luma.gl/dev-docs/roadmaps/effects-lighting-materials-roadmap.md
2018-08-28 17:32:32 -07:00

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Effects, Lighting and Materials Roadmap

Placeholder for roadmap on improved scenegraph and loaders support

MultiPass Rendering

Roadmap / Ideas

  • TransformPass ? - Does a transform feedback pass fit into / make sense in the multi pass system?
  • Temporal Passes - add a "shake" or "shock wave" or "blur" pass that plays and the removes/disables itself? A stack of playing passes?
  • Image Effects, add toon effects etc.
  • FPS limits, priorities, disable passes when FPS drops?

PSSM Shadowmaps