20 KiB
Expression syntax
This page describes the syntax of expression parser of math.js. It describes how to work with the available data types, functions, operators, variables, and more.
Differences from JavaScript
The expression parser of math.js is aimed at a mathematical audience, not a programming audience. The syntax is similar to most calculators and mathematical applications. This is close to JavaScript as well, though there are a few important differences between the syntax of the expression parser and the lower level syntax of math.js. Differences are:
- No need to prefix functions and constants with the
math.*namespace, you can just entersin(pi / 4). - Matrix indexes are one-based instead of zero-based.
- There are index and range operators which allow more conveniently getting
and setting matrix indexes, like
A[2:4, 1]. - Both indexes and ranges and have the upper-bound included.
- There is a differing syntax for defining functions. Example:
f(x) = x^2. - There are custom operators like
x + yinstead ofadd(x, y). - Some operators are different. For example
^is used for exponentiation, not bitwise xor.
Operators
The expression parser has operators for all common arithmetic operations such as addition and multiplication. The expression parser uses conventional infix notation for operators: an operator is placed between its arguments. Round parentheses can be used to override the default precedence of operators.
// use operators
math.eval('2 + 3'); // 5
math.eval('2 * 3'); // 6
// use parentheses to override the default precedence
math.eval('2 + 3 * 4'); // 14
math.eval('(2 + 3) * 4'); // 20
The following operators are available:
| Operator | Name | Syntax | Associativity | Example | Result |
|---|---|---|---|---|---|
(, ) |
Parentheses | (x) |
None | 2 * (3 + 4) |
14 |
[, ] |
Matrix, Index | [...] |
None | [[1,2],[3,4]] |
[[1,2],[3,4]] |
, |
Parameter separator | x, y |
Left to right | max(2, 1, 5) |
5 |
; |
Statement separator | x; y |
Left to right | a=2; b=3; a*b |
[6] |
; |
Row separator | [x, y] |
Left to right | [1,2;3,4] |
[[1,2],[3,4]] |
\n |
Statement separator | x \n y |
Left to right | a=2 \n b=3 \n a*b |
[2,3,6] |
+ |
Add | x + y |
Left to right | 4 + 5 |
9 |
+ |
Unary plus | +y |
Right to left | +4 |
4 |
- |
Subtract | x - y |
Left to right | 7 - 3 |
4 |
- |
Unary minus | -y |
Right to left | -4 |
-4 |
* |
Multiply | x * y |
Left to right | 2 * 3 |
6 |
.* |
Element-wise multiply | x .* y |
Left to right | [1,2,3] .* [1,2,3] |
[1,4,9] |
/ |
Divide | x / y |
Left to right | 6 / 2 |
3 |
./ |
Element-wise divide | x ./ y |
Left to right | [9,6,4] ./ [3,2,2] |
[3,3,2] |
%, mod |
Modulus | x % y |
Left to right | 8 % 3 |
2 |
^ |
Power | x ^ y |
Right to left | 2 ^ 3 |
8 |
.^ |
Element-wise power | x .^ y |
Right to left | [2,3] .^ [3,3] |
[9,27] |
' |
Transpose | y' |
Left to right | [[1,2],[3,4]]' |
[[1,3],[2,4]] |
! |
Factorial | y! |
Left to right | 5! |
120 |
& |
Bitwise and | x & y |
Left to right | 5 & 3 |
1 |
~ |
Bitwise not | ~x |
Right to left | ~2 |
-3 |
| |
Bitwise or | x | y |
Left to right | 5 | 3 |
7 |
^| |
Bitwise xor | x ^| y |
Left to right | 5 ^| 2 |
6 |
<< |
Left shift | x << y |
Left to right | 4 << 1 |
8 |
>> |
Right arithmetic shift | x >> y |
Left to right | 8 >> 1 |
4 |
>>> |
Right logical shift | x >>> y |
Left to right | -8 >>> 1 |
2147483644 |
and |
Logical and | x and y |
Left to right | true and false |
false |
not |
Logical not | not y |
Right to left | not true |
false |
or |
Logical or | x or y |
Left to right | true or false |
true |
xor |
Logical xor | x xor y |
Left to right | true or true |
false |
= |
Assignment | x = y |
Right to left | a = 5 |
5 |
? : |
Conditional expression | x ? y : z |
Right to left | 15 > 100 ? 1 : -1 |
-1 |
: |
Range | x : y |
Right to left | 1:4 |
[1,2,3,4] |
to, in |
Unit conversion | x to y |
Left to right | 2 inch to cm |
5.08 cm |
== |
Equal | x == y |
Left to right | 2 == 4 - 2 |
true |
!= |
Unequal | x != y |
Left to right | 2 != 3 |
true |
< |
Smaller | x < y |
Left to right | 2 < 3 |
true |
> |
Larger | x > y |
Left to right | 2 > 3 |
false |
<= |
Smallereq | x <= y |
Left to right | 4 <= 3 |
false |
>= |
Largereq | x >= y |
Left to right | 2 + 4 >= 6 |
true |
Precedence
The operators have the following precedence, from highest to lowest:
| Operators | Description |
|---|---|
x(...) |
Function call and matrix index |
' |
Matrix transpose |
! |
Factorial |
^, .^ |
Exponentiation |
+, -, ~, not |
Unary plus, unary minus, bitwise not, logical not |
x unit |
Unit |
*, /, .*, ./, %, mod |
Multiply, divide, modulus, implicit multiply |
+, - |
Add, subtract |
: |
Range |
to, in |
Unit conversion |
<<, >>, >>> |
Bitwise left shift, bitwise right arithmetic shift, bitwise right logical shift |
==, !=, <, >, <=, >= |
Relational |
& |
Bitwise and |
^| |
Bitwise xor |
| |
Bitwise or |
and |
Logical and |
xor |
Logical xor |
or |
Logical or |
?, : |
Conditional expression |
= |
Assignment |
, |
Parameter and column separator |
; |
Row separator |
\n, ; |
Statement separators |
Functions
Functions are called by entering their name, followed by zero or more arguments enclosed by parentheses. All available functions are listed on the page Functions.
math.eval('sqrt(25)'); // 5
math.eval('log(1000, 3 + 7)'); // 4
math.eval('sin(pi / 4)'); // 0.7071067811865475
New functions can be defined using the function keyword. Functions can be
defined with multiple variables. Function assignments are limited: they can
only be defined on a single line.
var parser = math.parser();
parser.eval('f(x) = x ^ 2 - 5');
parser.eval('f(2)'); // -1
parser.eval('f(3)'); // 4
parser.eval('g(x, y) = x ^ y');
parser.eval('g(2, 3)'); // 8
Constants and variables
Math.js has a number of built in constants such as pi and e.
All available constants are listed on he page
Constants.
// use constants
math.eval('pi'); // 3.141592653589793
math.eval('e ^ 2'); // 7.3890560989306495
math.eval('log(e)'); // 1
math.eval('e ^ (pi * i) + 1'); // ~0 (Euler)
Variables can be defined using the assignment operator =, and can be used
like constants.
var parser = math.parser();
// define variables
parser.eval('a = 3.4'); // 3.4
parser.eval('b = 5 / 2'); // 2.5
// use variables
parser.eval('a * b'); // 8.5
Data types
The expression parser supports booleans, numbers, complex numbers, units, strings, and matrices.
Booleans
Booleans true and false can be used in expressions.
// use booleans
math.eval('true'); // true
math.eval('false'); // false
math.eval('(2 == 3) == false'); // true
Booleans can be converted to numbers and strings and vice versa using the
functions number and boolean, and string.
// convert booleans
math.eval('number(true)'); // 1
math.eval('string(false)'); // "false"
math.eval('boolean(1)'); // true
math.eval('boolean("false")'); // false
Numbers
The most important and basic data type in math.js are numbers. Numbers use a point as decimal mark. Numbers can be entered with exponential notation. Examples:
// numbers in math.js
math.eval('2'); // 2
math.eval('3.14'); // 3.14
math.eval('1.4e3'); // 1400
math.eval('22e-3'); // 0.022
A number can be converted to a string and vice versa using the functions
number and string.
// convert a string into a number
math.eval('number("2.3")'); // 2.3
math.eval('string(2.3)'); // "2.3"
Math.js uses regular JavaScript numbers, which are floating points with a limited precision and limited range. The limitations are described in detail on the page Numbers.
math.eval('1e-325'); // 0
math.eval('1e309'); // Infinity
math.eval('-1e309'); // -Infinity
When doing calculations with floats, one can very easily get round-off errors:
// round-off error due to limited floating point precision
math.eval('0.1 + 0.2'); // 0.30000000000000004
When outputting results, the function math.format can be used to hide
these round-off errors when outputting results for the user:
var ans = math.eval('0.1 + 0.2'); // 0.30000000000000004
math.format(ans, {precision: 14}); // "0.3"
BigNumbers
Math.js supports BigNumbers for calculations with an arbitrary precision. The pros and cons of Number and BigNumber are explained in detail on the page Numbers.
BigNumbers are slower, but have a higher precision. Calculations with big numbers are supported only by arithmetic functions.
BigNumbers can be created using the bignumber function:
math.eval('bignumber(0.1) + bignumber(0.2)'); // BigNumber, 0.3
The default number type of the expression parser can be changed at instantiation of math.js. The expression parser parses numbers as BigNumber by default:
// Configure the type of number: 'number' (default) or 'bignumber'
math.config({number: 'bignumber'});
// all numbers are parsed as BigNumber
math.eval('0.1 + 0.2'); // BigNumber, 0.3
BigNumbers can be converted to numbers and vice versa using the functions
number and bignumber. When converting a BigNumber to a Number, the high
precision of the BigNumber will be lost. When a BigNumber is too large to be represented
as Number, it will be initialized as Infinity.
Complex numbers
Complex numbers can be created using the imaginary unit i, which is defined
as i^2 = -1. Complex numbers have a real and complex part, which can be
retrieved using the functions re and im.
var parser = math.parser();
// create complex numbers
parser.eval('a = 2 + 3i'); // Complex, 2 + 3i
parser.eval('b = 4 - i'); // Complex, 4 - i
// get real and imaginary part of a complex number
parser.eval('re(a)'); // Number, 2
parser.eval('im(a)'); // Number, 3
// calculations with complex numbers
parser.eval('a + b'); // Complex, 6 + 2i
parser.eval('a * b'); // Complex, 11 + 10i
parser.eval('i * i'); // Number, -1
parser.eval('sqrt(-4)'); // Complex, 2i
Math.js does not automatically convert complex numbers with an imaginary part
of zero to numbers. They can be converted to a number using the function
number.
// convert a complex number to a number
var parser = math.parser();
parser.eval('a = 2 + 3i'); // Complex, 2 + 3i
parser.eval('b = a - 3i'); // Complex, 2 + 0i
parser.eval('number(b)'); // Number, 2
parser.eval('number(a)'); // Error: 2 + i is no valid number
Units
math.js supports units. Units can be used in basic arithmetic operations like add and subtract, and units can be converted from one to another. An overview of all available units can be found on the page Units.
Units can be converted using the operator to or in.
// create a unit
math.eval('5.4 kg'); // Unit, 5.4 kg
// convert a unit
math.eval('2 inch to cm'); // Unit, 5.08 cm
math.eval('20 celsius in fahrenheit'); // Unit, ~68 fahrenheit
// convert a unit to a number
// A second parameter with the unit for the exported number must be provided
math.eval('number(5 cm, mm)'); // Number, 50
// calculations with units
math.eval('0.5kg + 33g'); // Unit, 0.533 kg
math.eval('3 inch + 2 cm'); // Unit, 3.7874 inch
math.eval('3 inch + 2 cm'); // Unit, 3.7874 inch
math.eval('12 seconds * 2'); // Unit, 24 seconds
math.eval('sin(45 deg)'); // Number, 0.7071067811865475
Strings
Strings are enclosed by double quotes ". Strings can be concatenated by adding
them. Parts of a string can be retrieved or replaced by using indexes. Strings
can be converted to a number using function number, and numbers can be
converted to a string using function string.
var parser = math.parser();
// create a string
parser.eval('"hello"'); // String, "hello"
// string manipulation
parser.eval('a = "hello" + " world"'); // String, "hello world"
parser.eval('size(a)'); // Number, 11
parser.eval('a[1:5]'); // String, "hello"
parser.eval('a[1] = "H"'); // String, "Hello"
parser.eval('a[7:12] = "there!"'); // String, "Hello there!"
// string conversion
parser.eval('number("300")'); // Number, 300
parser.eval('string(300)'); // String, "300"
Strings can be used in the eval function, to parse expressions inside
the expression parser:
math.eval('eval("2 + 3")'); // 5
Matrices
Matrices can be created by entering a series of values between square brackets,
elements are separated by a comma ,.
A matrix like [1, 2, 3] will create a vector, a 1 dimensional matrix with
size [3]. To create a multi dimensional matrix, matrices can be nested into
each other. For easier creation of two dimensional matrices, a semicolon ;
can be used to separate rows in a matrix.
// create a matrix
math.eval('[1, 2, 3]'); // Matrix, size [3]
math.eval('[[1, 2, 3], [4, 5, 6]]'); // Matrix, size [2, 3]
math.eval('[[[1, 2], [3, 4]], [[5, 6], [7, 8]]]'); // Matrix, size [2, 2, 2]
// create a two dimensional matrix
math.eval('[1, 2, 3; 4, 5, 6]'); // Matrix, size [2, 3]
An other way to create filled matrices is using the functions zeros, ones,
eye, and range.
// initialize a matrix with ones or zeros
math.eval('zeros(3, 2)'); // Matrix, [[0, 0], [0, 0], [0, 0]], size [3, 2]
math.eval('ones(3)'); // Matrix, [1, 1, 1], size [3]
math.eval('5 * ones(2, 2)'); // Matrix, [[5, 5], [5, 5]], size [2, 2]
// create an identity matrix
math.eval('eye(2)'); // Matrix, [[1, 0], [0, 1]], size [2, 2]
// create a range
math.eval('1:4'); // Matrix, [1, 2, 3, 4], size [4]
math.eval('0:2:10'); // Matrix, [0, 2, 4, 6, 8, 10], size [6]
A subset can be retrieved from a matrix using indexes, and a subset of a matrix
can be replaced by using indexes. Indexes are enclosed in square brackets, and
contain a number or a range for each of the matrix dimensions. A range can have
its start and/or end undefined. When start is undefined, the range will start
at 1, when end is undefined, the range will end at the end of the matrix.
There is a context variable end available as well to denote the end of the
matrix.
IMPORTANT: matrix indexes and ranges work different from the math.js indexes in JavaScript: They are one-based with an included upper-bound, similar to most math applications.
parser = math.parser();
// create matrices
parser.eval('a = [1, 2; 3, 4]'); // Matrix, [[1, 2], [3, 4]]
parser.eval('b = zeros(2, 2)'); // Matrix, [[0, 0], [0, 0]]
parser.eval('c = 5:9'); // Matrix, [5, 6, 7, 8, 9]
// replace a subset in a matrix
parser.eval('b[1, 1:2] = [5, 6]'); // Matrix, [[5, 6], [0, 0]]
parser.eval('b[2, :] = [7, 8]'); // Matrix, [[5, 6], [7, 8]]
// perform a matrix calculation
parser.eval('d = a * b'); // Matrix, [[19, 22], [43, 50]]
// retrieve a subset of a matrix
parser.eval('d[2, 1]'); // 43
parser.eval('d[2, 1:end]'); // Matrix, [[43, 50]]
parser.eval('c[end - 1 : -1 : 2]'); // Matrix, [8, 7, 6]
Multi line expressions
An expression can contain multiple lines, and expressions can be spread over
multiple lines. Lines can be separated by a newline character \n or by a
semicolon ;. Output of statements followed by a semicolon will be hided from
the output, and empty lines are ignored. The output is returned as a ResultSet,
with an entry for every visible statement.
// a multi line expression
math.eval('1 * 3 \n 2 * 3 \n 3 * 3'); // ResultSet, [3, 6, 9]
// semicolon statements are hided from the output
math.eval('a=3; b=4; a + b \n a * b'); // ResultSet, [7, 12]
// single expression spread over multiple lines
math.eval('a = 2 +\n 3'); // 5
math.eval('[\n 1, 2;\n 3, 4\n]'); // Matrix, [[1, 2], [3, 4]]
The results can be read from a ResultSet via the property ResultSet.entries
which is an Array, or by calling ResultSet.valueOf(), which returns the
array with results.
Implicit multiplication
The expression parser supports implicit multiplication. Implicit multiplication
has the same precedence as explicit multiplications and divisions, so 3/4 mm
is evaluated as (3 / 4) * mm. Here some examples:
| Expression | Evaluated as: |
|---|---|
| (3 + 2) b | (3 + 2) * b |
| 3 / 4 mm | (3 / 4) * mm |
| (1 + 2) (4 - 2) | (1 + 2) * (4 - 2) |
| sqrt(2)(4 + 1) | sqrt(2) * (4 + 1) |
| A[2, 3] | A[2, 3] # get subset |
| (A)[2, 3] | (A) * [2, 3] |
| [2, 3][1, 3] | [2, 3] * [1, 3] |
Implicit multiplication can be tricky as there is ambiguity on how an expression is evaluated. Use it carefully.
math.eval('(1 + 2)(4 - 2)'); // Number, 6
math.eval('3/4 mm'); // Unit, 0.75 mm
math.eval('2 + 3i'); // Complex, 2 + 3i
Comments
Comments can be added to explain or describe calculations in text. A comment
starts with a sharp sign character #, and ends at the end of the line. A line
can contain a comment only, or can contain an expression followed by a comment.
var parser = math.parser();
parser.eval('# define some variables');
parser.eval('width = 3'); // 3
parser.eval('height = 4'); // 4
parser.eval('width * height # calculate the area'); // 12