pub trait PipelineProcessor: Downcast {
fn tile_finished(&mut self, _coords: &WorldTileCoords) { ... }
fn layer_unavailable(&mut self, _coords: &WorldTileCoords, _layer_name: &str) { ... }
fn layer_tesselation_finished(
&mut self,
_coords: &WorldTileCoords,
_buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
_feature_indices: Vec<u32>,
_layer_data: Layer
) { ... }
fn layer_indexing_finished(
&mut self,
_coords: &WorldTileCoords,
_geometries: Vec<IndexedGeometry<f64>>
) { ... }
}Expand description
Processes events which happen during the pipeline execution