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190 lines
9.0 KiB
Markdown
190 lines
9.0 KiB
Markdown
# three-geo
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[![NPM][npm-badge]][npm-url]
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[![MIT licensed][mit-badge]][mit-url]
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[![CI][actions-badge]][actions-url]
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[npm-badge]: https://img.shields.io/npm/v/three-geo.svg
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[npm-url]: https://www.npmjs.com/package/three-geo
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[mit-badge]: https://img.shields.io/badge/license-MIT-blue.svg
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[mit-url]: https://github.com/w3reality/three-geo/blob/master/LICENSE
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[actions-badge]: https://github.com/w3reality/three-geo/workflows/CI/badge.svg
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[actions-url]: https://github.com/w3reality/three-geo/actions
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**three-geo** is a [three.js](https://github.com/mrdoob/three.js) based geographic visualization library. Using three-geo, we can easily build satellite-textured 3D terrain models in near real-time by simply specifying GPS coordinates anywhere on the globe. The geometry of the terrain is based on the RGB-encoded DEM (Digital Elevation Model) provided by the Mapbox Maps API.
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The terrain is represented by standard [THREE.Mesh](https://threejs.org/docs/#api/en/objects/Mesh) objects. This makes it easy for us to access underlying geometry/texture array and perform original GIS (Geographic Information System) experiments in JavaScript. (See Usage for how to programatically obtain those mesh objects).
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Credits: this library has been made possible thanks to
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- geo-related libraries ([mapbox](https://github.com/mapbox), [Turfjs](https://github.com/Turfjs/turf)) and [the Mapbox Maps API](https://www.mapbox.com/api-documentation/#maps).
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- [peterqliu](https://github.com/peterqliu) for informative 3D terrain-related articles and implementation.
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## Demo
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### 1) examples/geo-viewer ([live](https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html) | [source code](https://github.com/w3reality/three-geo/tree/master/examples/geo-viewer))
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This demo app includes features such as
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- on-demand 3D terrain building (by a mouse click on the Leaflet map),
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- real-time camera projection onto Leaflet (with oritentaion and HFoV indication),
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- terrain interaction with a VR-like laser beam,
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- measuring Euclidean distances between terrain points,
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- auto camera orbiting around the custom z-axis.
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Live:
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- <https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=46.5763&lng=7.9904>
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[](https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=46.5763&lng=7.9904&title=Eiger)
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- <https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=46.5763&lng=7.9904&mode=contours>
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[](https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=46.5763&lng=7.9904&mode=contours&title=Eiger)
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- <https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=36.2058&lng=-112.4413>
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[](https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=36.2058&lng=-112.4413&title=Colorado_River)
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### 2) examples/heightmaps ([live](https://w3reality.github.io/three-geo/examples/heightmaps/index.html) | [source code](https://github.com/w3reality/three-geo/tree/master/examples/heightmaps))
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This demo illustrates the relationship between a reconstructed 3D terrain and its underlying satellite/DEM tiles.
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[](https://w3reality.github.io/three-geo/examples/heightmaps/index.html)
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### 3) examples/flat ([live](https://w3reality.github.io/three-geo/examples/flat/index.html) | [source code](https://github.com/w3reality/three-geo/tree/master/examples/flat/index.html))
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How to get a flattened view of the terrain by post-editing the underlying geometry.
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### <a name="ex-proj"></a>4) examples/projection ([live](https://w3reality.github.io/three-geo/examples/projection/index.html) | [source code](https://github.com/w3reality/three-geo/tree/master/examples/projection/index.html))
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How to register a new 3D object on top of the terrain based on its geographic location `[latitude, longitude, elevation]`.
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## Setup
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**Installation**
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```
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$ npm i three-geo
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```
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**Loading**
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Script tag: use `ThreeGeo` after
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```
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<script src="dist/three-geo.min.js"></script>
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```
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ES6:
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```
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import ThreeGeo from 'dist/three-geo.esm.js';
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```
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## Usage
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Here is an example of how to build a geographic terrain located at GPS coordinates (46.5763, 7.9904) in a 5 km radius circle. The terrain's satellite zoom resolution is set to 12. (The highest zoom value supported is 17.)
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For standalone tests, use **examples/simple-viewer** ([source code](https://github.com/w3reality/three-geo/tree/master/examples/simple-viewer)).
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For use with NodeJS, do enable [this `isNode` option](#note-nodejs) as well.
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```js
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const tgeo = new ThreeGeo({
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tokenMapbox: '********', // <---- set your Mapbox API token here
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});
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const terrain = await tgeo.getTerrainRgb(
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[46.5763, 7.9904], // [lat, lng]
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5.0, // radius of bounding circle (km)
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12); // zoom resolution
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const scene = new THREE.Scene();
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scene.add(terrain);
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const renderer = new THREE.WebGLRenderer({ canvas });
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renderer.render(scene, camera);
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```
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## Who is using `three-geo`?
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- [jet-wasp](https://jet-wasp.glitch.me/) - Three-geo as A-Frame component ([source code](https://glitch.com/edit/#!/jet-wasp))
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- [locus-pocus](https://locus-pocus.io/) - A webapp to visualise your area using three-geo
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- *Your App* - *PR us!*
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## API
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In this section, we list `three-geo`'s public API methods, where `origin`, `radius`, and `zoom` are parameters common to them:
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- `origin` **Array\<number\>** Center of the terrain represented as GPS coordinates `[latitude, longitude]`.
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- `radius` **number** Radius of the circle that fits the terrain.
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- `zoom` **number (integer)** Satellite zoom resolution of the tiles in the terrain. Select from {11, 12, 13, 14, 15, 16, 17}, where 17 is the highest value supported. For a fixed radius, higher zoom resolution results in more tileset API calls.
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`ThreeGeo`
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- `constructor(opts={})`
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Create a ThreeGeo instance with parameters.
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- `opts.tokenMapbox`=\"\" **string** Mapbox API token. This must be provided.
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- `opts.unitsSide`=1.0 **number** The side length of the square that fits the terrain in WebGL space.
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- `opts.isNode`=false **boolean** <a name="note-nodejs"></a>To use three-geo with NodeJS, you must explicitly set this option to `true`. [ Added in v1.4.5 ]
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- `async getTerrainRgb(origin, radius, zoom)` [ Added in v1.4 ]
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Return a **THREE.Group** object that represents a 3D surface of the terrain.
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The group object contains an **Array\<THREE.Mesh\>** as `.children`. Each mesh corresponds to a partial geometry of the terrain textured with satellite images.
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- `async getTerrainVector(origin, radius, zoom)` [ Added in v1.4 ]
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Return a **THREE.Group** object that represents a 3D contour map of the terrain.
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The group object contains an **Array\<THREE.Object3D\>** as `.children`. Each child object is either an extruded **THREE.Mesh** with `.name` attribute prefixed by `dem-vec-shade-<ele>-`, or a **THREE.Line** with `.name` prefixed by `dem-vec-line-<ele>-` (`<ele>` is the height of each contour in meters).
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- `getProjection(origin, radius, unitsSide=1.0)` [ [Example](#ex-proj) ]
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Return an object `{ proj, projInv, bbox, unitsPerMeter }` that includes transformation-related functions and parameters, where
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- `proj(latlng)` is a function that maps geo coordinates `latlng` (an array `[lat, lng]`) to WebGL coordinates `[x, y]`.
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- `projInv(x, y)` is a function that maps WebGL coordinates `[x, y]` to geo coordinates `[lat, lng]`.
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- `bbox` is an array `[w, s, e, n]` that represents the computed bounding box of the terrain, where `w` (West) and `e` (East) are longitudinal limits; and `s` (South) and `n` (North) are latitudinal limits.
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- `unitsPerMeter` is the length in WebGL-space per meter.
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<p><details>
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<summary>Legacy callback based API</summary>
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- `getTerrain(origin, radius, zoom, callbacks={})`
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- `callbacks.onRgbDem` **function (meshes) {}** Implement this to request the geometry of the terrain. Called when the entire terrain\'s geometry is obtained.
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- `meshes` **Array\<THREE.Mesh\>** All the meshes belonging to the terrain.
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- `callbacks.onSatelliteMat` **function (mesh) {}** Implement this to request the satellite textures of the terrain. Called when the satellite texture of each mesh belonging to the terrain is obtained.
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- `mesh` **THREE.Mesh** One of the meshes that's part of the terrain.
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- `callbacks.onVectorDem` **function (objs) {}** Implement this to request the contour map of the terrain. Called when the contour map of the terrain is obtained.
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- `objs` **Array\<THREE.Object3D\>** Extruded meshes (**THREE.Mesh** objects with `.name` attribute prefixed by `dem-vec-shade-<ele>-`) and lines (**THREE.Line** objects with `.name` attribute prefixed by `dem-vec-line-<ele>-`), where `<ele>` is the height of each contour in meters.
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</details></p>
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## Build
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```
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$ npm i
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$ npm run build
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```
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