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* When connection fail, emit the error. If client connect failed, emit the connection error rather than swallowing it. * Add test for connection error.
131 lines
3.3 KiB
JavaScript
131 lines
3.3 KiB
JavaScript
var genericPool = require('generic-pool')
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var util = require('util')
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var EventEmitter = require('events').EventEmitter
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var objectAssign = require('object-assign')
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var Pool = module.exports = function (options, Client) {
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if (!(this instanceof Pool)) {
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return new Pool(options, Client)
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}
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EventEmitter.call(this)
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this.options = objectAssign({}, options)
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this.log = this.options.log || function () { }
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this.Client = this.options.Client || Client || require('pg').Client
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this.Promise = this.options.Promise || Promise
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this.options.max = this.options.max || this.options.poolSize || 10
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this.options.create = this.options.create || this._create.bind(this)
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this.options.destroy = this.options.destroy || this._destroy.bind(this)
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this.pool = new genericPool.Pool(this.options)
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this.onCreate = this.options.onCreate
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}
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util.inherits(Pool, EventEmitter)
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Pool.prototype._destroy = function (client) {
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if (client._destroying) return
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client._destroying = true
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client.end()
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}
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Pool.prototype._create = function (cb) {
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this.log('connecting new client')
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var client = new this.Client(this.options)
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client.on('error', function (e) {
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this.log('connected client error:', e)
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this.pool.destroy(client)
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e.client = client
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this.emit('error', e)
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}.bind(this))
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client.connect(function (err) {
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if (err) {
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this.log('client connection error:', err)
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cb(err)
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this.emit('error', err)
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} else {
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this.log('client connected')
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this.emit('connect', client)
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cb(null, client)
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}
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}.bind(this))
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}
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Pool.prototype.connect = function (cb) {
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return new this.Promise(function (resolve, reject) {
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this.log('acquire client begin')
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this.pool.acquire(function (err, client) {
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if (err) {
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this.log('acquire client. error:', err)
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if (cb) {
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cb(err, null, function () {})
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}
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return reject(err)
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}
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this.log('acquire client')
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this.emit('acquire', client)
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client.release = function (err) {
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delete client.release
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if (err) {
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this.log('destroy client. error:', err)
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this.pool.destroy(client)
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} else {
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this.log('release client')
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this.pool.release(client)
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}
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}.bind(this)
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if (cb) {
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cb(null, client, client.release)
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}
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return resolve(client)
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}.bind(this))
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}.bind(this))
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}
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Pool.prototype.take = Pool.prototype.connect
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Pool.prototype.query = function (text, values, cb) {
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if (typeof values === 'function') {
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cb = values
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values = undefined
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}
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return new this.Promise(function (resolve, reject) {
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this.connect(function (err, client, done) {
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if (err) {
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if (cb) {
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cb(err)
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}
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return reject(err)
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}
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client.query(text, values, function (err, res) {
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done(err)
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err ? reject(err) : resolve(res)
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if (cb) {
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cb(err, res)
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}
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})
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})
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}.bind(this))
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}
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Pool.prototype.end = function (cb) {
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this.log('draining pool')
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return new this.Promise(function (resolve, reject) {
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this.pool.drain(function () {
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this.log('pool drained, calling destroy all now')
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this.pool.destroyAllNow(function () {
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if (cb) {
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cb()
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}
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resolve()
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})
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}.bind(this))
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}.bind(this))
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}
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