pub struct Renderer {
pub instance: Instance,
pub device: Arc<Device>,
pub queue: Queue,
pub adapter: Adapter,
pub wgpu_settings: WgpuSettings,
pub settings: RendererSettings,
pub resources: RenderResources,
pub render_graph: RenderGraph,
}Fields
instance: Instancedevice: Arc<Device>queue: Queueadapter: Adapterwgpu_settings: WgpuSettingssettings: RendererSettingsresources: RenderResourcesrender_graph: RenderGraphImplementations
sourceimpl Renderer
impl Renderer
sourcepub async fn initialize<MW>(
window: &MW,
wgpu_settings: WgpuSettings,
settings: RendererSettings
) -> Result<Self, RenderError>where
MW: MapWindow + HeadedMapWindow,
pub async fn initialize<MW>(
window: &MW,
wgpu_settings: WgpuSettings,
settings: RendererSettings
) -> Result<Self, RenderError>where
MW: MapWindow + HeadedMapWindow,
Initializes the renderer by retrieving and preparing the GPU instance, device and queue for the specified backend.
pub async fn initialize_headless<MW>(
window: &MW,
wgpu_settings: WgpuSettings,
settings: RendererSettings
) -> Result<Self, RenderError>where
MW: MapWindow,
pub fn resize_surface(&mut self, width: u32, height: u32)
sourceasync fn request_device(
instance: &Instance,
settings: &WgpuSettings,
request_adapter_options: &RequestAdapterOptions<'_>
) -> Result<(Adapter, Device, Queue), RequestDeviceError>
async fn request_device(
instance: &Instance,
settings: &WgpuSettings,
request_adapter_options: &RequestAdapterOptions<'_>
) -> Result<(Adapter, Device, Queue), RequestDeviceError>
Requests a device
pub fn instance(&self) -> &Instance
pub fn device(&self) -> &Device
pub fn queue(&self) -> &Queue
pub fn state(&self) -> &RenderResources
pub fn surface(&self) -> &Surface
Auto Trait Implementations
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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