pub struct TileCoords {
    pub x: u32,
    pub y: u32,
    pub z: ZoomLevel,
}
Expand description

Every tile has tile coordinates. These tile coordinates are also called Slippy map tilenames.

Coordinate System Origin

For Web Mercator the origin of the coordinate system is in the upper-left corner.

Fields

x: u32y: u32z: ZoomLevel

Implementations

Transforms the tile coordinates as defined by the tile grid addressing scheme into a representation which is used in the 3d-world. This is not possible if the coordinates of this TileCoords exceed their bounds.

Example

The TileCoords T(x=5,y=5,z=0) exceeds its bounds because there is no tile x=5,y=5 at zoom level z=0.

Trait Implementations

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