three.ar.js/API.md
2017-09-22 01:13:53 +02:00

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# three.ar.js API
## new THREE.ARView(vrDisplay, renderer)
Creates an ARView with a [VRDisplay] and a [THREE.WebGLRenderer]. Handles the pass through camera differences between ARCore and ARKit platforms, and renders the camera behind your scene.
### THREE.ARView#render()
Renders the pass through camera. Usually called on every frame in a render loop before rendering other objects in the scene.
## new THREE.ARReticle(vrDisplay, innerRadius, outerRadius, color, easing)
Creates a [THREE.Mesh] reticle to render via hit tests with the [VRDisplay].
### void THREE.ARReticle#update(x, y)
Performs a hit test at `x` and `y` normalized coordinates and lerps the reticle
to the position. Usually called every frame to perform a hit test and cause the reticle
to "trace" along surfaces for placing additional objects.
## new THREE.ARPerspectiveCamera(vrDisplay, fov, aspect, near, far)
A subclass of [THREE.PerspectiveCamera], used to create a perspective camera that matches
your device's perspective and keep the projection matrix in sync with a device. Use
this camera to render your three.js objects ontop of an AR see through camera. If a `vrDisplay`
is not provided, or not an AR-capable display, falls back to a regular [THREE.PerspectiveCamera]
with supplied values. Only the `projectionMatrix` is updated if using an AR-capable device,
and the `fov`, `aspect`, `near`, `far` properties are not applicable.
### void THREE.ARPerspectiveCamera#getProjectionMatrix()
If given a [VRDisplay] in constructor, generates the projection matrix from the API to match the native camera intrinsics. To use the cached projection matrix, just access the `projectionMatrix` property instead.
## new THREE.ARDebug(vrDisplay, scene?, config)
Creates an ARDebug panel to display hit and pose information. Use `getElement()` to return the element managed by the ARDebug panel to inject into your content. Optionally takes [THREE.Scene] `scene`, needed for rendering of planes via `showPlanes: true`.
`config` is defined with defaults as follows:
```js
config = {
showPoseStatus: true,
showLastHit: true,
showPlanes: false,
};
```
### THREE.ARDebug#open()
Opens the ARDebug panel.
### THREE.ARDebug#close()
Closes the ARDebug panel.
### HTMLElement THREE.ARDebug#getElement()
Returns the HTMLElement for the debug panel to inject into the content.
## THREE.ARUtils
Not a constructor but an object storing several utility functions listed below.
### Promise<VRDisplay?> THREE.ARUtils.getARDevice()
Returns a promise that resolves to a [VRDisplay] with AR capabilities or null if
device is unsupported.
### boolean THREE.ARUtils.isARDisplay(vrDisplay)
Takes a [VRDisplay] instance and returns a boolean whether or not this is considered an AR display. Will most likely be featured-based in the future.
### boolean THREE.ARUtils.isTango(vrDisplay)
Takes a [VRDisplay] instance and returns a boolean whether or not this is a Tango-backed/ARCore Android device.
### boolean THREE.ARUtils.isARKit(vrDisplay)
Takes a [VRDisplay] instance and returns a boolean whether or not this is an ARKit-based iOS device.
### Promise<THREE.Mesh> THREE.ARUtils.loadBlocksModel(objPath, mtlPath?)
Takes a path for an OBJ model and optionally a path for an MTL texture and returns a promise resolving to a [THREE.Mesh] loaded with the appropriate material. Can be used on downloaded models from Blocks.
### void THREE.ARUtils.placeObjectAtHit(object, hit, easing=1, applyOrientation=false)
Takes a [THREE.Object3D] and a [VRHit] object from a `VRDisplay.prototype.hitTest` call, and
positions, and optionally orients, the object to the hit's model matrix. Optionally can use
easing to lerp between the object's current transform to the hit's transform.
### void THREE.ARUtils.displayUnsupportedMessage()
Generates an element and injects into the DOM a message notifying the user that their browser does not support prototype AR features. See examples of common usage.
[VRDisplay]: https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay
[THREE.WebGLRenderer]: https://threejs.org/docs/#api/renderers/WebGLRenderer
[THREE.PerspectiveCamera]: https://threejs.org/docs/#api/cameras/PerspectiveCamera
[THREE.Scene]: https://threejs.org/docs/#api/scenes/Scene
[THREE.Material]: https://threejs.org/docs/#api/materials/Material
[THREE.Mesh]: https://threejs.org/docs/#api/objects/Mesh
[THREE.BufferGeometry]: https://threejs.org/docs/#api/core/BufferGeometry
[THREE.Color]: https://threejs.org/docs/#api/math/Color
[THREE.Object3D]: https://threejs.org/docs/#api/core/Object3D
[HTMLElement]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement
[VRHit]: webvr_ar_extension.idl