Structs
A Node without any inputs, outputs and subgraphs, which does nothing when run.
Used (as a label) to bundle multiple dependencies into one inside
the RenderGraph.
The internal representation of a Node, with all data required
by the RenderGraph.
The context with all information required to interact with the GPU.
Enums
A NodeLabel is used to reference a NodeState by either its name or NodeId
inside the RenderGraph.
Traits
A render node that can be added to a RenderGraph.