu::util::TextureBlitter::pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &shader,