6 Commits

Author SHA1 Message Date
Jordan Pittman
cdc851d3f8
Don't inline all env vars in Standalone CLI (#19391)
Fixes #19389

We inlined env vars in the Standalone CLI because we use some custom
patches + env vars to ensure that only the appropriate `glibc` / `musl`
binaries are included for Lightning CSS and Parcel Watcher for Linux
builds.

The build happens to run on a macOS Github CI machine though so
`NODE_PATH` was getting inlined as the string:
```
/Users/runner/work/tailwindcss/tailwindcss/node_modules/.pnpm/bun@1.3.0/node_modules/bun/bin/node_modules
```

I don't think there's a reason for `NODE_PATH` to work on the Standalone
CLI (and it didn't work because of the above bug *anyway*) so I've done
a few things here:
1. The build setup now uses `Bun.build(…)` which now supports compiling
binaries. This speeds up the build process a bit.
2. We're no longer inlining all env vars. We selectively inline only a
few using `define`.
3. I've explicitly disabled the extra `NODE_PATH` support in
`@tailwindcss/node` when building with the Standalone CLI.
4. The `__tw_readFile` hack is now gone. Async FS APIs were not
originally able to read embedded files but that changed in Bun v1.2.3
making the hack unnecessary.
5. A few more env vars are now inlined + a plugin to simplify the Oxide
loading code when bundled.
6. A plugin + env vars prevents bundling WASI build as it's not
necessary for the Standalone CLI.

I want to find a way to get rid of `__tw_resolve` and `__tw_load` but
don't want to change too much in this PR so I haven't looked into it
yet.
2025-12-08 11:23:20 -05:00
Jordan Pittman
a7c968efb1
bump turbo (#19179)
The Bun build issue was caused by Turborepo passing through
`USERPROFILE` from the env. Probably need to file a bug with Bun:

```
Works:
env: USERPROFILE: undefined
CWD: `D:\a\tailwindcss\tailwindcss\packages\@tailwindcss-standalone`

Fails:
env: USERPROFILE: "C:\Users\runneradmin"
CWD: `D:\a\tailwindcss\tailwindcss\packages\@tailwindcss-standalone`
```
2025-11-18 15:14:24 -05:00
Philipp Spiess
503bad4e75
Use bun-baseline for all x64 builds (#17267)
Closes #17259

This PR now also updates the MacOS x64 build to use `bun-baseline`,
meaning all x64 builds now use baseline for the improved hardware
compatibility.

Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
2025-03-20 12:16:04 +01:00
Philipp Spiess
1e949af9a1
Standalone: Use bun baseline builds for Linux (#16244)
Closes #15181

This PR changes the Standalone builds to use bun baseline instead. This
compiles to a reduced instruction set and should work around the
compatibility issues experienced across older server hardware.

## Test plan

See
https://github.com/tailwindlabs/tailwindcss/issues/15181#issuecomment-2634621266

Also tested it with the repor from @npezza93 and it now works locally as
well with a Docker build.
2025-02-06 14:29:54 +01:00
Jordan Pittman
a3aec17908
Add musl binaries to the Standalone CLI (#15567)
Closes #15031

This adds musl binaries for the Standalone CLI on Linux aarch64 (ARM
64-bit) and x86_64 (Intel/AMD 64-bit).
2025-01-09 09:24:33 -05:00
Philipp Spiess
d9e3fd613b
Add standalone CLI (#14270)
This PR adds a new standalone client: A single-binary file that you can
use to run Tailwind v4 without having a node setup. To make this work we
use Bun's single-binary build which can properly package up native
modules and the bun runtime for us so we do not have to rely on any
expand-into-tmp-folder-at-runtime workarounds.

When running locally, `pnpm build` will now standalone artifacts inside
`packages/@tailwindcss-standalone/dist`. Note that since we do not build
Oxide for other environments in the local setup, you won't be able to
use the standalone artifacts for other platforms in local dev mode.

Unfortunately Bun does not have support for Windows ARM builds yet but
we found that using the `bun-baseline` runtime for Windows x64 would
make the builds work fine in ARM emulation mode:

![Screenshot
windows](https://github.com/user-attachments/assets/5b39387f-ec50-4757-9469-19b98e43162d)


Some Bun related issues we faced and worked around:

- We found that the regular Windows x64 build of `bun` does not run on
Windows ARM via emulation. Instead, we have to use the `bun-baseline`
builds which emulate correctly.

- When we tried to bundle artifacts with [embed
directories](https://bun.sh/docs/bundler/executables#embed-directories),
node binary dependencies were no longer resolved correctly even though
they would still be bundled and accessible within the [`embeddedFiles`
list](https://bun.sh/docs/bundler/executables#listing-embedded-files).
We worked around this by using the `import * as from ... with { type:
"file" };` and patching the resolver we use in our CLI.
  
  
- If you have an import to a module that is used as a regular import
_and_ a `with { type: "file" }`, it will either return the module in
both cases _or_ the file path when we would expect only the `with {
type: "file" }` import to return the path. We do read the Tailwind CSS
version via the file system and `require.resolve()` in the CLI and via
`import * from './package.json'` in core and had to work around this by
patching the version resolution in our CLI.
 
  ```ts
  import packageJson from "./package.json"
  import packageJsonPath from "./package.json" with {type: "file"}
  
  // We do not expect these to be equal
  packageJson === packageJsonPath 
  ```
- We can not customize the app icon used for Windows `.exe` builds
without decompiling the binary. For now we will leave the default but
one workaround is to [use tools like
ResourceHacker](698d9c4bd1)
to decompile the binary first.

---------

Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>
2024-09-02 15:23:46 +02:00