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} +serde_json = "1.0" + +[dev-dependencies] +criterion = "0.3" +# Support logging in tests +test-env-log = "0.2" +env_logger = "0.8" # Used for test-env-log + + +[[bin]] +name = "mapr" +path = "src/main.rs" \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 00000000..baa15442 --- /dev/null +++ b/README.md @@ -0,0 +1,97 @@ +

mapr

+

+ Logo +

+
+ Native Maps for Web, Mobile and Linux +
+
+ A map rendering library written in Rust. +
+ +
+ Stability + + Build status + +
+ +
+

+ + Example + + | + + Documentation + +

+
+ + +## Description + +TODO + + +## Features + +* None so far + +## Goals + +* Renders [vector tiles](https://docs.mapbox.com/vector-tiles/specification/). +* Runs on: + * Web via WebAssembly and WebGPU, + * Linux (Xorg/Wayland) via Vulkan, + * Android via OpenGL, + * iOS via Metal. +* Supports the [TileJSON](https://docs.mapbox.com/help/glossary/tilejson/) standard +* Pimarily + +## Non-Goals + +* Rendering any kind of rasterized data + +## Building + +Now, to build the project: + +```bash +git clone git@github.com/maxammann/mapr +cargo build +``` + +## Running on Linux + +Fuzz using three clients: + +```bash +cargo run --bin mapr -- +``` + +## Testing + +```bash +cargo test +``` + +## Rust Setup + +Install [rustup](https://rustup.rs/). + +The toolchain will be automatically downloaded when building this project. See [./rust-toolchain.toml](./rust-toolchain.toml) for more details about the toolchain. + +## Documentation + +This generates the documentation for this crate and opens the browser. This also includes the documentation of every +dependency. + +```bash +cargo doc --open +``` + +You can also view the up-to-date documentation [here](https://). + diff --git a/rust-toolchain.toml b/rust-toolchain.toml new file mode 100644 index 00000000..af96003b --- /dev/null +++ b/rust-toolchain.toml @@ -0,0 +1,3 @@ +[toolchain] +channel = "1.56.1" +targets = [ "x86_64-unknown-linux-gnu" ] diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 00000000..63d0cf2d --- /dev/null +++ b/src/main.rs @@ -0,0 +1,178 @@ +use std::iter; + +use winit::{ + event::*, + event_loop::{ControlFlow, EventLoop}, + window::{Window, WindowBuilder}, +}; + +struct State { + surface: wgpu::Surface, + device: wgpu::Device, + queue: wgpu::Queue, + config: wgpu::SurfaceConfiguration, + size: winit::dpi::PhysicalSize, +} + +impl State { + async fn new(window: &Window) -> Self { + let size = window.inner_size(); + + // The instance is a handle to our GPU + // BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU + let instance = wgpu::Instance::new(wgpu::Backends::all()); + let surface = unsafe { instance.create_surface(window) }; + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::HighPerformance, + compatible_surface: Some(&surface), + force_fallback_adapter: false, + }) + .await + .unwrap(); + + let (device, queue) = adapter + .request_device( + &wgpu::DeviceDescriptor { + label: None, + features: wgpu::Features::empty(), + limits: wgpu::Limits::default(), + }, + // Some(&std::path::Path::new("trace")), // Trace path + None, + ) + .await + .unwrap(); + + let config = wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: surface.get_preferred_format(&adapter).unwrap(), + width: size.width, + height: size.height, + present_mode: wgpu::PresentMode::Fifo, + }; + surface.configure(&device, &config); + + Self { + surface, + device, + queue, + config, + size, + } + } + + pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize) { + if new_size.width > 0 && new_size.height > 0 { + self.size = new_size; + self.config.width = new_size.width; + self.config.height = new_size.height; + self.surface.configure(&self.device, &self.config); + } + } + + #[allow(unused_variables)] + fn input(&mut self, event: &WindowEvent) -> bool { + false + } + + fn update(&mut self) {} + + fn render(&mut self) -> Result<(), wgpu::SurfaceError> { + let output = self.surface.get_current_texture()?; + let view = output + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); + + let mut encoder = self + .device + .create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("Render Encoder"), + }); + + { + let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("Render Pass"), + color_attachments: &[wgpu::RenderPassColorAttachment { + view: &view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(wgpu::Color { + r: 0.1, + g: 0.2, + b: 0.3, + a: 1.0, + }), + store: true, + }, + }], + depth_stencil_attachment: None, + }); + } + + self.queue.submit(iter::once(encoder.finish())); + output.present(); + + Ok(()) + } +} + +fn main() { + env_logger::init(); + let event_loop = EventLoop::new(); + let window = WindowBuilder::new().build(&event_loop).unwrap(); + + // State::new uses async code, so we're going to wait for it to finish + let mut state: State = pollster::block_on(State::new(&window)); + + event_loop.run(move |event, _, control_flow| { + match event { + Event::WindowEvent { + ref event, + window_id, + } if window_id == window.id() => { + if !state.input(event) { + // UPDATED! + match event { + WindowEvent::CloseRequested + | WindowEvent::KeyboardInput { + input: + KeyboardInput { + state: ElementState::Pressed, + virtual_keycode: Some(VirtualKeyCode::Escape), + .. + }, + .. + } => *control_flow = ControlFlow::Exit, + WindowEvent::Resized(physical_size) => { + state.resize(*physical_size); + } + WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { + // new_inner_size is &&mut so w have to dereference it twice + state.resize(**new_inner_size); + } + _ => {} + } + } + } + Event::RedrawRequested(_) => { + state.update(); + match state.render() { + Ok(_) => {} + // Reconfigure the surface if lost + Err(wgpu::SurfaceError::Lost) => state.resize(state.size), + // The system is out of memory, we should probably quit + Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit, + // All other errors (Outdated, Timeout) should be resolved by the next frame + Err(e) => eprintln!("{:?}", e), + } + } + Event::RedrawEventsCleared => { + // RedrawRequested will only trigger once, unless we manually + // request it. + window.request_redraw(); + } + _ => {} + } + }); +}