Struct maplibre::render::render_phase::TileMaskItem
source · [−]pub struct TileMaskItem {
pub draw_function: Box<dyn Draw<TileMaskItem>>,
pub source_shape: TileShape,
}Fields
draw_function: Box<dyn Draw<TileMaskItem>>source_shape: TileShapeTrait Implementations
sourceimpl PhaseItem for TileMaskItem
impl PhaseItem for TileMaskItem
sourcefn sort_key(&self) -> Self::SortKey
fn sort_key(&self) -> Self::SortKey
Determines the order in which the items are drawn during the corresponding
RenderPhase.fn draw_function(&self) -> &dyn Draw<TileMaskItem>
sourceimpl RenderCommand<TileMaskItem> for DrawMask
impl RenderCommand<TileMaskItem> for DrawMask
sourcefn render<'w>(
world: &'w World,
item: &TileMaskItem,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>(
world: &'w World,
item: &TileMaskItem,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
Renders the
PhaseItem by issuing draw calls via the TrackedRenderPass.Auto Trait Implementations
impl !RefUnwindSafe for TileMaskItem
impl !Send for TileMaskItem
impl !Sync for TileMaskItem
impl Unpin for TileMaskItem
impl !UnwindSafe for TileMaskItem
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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