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44 lines
1.5 KiB
Markdown
44 lines
1.5 KiB
Markdown
# Core API Reference
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The `core module`, with the signature [`Model`](/docs/api-reference/core/model.md) class, represent a set of fairly traditional 3D library classes on a slightly higher abstraction level than the WebGL2 API, that can serve as the basic building blocks for most applications.
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Also contains a limited scene graph system that provides primitive hierarchy of 3D objects with positioning, grouping, traversal and scene support.
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Note that the `Model` class is in many ways the quintessential luma.gl class. It ties together many concepts in luma.gl and is a good place to start reading if you are new to the framework.
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## Classes
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The core module provides the following classes
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* [`AnimationLoop`](/docs/api-reference/core/animation-loop.md) - render loop / app life cycle support
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* [`Model`](/docs/api-reference/core/model.md) - A renderable object with attributes and uniforms.
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* [`Geometry`](/docs/api-reference/core/geometry.md) - Holds attributes and drawType for a geometric primitive
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## Methods
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### encodePickingColor
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Encodes an index as a `Uint8Array([r, g, b])` format picking color
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`encodePickingColor(index)`
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* `index` - index to be decoded
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returns the decoded color
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### decodePickingColor
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Decodes a picking color in `[r, g, b]` format to an index
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* @param {Uint8Array} color - color array to be decoded
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* @return {Array} - the decoded picking color
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### getNullPickingColor
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Returns the picking color that doesn't match any subfeature. Use if some graphics do not belong to any pickable subfeature.
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### pickModels
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