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Add discord link to readme (#8516)
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@ -38,6 +38,11 @@ The wgpu project has multiple official platforms for community engagement:
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tag people from whom you would like attention, esp. to follow-up after a day
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or so if you do not get a response to your contributions.
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- The [#wgpu channel on the Rust Gamedev Discord](https://discord.gg/X3MYBNXUMJ)
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is dedicated to information chat about both contributing and using the project. Not
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all of the developers are on Discord, but this is monitored by the maintainers. Similar
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in place to the Matrix channels.
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- [GitHub issues] are used to discuss open development questions and track work
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the community intends to complete; this might include:
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@ -28,10 +28,13 @@ We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) which has information on u
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### Need Help? Want to Contribute?
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The wgpu community uses Matrix to discuss.
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The wgpu community uses Matrix and Discord to discuss.
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- [](https://matrix.to/#/#wgpu:matrix.org) - discussion of wgpu's development.
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- [](https://matrix.to/#/#wgpu-users:matrix.org) - discussion of using the library and the surrounding ecosystem.
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- [
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](https://discord.gg/X3MYBNXUMJ) - Dedicated support channel on the Rust Gamedev Discord.
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### Other Languages
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@ -54,7 +54,7 @@ Day of Release:
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- Add an AMA comment.
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- Include the r/rust post shortlink in the following posts as well:
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- [wgpu matrix](https://matrix.to/#/#wgpu:matrix.org)
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- [Rust Gamedev Discord](https://discord.gg/yNtPTb2) in the #crates channel
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- [Rust Gamedev Discord](https://discord.gg/X3MYBNXUMJ) in the #crates and #wgpu channel
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- [Bevy Discord](https://discord.com/invite/bevy) in the #rendering-dev channel
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- [Graphics Programming Discord](https://discord.gg/6mgNGk7) in the #webgpu channel
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- [Rust Community Discord](https://discord.gg/rust-lang-community) in the #games-and-graphics channel
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