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ExternalTexture
:::caution The luma.gl v9 API is currently in public review and may be subject to change. :::
:::info WebGPU only. :::
While it is possible to use a normal Texture for a video element, the ExternalTexture
class provides a way to create a cheap-to-construct, disposable view of the video.
The performance and memory savings can be significant.
Since a new external texture is created every frame, new bindings must be prepared:
function onFrame() {
requestAnimationFrame(onFrame);
const externalTexture = device.createExternalTexture({source: video});
model.setBindings([
externalTexture,
sampler
])
model.draw(renderPass);
}
requestAnimationFrame(onFrame);