#[repr(C)]
pub struct WorldTileCoords { pub x: i32, pub y: i32, pub z: ZoomLevel, }
Expand description

Every tile has tile coordinates. Every tile coordinate can be mapped to a coordinate within the world. This provides the freedom to map from TMS to Slippy_map_tilenames.

Coordinate System Origin

The origin of the coordinate system is in the upper-left corner.

Fields

x: i32y: i32z: ZoomLevel

Implementations

Returns the tile coords according to an addressing scheme. This is not possible if the coordinates of this WorldTileCoords exceed their bounds.

Example

The WorldTileCoords WT(x=5,y=5,z=0) exceeds its bounds because there is no tile x=5,y=5 at zoom level z=0.

Adopted from tilebelt

Adopted from tilebelt

Get the tile which is one zoom level lower and contains this one

Returns unique stencil reference values for WorldTileCoords which are 3D. Tiles from arbitrary z can lie next to each other, because we mix tiles from different levels based on availability.

Trait Implementations

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Auto Trait Implementations

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