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use std::ops::Div;
use cgmath::Angle;
use crate::{
coords::{LatLon, ViewRegion, WorldCoords, Zoom, ZoomLevel, TILE_SIZE},
io::tile_repository::TileRepository,
render::camera::{Camera, Perspective, ViewProjection},
util::ChangeObserver,
Renderer, Style, WindowSize,
};
pub struct ViewState {
pub zoom: ChangeObserver<Zoom>,
pub camera: ChangeObserver<Camera>,
pub perspective: Perspective,
}
impl ViewState {
pub fn new<P: Into<cgmath::Rad<f64>>>(
window_size: &WindowSize,
zoom: Zoom,
center: LatLon,
pitch: f64,
fovy: P,
) -> Self {
let tile_center = TILE_SIZE / 2.0;
let fovy = fovy.into();
let height = tile_center / (fovy / 2.0).tan();
let position = WorldCoords::from_lat_lon(center, zoom);
let camera = Camera::new(
(position.x, position.y, height),
cgmath::Deg(-90.0),
cgmath::Deg(pitch),
window_size.width(),
window_size.height(),
);
let perspective = Perspective::new(
window_size.width(),
window_size.height(),
cgmath::Deg(110.0),
1024.0,
2048.0,
);
Self {
zoom: ChangeObserver::new(zoom),
camera: ChangeObserver::new(camera),
perspective,
}
}
pub fn create_view_region(&self) -> Option<ViewRegion> {
self.camera
.view_region_bounding_box(&self.view_projection().invert())
.map(|bounding_box| {
ViewRegion::new(bounding_box, 0, 32, *self.zoom, self.visible_level())
})
}
pub fn view_projection(&self) -> ViewProjection {
self.camera.calc_view_proj(&self.perspective)
}
pub fn visible_level(&self) -> ZoomLevel {
self.zoom.level()
}
pub fn zoom(&self) -> Zoom {
*self.zoom
}
pub fn update_zoom(&mut self, new_zoom: Zoom) {
*self.zoom = new_zoom;
log::info!("zoom: {}", new_zoom);
}
}
pub struct MapContext {
pub view_state: ViewState,
pub style: Style,
pub tile_repository: TileRepository,
pub renderer: Renderer,
}