pub trait PipelineProcessor: Downcast {
    fn tile_finished(&mut self, _coords: &WorldTileCoords) { ... }
    fn layer_unavailable(&mut self, _coords: &WorldTileCoords, _layer_name: &str) { ... }
    fn layer_tesselation_finished(
        &mut self,
        _coords: &WorldTileCoords,
        _buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
        _feature_indices: Vec<u32>,
        _layer_data: Layer
    ) { ... } fn layer_indexing_finished(
        &mut self,
        _coords: &WorldTileCoords,
        _geometries: Vec<IndexedGeometry<f64>>
    ) { ... } }
Expand description

Processes events which happen during the pipeline execution

Provided Methods

Implementors