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glTF docs (#809) glTF instantiation and Scenegraph improvements (#810) GLTF PBR example simplifications (#849) GLTF scenegraph cleanup (#848) Add GLTF example with GLTF-loader working (#857) Add model selector in glTF example (#863) Fix for #865 Buffer accessor does not work as expected (#872) glTF: material and texture loading fixes (#866)
432 B
432 B
Camera
Holds a projection matrix that is positioned in a scenegraph so that it can follow parent transformations.
Inherits from ScenegraphNode.
Fields
projectionMatrix
Methods
constructor(props : Object)
Creates a new Camera instance.
props- SeeCamera.setPropsfor valid props.
setProps(props: Object)
props.projectionMatrix
See ScenegraphNode.setProps for additional valid props.