pub enum NodeLabel {
Id(NodeId),
Name(Cow<'static, str>),
}Expand description
A NodeLabel is used to reference a NodeState by either its name or NodeId
inside the RenderGraph.
Variants§
Trait Implementations§
source§impl PartialEq<NodeLabel> for NodeLabel
impl PartialEq<NodeLabel> for NodeLabel
impl Eq for NodeLabel
impl StructuralEq for NodeLabel
impl StructuralPartialEq for NodeLabel
Auto Trait Implementations§
impl RefUnwindSafe for NodeLabel
impl Send for NodeLabel
impl Sync for NodeLabel
impl Unpin for NodeLabel
impl UnwindSafe for NodeLabel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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key and return true if they are equal.§impl<Q, K> Equivalent<K> for Qwhere
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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