pub struct WindowHead {
surface: Surface,
size: WindowSize,
format: TextureFormat,
present_mode: PresentMode,
}Fields
surface: Surfacesize: WindowSizeformat: TextureFormatpresent_mode: PresentModeImplementations
sourceimpl WindowHead
impl WindowHead
pub fn resize_and_configure(&mut self, width: u32, height: u32, device: &Device)
pub fn configure(&self, device: &Device)
pub fn recreate_surface<MW>(&mut self, window: &MW, instance: &Instance)where
MW: MapWindow + HeadedMapWindow,
pub fn surface(&self) -> &Surface
Trait Implementations
sourceimpl HasChanged for WindowHead
impl HasChanged for WindowHead
Auto Trait Implementations
impl !RefUnwindSafe for WindowHead
impl Send for WindowHead
impl Sync for WindowHead
impl Unpin for WindowHead
impl !UnwindSafe for WindowHead
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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