pub trait PipelineProcessor: Downcast {
    fn tile_finished(
        &mut self,
        _request_id: TileRequestID,
        _coords: &WorldTileCoords
    ) { ... } fn layer_unavailable(
        &mut self,
        _coords: &WorldTileCoords,
        _layer_name: &str
    ) { ... } fn layer_tesselation_finished(
        &mut self,
        _coords: &WorldTileCoords,
        _buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
        _feature_indices: Vec<u32>,
        _layer_data: Layer
    ) { ... } fn layer_indexing_finished(
        &mut self,
        _coords: &WorldTileCoords,
        _geometries: Vec<IndexedGeometry<f64>>
    ) { ... } }
Expand description

Processes events which happen during the pipeline execution

Provided Methods

Implementations

Returns true if the trait object wraps an object of type __T.

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

Implementors