pub trait PipelineProcessor: Downcast {
fn tile_finished(&mut self, _coords: &WorldTileCoords) -> Result<(), Error> { ... }
fn layer_unavailable(
&mut self,
_coords: &WorldTileCoords,
_layer_name: &str
) -> Result<(), Error> { ... }
fn layer_tesselation_finished(
&mut self,
_coords: &WorldTileCoords,
_buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
_feature_indices: Vec<u32>,
_layer_data: Layer
) -> Result<(), Error> { ... }
fn layer_indexing_finished(
&mut self,
_coords: &WorldTileCoords,
_geometries: Vec<IndexedGeometry<f64>>
) -> Result<(), Error> { ... }
}Expand description
Processes events which happen during the pipeline execution
Provided Methods
source
fn tile_finished(&mut self, _coords: &WorldTileCoords) -> Result<(), Error>
sourcefn layer_tesselation_finished(
fn layer_tesselation_finished(
&mut self,
_coords: &WorldTileCoords,
_buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
_feature_indices: Vec<u32>,
_layer_data: Layer
) -> Result<(), Error>
sourcefn layer_indexing_finished(