luma.gl/CHANGELOG.md
2018-04-16 13:56:05 -07:00

15 KiB

Pre-releases

5.2.0-beta.2 - April 16

  • Upgrade math.gl and probe.gl to official (non-alpha) versions
  • VertexArray: move private methods to end of class (#498)
  • Fix browser test of Framebuffer.blit (#497)
  • fix markdown file for webgl-lessons
  • fix examples and controls
  • fix webpack file for example 14 and 15
  • fix a typo in README (#489)
  • Delete duplicate file (#486)

5.2.0-alpha.12 - April 2

  • Fixes to electron support, debug mode and AnimationLoop (#483)
  • PickingModule: picking_filterColor method (#464)
  • Add AnimationLoopProxy class (#453)
  • Clean up debug mode (#481)

5.2.0-alpha.11 - April 1

  • babel 7

5.2.0-alpha.10 - Mar 29

  • Integrate test-browser with "git commit" (#468)
  • Fix Uniform Buffer binding (#473)

5.2.0-alpha.9 - Mar 27

  • Allow null uniforms (#472)
  • Add metrics collection (#466)

5.2.0-alpha.8 - Mar 26

  • Do not delete Program objects while being cached. (#467)
  • WebGL2 : Add asynchronous mode for readPixels using PBOs. (#450)

5.2.0-alpha.7 - Mar 22

  • Don't throw on missing headless-gl.

5.2.0-alpha.6 - Mar 22

  • Temporarily disable babel minify until issues are resolved

5.2.0-alpha.5 - Mar 22

  • Fix babel-minify breakage in uniform verification

5.2.0-alpha.4 - Mar 21

  • Publish minified luma.gl

5.2.0-alpha.3 - Mar 21

  • esnext distribution
  • math.gl 1.1.0

5.2.0-alpha.3 - Mar 3

  • Update TF demo to use new Transform class (#433)
  • Transform: Add updateBuffers method (#418)
  • Fixed crash caused by wrong utils folder path (#431)

5.2.0-alpha.2 - Feb 27

  • Fix exports (#428)
  • Create pull_request_template.md
  • Update issue_template.md
  • Create issue_template.md
  • Add the right blog link in roadmap.md (#427)
  • Fix a crash: model.geometry is optional (#424)
  • Fix array uniform setting (#422)

5.2.0-alpha.1 - Feb 26

  • Fix a crash when Model object created without geometry. (#419)
  • New method AnimationLoop.setProps to avoid breaking apps (#414)
  • update math version

5.1.0 - Feb 14

5.0.0 - Dec 21

  • Update links to point to 5.0-release branch
  • Do not mark needsRedraw unless something changed (#376)
  • Add deprecation check to shader modules (#377)
  • Fix model.render inconsistencies (#375)
  • Fix generic attribute support (#374)

5.0.0-beta.1 - Dec 18

  • Remove deprecated API (#373)

4.1.0-beta.2 - Dec 12

  • Enable Intel Tan shader WA for default GPU (#368)
  • Improve perf of uniform setters (#370)
  • Remove deprecated api usage (#367)

4.1.0-beta.1 - Nov 30

  • Add buildkite (#356)
  • Cleanup: remove un-used picking code (#366)
  • Picking: Remove PICKING_NULL_COLOR, use 'null' (#365)
  • Remove packages/math and add math.gl (#363)
  • Use probe.gl for bench (#362)
  • Program: Enhancements to attribute/uniform locations map setup. (#361)
  • Fix AnimationLoop stop method (#360)

4.1.0-alpha.9 - Nov 20

  • 4.1 API Audit (picking module, useDevicePixels) (#355)
  • ShaderCache: Add support for Program objets. (#352)
  • Add version during transpilation (#354)
  • Make fp64 tests work under tape (#351)
  • Remove context in logging. Fix formatting in shader errors (#348)

4.1.0-alpha.8 - Oct 29

  • Fix the fp64 platform define (#344)
  • Disable picking uniform warnings for now. (#342)

4.1.0-alpha.7 - Oct 12

  • Fix duplicate console warnings (#341)

4.1.0-alpha.6 - Oct 11

  • Add moduleSettings parameter to Model.draw (#337)
  • Fix performance regression in picking flow (#339)
  • Copy enhanced Picking module from deck.gl (#338)
  • Fix browser test for TransformFeedback (#336)

4.1.0-alpha.5 - Oct 3

  • Fix example framebuffer usage and conditionally add shader extension (#330)
  • Fix TransformFeedback.isSupported bug (#333)
  • Fix priority of missing uniforms log (#334)

4.1.0-alpha.4 - Oct 2

  • Framebuffer binding fixes (#323)
  • Shadowmap example, Delete unused files (#325)
  • Prevent animation loop from creating unused framebuffer (#326)

4.1.0-alpha.3 - Sep 27

  • Fix Framebuffer.clear (#321)
  • Add context management support for framebuffer binding. (#319)
  • Fix buffer.getData default parameters and target setting. (#317)
  • Hook up website links for example "lesson 12" and "lesson 13" (#312)
  • Add "lesson 13" example about fragment lighting and multiple programs (#311)
  • Miscellaneous fixes: GLSL error reporting, BlendMinMax test, 'cross origin' image load
  • Add "lesson 12" example about point lighting (#310)
  • Add "math.gl" dependency for website (#309)
  • fix fp64 test (#298)
  • Lesson 11 example for creating textured and lighted sphere (#305)
  • Keep version directive at the beginning of the shader during assembly. (#306)
  • fix compiling warnings caused by deprecated APIs
  • Make example work with Safari without using "var"
  • Lesson 10 for loading a game world
  • Wire up ShaderCache in Model class to avoid re-compilaiton of same shaders. (#301)

4.1.0-alpha.2 - Aug 28

Debug improvements

  • wrap uniform/attribute tables in group (more compact log level 2)
  • remove rendering model end log (unnecessary line)
  • sort uniforms in table - first local uniforms, then module uniforms
  • title of model (layer) in table - more prominent, don't waste row
  • unify middle columns in attribute table (location and type/size/vert column)
  • reduce #lines of log from queryTimer (model.js) - enabled for all when seer is active

4.1.0-alpha.1 - Aug 10

  • Add SphericalCoordinates and export Euler (#295)

4.0.1

  • Wire up ShaderCache in Model class to avoid re-compilaiton of same shader (#301)

4.0.0-beta.6

  • Call assembleShaders always (#270)
  • Remove invalid assert on GL.POINTS (#268)
  • Fix the WebGL context creation issue on Safari (#267)

4.0.0-beta.5

  • Fix Shader Module dependency ordering (#266)
  • API Audit - change 'settings' to 'parameters' (#264)
  • Remove duplicate docs for faature management (#265)

4.0.0-beta.4

  • Parameters: draw(settings) renamed to parameters
  • Shader Modules: Move fp32 and fp64 from deck.gl
  • WEBSITE: Remove/Retitle examples

4.0.0-beta.3

  • Export feature detection functions (#260)
  • Improve shadertools docs (#258)

4.0.0-beta.2

  • FIX: Shader error parsing, shadertools export fix
  • Changes to Picking module & fix Picking example (#256)
  • math library fixes (#253)
  • Matrix docs (#254)
  • Fix picking color encoding. (#252)
  • Fix picking module & add FB unit tests. (#251)

4.0.0-beta.1

  • Canvas and Drawing Buffer API fixes

  • Reduce size of gl-matrix dependencies

  • Support v3 texture parameters

  • Shader Module System cleanup and use in some examples

  • Webpack configuration consolidation

  • WEBSITE: Shippable docs

  • WEBSITE: SIZE and MULTIPLE CANVAS fixes

  • WEBSITE: Restore Shadowmap and Particles Examples

  • WEBSITE: Shader Module System - use in some examples

  • WEBSITE: Webpack configuration consolidation

  • WEBSITE: Framework links

4.0.0-alpha.14

  • v4 Capability Management API finalization
  • New Shader Module refactor
  • Query objects enabled + unit tests
  • NPOT workaround for texture-2d object INTERNAL
  • Add webgl-util readme
  • Canvas resize/context creation moved to webgl-utils
  • getParameter polyfill consolidated in webgl-utils
  • Move non-working examples to wip folder
  • Rename demo folder to website

4.0.0-alpha.13

  • Un-deprecate scenegraph module (except Scene), merge with core module.
  • shadertools module no longer experimental
  • webgl2 uniform support

4.0.0-alpha.12

  • FIX: Seer integration

4.0.0-alpha.11

  • State and Parameter support
  • Many fixes to examples

4.0.0-alpha.10

  • FIX: Framebuffer resize & add unit test (#200)
  • Add the pixel parameter back in texture class for compatibility with v3 (#198)
  • FIX: 'npm run build' for demos (#195)
  • FIX: Lesson 08 (#196)
  • FIX: Lesson 07 (#194)

4.0.0-alpha.9

  • FIX: Some leftover export fix and storage mode fix (#192)

4.0.0-alpha.8

  • FIX: Remove duplicate export that fails tests in other repos (#191)

4.0.0-alpha.7

  • FIX: Fix the texture storage mode settings (#189)
  • FIX: examples/lessons (#188)
  • Transform feedback fixes (#187)
  • FIX: Example updates and fixes for textures (#186)
  • Size improvements to transpiled code (dist)
  • Tree-shaking improvements - carefully avoid dependencies that defeat tree shaking (#185)

4.0.0-alpha.6

  • Fix framebuffer creation error AGAIN (#183)
  • NEW: UniformBufferLayout class

4.0.0-alpha.4

  • Remove null params given to Float32Array constructor (#176)
  • Fix framebuffer creation error (#177)

4.0.0-alpha.3

  • bump seer
  • remove duplicate info from readme

4.0.0-alpha.2

  • Reorgnize files (#168)
  • Transform feedback improvement (#165)
  • WebGL2 updates (#160)
  • Buffer refactor (#156)
  • Fix examples (#161, #149, #172, #173)
  • Adding new docs for WebGL2 (#159)
  • Demo site creation (#158)
  • Docs cleanup and updates (#157, #169, #170)
  • seer integration
  • Add coverage support (#155)

4.0.0-alpha.1

  • Refactor WebGL classes using new Resource base class
  • Resource.getParameters for ease of debugging
  • Fix FramebufferObject export
  • GL state and limit management (#146)
  • Fix shader file name (#151)
  • Refactor many classes in the webgl folder (#136, #154)
  • Check compilation and linking status only with debug WebGL context (#144)
  • Add benchmarking scaffolding and a benchmark test for Program constructor (#142)
  • Docs update (#137)

Official releases

v3

Theme: Pure ES6 Codebase/Build tooling improvements

3.0.2

  • Check compilation and linking status only when debug WebGL context is used to improve performance (#144)

3.0.1

  • Add CORS setting to allow loading image from a different domain

3.0.0

Codebase/Build tooling improvements

  • Replace wildcard exports with named exports in index.js
  • ES6 Conformant code base: stage-2 extensions removed
  • Webpack based build
  • Multiple examples now work standalone
  • Experimental tree-shaking support: dist and dist-es6 directories
  • Dependency removal, including removal of autobind-decorator dependency
  • Changed precommit hook from husky to pre-commit
  • shader-modules, shader-tools, shaders shader module system added to /experimental
  • probe moved to /experimental
  • webgl folder now contains both webgl1 and webgl2 classes

Feature Improvements

  • Performance query using EXT_disjoint_timer_query #121

Breaking Changes:

  • BREAKING CHANGE: Move node IO (loadImage etc) out of main src tree and into packages. This allows luma.gl to drop a number of big dependencies. The node IO code may be published as a separate module later.

2.10.4

  • FIX: Fix for glGetDebugInfo regression on Intel processors.

2.10.3

  • FIX: Fix for glGetDebugInfo regression under Node in 2.10.2.
  • FIX: Add "experimental.js" to exported "files" in package.json.

2.10.2

  • FEATURE: Introduce experimental ShaderCache
  • FIX: for glGetDebugInfo under Firefox (WEBGL_debug_renderer_info issue)
  • CHANGE: Removes glslify as a dependency, apps that depend on glslify must add it to their own package.json.

2.10.1

  • FIX: glslify path.

2.10.0

  • Introduce new gl-matrix based math library.
  • Move old math lib to deprecated folder.
  • Move FBO to deprecated folder.
  • Examples converted to ES6. AnimationLoop class updates.
  • Add back persistence example
  • WebGL type and constant cleanup
  • Fix glTypeToArray and use clamped arrays by default

2.9.1 GLSL shader compiler error handling

  • FIX: GLSL shader compiler error parsing

2.9.0 TimerQuery, WebGL Extension doc, fix crash on Travis CI

  • Support EXT_disjoint_timer_query
  • Document luma.gl use of WebGL extensions.
  • Fix: context creation crash when WEBGL_debug_info extension was undefined
  • Add

2.8.0 Debug log improvements, import fix

  • Debug logs now print unused attributes more compactly, number formatting improved.
  • FIX: io import issue in 2.7.0

2.7.0 - Add ability to import luma without io

  • import "luma.gl/luma" will import luma without io functions
  • import "luma.gl/io" will import luma io functions only
  • omitting io functions significantly reduces dependencies

2.6.0 - "64 bit" camera projection matrix

  • Add 64 bit matrix to Luma.gl Camera
  • Updated linter rules

2.5.4 - FIX: Luma global initialization

  • Makes the luma object available in console for debugging.
  • Makes optional headless support more reliable.

2.5.3 - FIX: Linux rendering issues

  • Add missing call to getAttribLocation.
  • Some polish on luma's built-in attribute/uniform logging

2.5.2 - FIX: document.navigator override

  • More gentle override, carefully restoring the variable.

2.5.1 - FIX: make deprecated AttributeManager.add updateMap work again

  • Attribute manager changes

2.5.0 - Node.js/AttributeManager/Renderer/Program.render()/Examples

  • Ensure luma.gl does not fail under node until createGLContext is called.

  • Program.render() now takes a map of uniforms, reducing need to "set" uniforms before render.

  • AttributeManager improvements

    • add logging/instrumentation hooks, to help apps profile attribute updates.
    • Pass AttributeManager.update() parameters through to the individual attribute updater funcs, enabling app to generate shared attributes independently of layers for additional performance gains.
    • Add JSDoc to all public methods and basic test cases.
  • New experimental Renderer class - requestAnimationFrame replacement.

  • Improvement/fixes to examples

2.4.2 - FIX: redraw flag management

  • Fix redrawFlag names

2.4.1 - FIX: headless mode

  • Add headless.js to exported files

2.4.0 - Improve change detection

  • Redraw flag management improvements

2.3.0 - Decoupled headless-gl dependency

  • It is now necessary to import luma.gl through luma.gl/headless to get headless integration. When using the basic luma.gl import, the app no longer needs to have gl as a dependency. This should simplify build and setup for applications that don't use headless-gl.

2.2.0

  • Fixed a doc mistake

2.1.0 - Copy of 2.0.0 release

  • Published mainly to ensure 2.0.4-0 does not get included by semver wildcards.

2.0.4-0 - Misnamed beta release

  • Don't use. This was a misnamed beta release.

2.0.0 - Major API refactoring

1.0.1 - Initial release.

Prereleases

Note: Unfortunately 3.0.0-beta6 was published without beta tag and takes precedence when using wildcard installs.

3.0.0-beta.9

  • FIX: Additional fix for regression in geometry constructor

3.0.0-beta.8

  • FIX: Regression in geometry constructor (support deprecated mode)
  • FIX: Initialization of global and startup logging
  • FIX: Ensure framebuffer resize logging is not visible by default

3.0.0-beta.7

  • Bump version to avoid confusion with older incorrectly numbered beta versions
  • Replace wildcard exports with named exports in index.js
  • Remove all Work In Progress Examples - Focus on working code
  • Multiple examples now work standalone

3.0.0-beta.3

  • ES6 Conformant code base: stage-2 extensions removed
  • Experimental tree-shaking support: dist and dist-es6 directories
  • Webpack based build

3.0.0-beta1 - 3.0.0-beta6 obsolete, folded into master

3.0.0-alpha.4

  • Performance query using EXT_disjoint_timer_query #121

3.0.0-alpha.3

  • Changed from husky to pre-commit
  • Removed autobind-decorator dependency

3.0.0-alpha2

  • shader-modules, shader-tools, shaders shader module system added to /experimental
  • probe moved to /experimental
  • webgl folder now contains both webgl1 and webgl2 classes

3.0.0-alpha1

  • BREAKING CHANGE: Move node IO (loadImage etc) out of main src tree and into packages. This allows luma.gl to drop a number of big dependencies. The node IO code may be published as a separate module later.