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https://github.com/maplibre/maplibre-rs.git
synced 2025-12-08 19:05:57 +00:00
Add README and first files for rendering to a window
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commit
cce827be91
1956
Cargo.lock
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1956
Cargo.lock
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37
Cargo.toml
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37
Cargo.toml
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[package]
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name = "mapr"
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version = "0.1.0"
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authors = ["Maximilian Ammann <max@maxammann.org>"]
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edition = "2021"
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resolver = "2"
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[features]
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[dependencies]
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# Rendering
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winit = "0.25"
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wgpu = "0.11"
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pollster = "0.2"
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# Logging
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log = "0.4"
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env_logger = "0.9"
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# Utils
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hexdump = "0.1"
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# Serialization
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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[dev-dependencies]
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criterion = "0.3"
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# Support logging in tests
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test-env-log = "0.2"
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env_logger = "0.8" # Used for test-env-log
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[[bin]]
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name = "mapr"
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path = "src/main.rs"
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97
README.md
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README.md
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<h1 align="center">mapr</h1>
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<p align="center">
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<img width=200px alt="Logo" src="https://">
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</p>
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<div align="center">
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<strong>Native Maps for Web, Mobile and Linux</strong>
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</div>
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<div align="center">
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A map rendering library written in Rust.
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</div>
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<div align="center">
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<img src="https://img.shields.io/badge/stability-experimental-orange.svg?style=flat-square"
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alt="Stability" />
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<a href="https://github.com/maxammann/mapr/actions/workflows/rust.yml">
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<img src="https://img.shields.io/github/workflow/status/maxammann/mapr/Rust?style=flat-square"
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alt="Build status" />
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</a>
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</div>
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<div align="center">
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<h3>
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<a href="https://">
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Example
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</a>
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<span> | </span>
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<a href="https://maxammann.github.io/mapr">
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Documentation
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</a>
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</h3>
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</div>
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## Description
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TODO
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## Features
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* None so far
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## Goals
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* Renders [vector tiles](https://docs.mapbox.com/vector-tiles/specification/).
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* Runs on:
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* Web via WebAssembly and WebGPU,
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* Linux (Xorg/Wayland) via Vulkan,
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* Android via OpenGL,
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* iOS via Metal.
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* Supports the [TileJSON](https://docs.mapbox.com/help/glossary/tilejson/) standard
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* Pimarily
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## Non-Goals
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* Rendering any kind of rasterized data
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## Building
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Now, to build the project:
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```bash
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git clone git@github.com/maxammann/mapr
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cargo build
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```
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## Running on Linux
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Fuzz using three clients:
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```bash
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cargo run --bin mapr --
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```
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## Testing
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```bash
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cargo test
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```
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## Rust Setup
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Install [rustup](https://rustup.rs/).
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The toolchain will be automatically downloaded when building this project. See [./rust-toolchain.toml](./rust-toolchain.toml) for more details about the toolchain.
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## Documentation
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This generates the documentation for this crate and opens the browser. This also includes the documentation of every
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dependency.
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```bash
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cargo doc --open
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```
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You can also view the up-to-date documentation [here](https://).
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3
rust-toolchain.toml
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3
rust-toolchain.toml
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[toolchain]
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channel = "1.56.1"
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targets = [ "x86_64-unknown-linux-gnu" ]
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178
src/main.rs
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src/main.rs
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use std::iter;
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use winit::{
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event::*,
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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struct State {
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surface: wgpu::Surface,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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size: winit::dpi::PhysicalSize<u32>,
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}
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impl State {
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async fn new(window: &Window) -> Self {
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let size = window.inner_size();
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// The instance is a handle to our GPU
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// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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},
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// Some(&std::path::Path::new("trace")), // Trace path
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None,
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)
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.await
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.unwrap();
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_preferred_format(&adapter).unwrap(),
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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};
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surface.configure(&device, &config);
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Self {
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surface,
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device,
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queue,
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config,
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size,
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}
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}
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pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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#[allow(unused_variables)]
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fn input(&mut self, event: &WindowEvent) -> bool {
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false
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}
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fn update(&mut self) {}
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fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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{
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let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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}
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self.queue.submit(iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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}
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fn main() {
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env_logger::init();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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// State::new uses async code, so we're going to wait for it to finish
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let mut state: State = pollster::block_on(State::new(&window));
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent {
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ref event,
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window_id,
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} if window_id == window.id() => {
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if !state.input(event) {
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// UPDATED!
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match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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WindowEvent::Resized(physical_size) => {
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state.resize(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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// new_inner_size is &&mut so w have to dereference it twice
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state.resize(**new_inner_size);
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}
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_ => {}
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}
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}
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}
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Event::RedrawRequested(_) => {
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state.update();
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match state.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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Event::RedrawEventsCleared => {
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// RedrawRequested will only trigger once, unless we manually
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// request it.
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window.request_redraw();
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}
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_ => {}
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}
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});
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}
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