pub struct Surface {
size: PhysicalSize,
head: Head,
}Fields§
§size: PhysicalSize§head: HeadImplementations§
source§impl Surface
impl Surface
pub fn from_surface<MW>( surface: Surface, adapter: &Adapter, window: &MW, settings: &RendererSettings ) -> Selfwhere MW: MapWindow + HeadedMapWindow,
pub fn from_image<MW>( device: &Device, window: &MW, settings: &RendererSettings ) -> Selfwhere MW: MapWindow,
pub fn surface_format(&self) -> TextureFormat
pub fn create_view(&self, device: &Device) -> TextureView
pub fn size(&self) -> PhysicalSize
pub fn resize(&mut self, size: PhysicalSize)
pub fn reconfigure(&mut self, device: &Device)
pub fn recreate<MW>( &mut self, window: &MW, instance: &Instance ) -> Result<(), RenderError>where MW: MapWindow + HeadedMapWindow,
pub fn head(&self) -> &Head
pub fn head_mut(&mut self) -> &mut Head
pub fn is_multisampling_supported(&self, msaa: Msaa) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for Surface
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl !UnwindSafe for Surface
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
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