pub trait PipelineProcessor: Downcast {
fn tile_finished(
&mut self,
_coords: &WorldTileCoords
) -> Result<(), PipelineError> { ... }
fn layer_unavailable(
&mut self,
_coords: &WorldTileCoords,
_layer_name: &str
) -> Result<(), PipelineError> { ... }
fn layer_tesselation_finished(
&mut self,
_coords: &WorldTileCoords,
_buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
_feature_indices: Vec<u32>,
_layer_data: Layer
) -> Result<(), PipelineError> { ... }
fn layer_indexing_finished(
&mut self,
_coords: &WorldTileCoords,
_geometries: Vec<IndexedGeometry<f64>>
) -> Result<(), PipelineError> { ... }
}Expand description
Processes events which happen during the pipeline execution
Provided Methods
sourcefn tile_finished(
fn tile_finished(
&mut self,
_coords: &WorldTileCoords
) -> Result<(), PipelineError>
sourcefn layer_tesselation_finished(
fn layer_tesselation_finished(
&mut self,
_coords: &WorldTileCoords,
_buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
_feature_indices: Vec<u32>,
_layer_data: Layer
) -> Result<(), PipelineError>
sourcefn layer_indexing_finished(