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514 B
514 B
Effects, Lighting and Materials Roadmap
Placeholder for roadmap on improved scenegraph and loaders support
MultiPass Rendering
Roadmap / Ideas
TransformPass? - Does a transform feedback pass fit into / make sense in the multi pass system?- Temporal Passes - add a "shake" or "shock wave" or "blur" pass that plays and the removes/disables itself? A stack of playing passes?
- Image Effects, add toon effects etc.
- FPS limits, priorities, disable passes when FPS drops?