pub struct NodeState {
pub id: NodeId,
pub name: Option<Cow<'static, str>>,
pub type_name: &'static str,
pub node: Box<dyn Node>,
pub input_slots: SlotInfos,
pub output_slots: SlotInfos,
pub edges: Edges,
}Expand description
The internal representation of a Node, with all data required
by the RenderGraph.
The input_slots and output_slots are provided by the node.
Fields
id: NodeIdname: Option<Cow<'static, str>>type_name: &'static strThe name of the type that implements Node.
node: Box<dyn Node>input_slots: SlotInfosoutput_slots: SlotInfosedges: EdgesImplementations
sourceimpl NodeState
impl NodeState
sourcepub fn new<T>(id: NodeId, node: T) -> Selfwhere
T: Node,
pub fn new<T>(id: NodeId, node: T) -> Selfwhere
T: Node,
Creates an NodeState without edges, but the input_slots and output_slots
are provided by the node.
sourcepub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>where
T: Node,
pub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>where
T: Node,
Retrieves the Node mutably.
sourcepub fn validate_input_slots(&self) -> Result<(), RenderGraphError>
pub fn validate_input_slots(&self) -> Result<(), RenderGraphError>
Validates that each input slot corresponds to an input edge.
sourcepub fn validate_output_slots(&self) -> Result<(), RenderGraphError>
pub fn validate_output_slots(&self) -> Result<(), RenderGraphError>
Validates that each output slot corresponds to an output edge.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for NodeState
impl Send for NodeState
impl Sync for NodeState
impl Unpin for NodeState
impl !UnwindSafe for NodeState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
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fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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