mirror of
https://github.com/jerryscript-project/jerryscript.git
synced 2025-12-15 16:29:21 +00:00
575 lines
15 KiB
Markdown
575 lines
15 KiB
Markdown
JerryScript Engine can be embedded into any application, providing the way to run JavaScript in a large range of environments - from desktops to low-memory microcontrollers.
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This guide is intended to introduce you to JerryScript embedding API through creation of simple JavaScript shell.
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## Step 1. Execute JavaScript from your application
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```c
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#include <string.h>
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#include "jerry.h"
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int
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main (int argc, char * argv[])
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{
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const jerry_char_t script[] = "print ('Hello, World!');";
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size_t script_size = strlen ((const char *) script);
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jerry_completion_code_t return_code = jerry_run_simple (script,
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script_size,
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JERRY_FLAG_EMPTY);
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return (int) return_code;
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}
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```
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The application will generate the following output:
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```bash
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Hello, World!
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```
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## Step 2. Split engine initialization and script execution
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Here we perform the same actions, as `jerry_run_simple`, while splitting into several steps:
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- engine initialization
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- script code setup
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- script execution
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- engine cleanup
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```c
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#include <string.h>
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#include "jerry.h"
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int
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main (int argc, char * argv[])
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{
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const jerry_char_t script[] = "print ('Hello, World!');";
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size_t script_size = strlen ((const char *) script);
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/* Initialize engine */
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jerry_init (JERRY_FLAG_EMPTY);
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/* Setup Global scope code */
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jerry_object_t *error_object_p = NULL;
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if (!jerry_parse (script, script_size, &error_object_p))
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{
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/* Error object must be freed, if parsing failed */
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jerry_release_object (error_object_p);
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}
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else
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{
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/* Execute Global scope code */
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jerry_value_t error_value = jerry_create_undefined_value ();
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jerry_completion_code_t return_code = jerry_run (&error_value);
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if (return_code == JERRY_COMPLETION_CODE_UNHANDLED_EXCEPTION)
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{
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/* Error value must be freed, if 'jerry_run' returns with an unhandled exception */
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jerry_release_value (error_value);
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}
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}
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/* Cleanup engine */
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jerry_cleanup ();
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return 0;
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}
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```
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Our code is more complex now, but it introduces possibilities to interact with JerryScript step-by-step: setup native objects, call JavaScript functions, etc.
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## Step 3. Execution in 'eval'-mode
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```c
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#include <string.h>
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#include "jerry.h"
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int
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main (int argc, char * argv[])
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{
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const jerry_char_t script_1[] = "var s = 'Hello, World!';";
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const jerry_char_t script_2[] = "print (s);";
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/* Initialize engine */
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jerry_init (JERRY_FLAG_EMPTY);
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jerry_value_t eval_ret;
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/* Evaluate script1 */
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jerry_eval (script_1,
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strlen ((const char *) script_1),
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false,
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false,
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&eval_ret);
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/* Free JavaScript value, returned by eval */
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jerry_release_value (eval_ret);
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/* Evaluate script2 */
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jerry_eval (script_2,
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strlen ((const char *) script_2),
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false,
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false,
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&eval_ret);
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/* Free JavaScript value, returned by eval */
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jerry_release_value (eval_ret);
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/* Cleanup engine */
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jerry_cleanup ();
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return 0;
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}
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```
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This way, we execute two independent script parts in one execution environment. The first part initializes string variable, and the second outputs the variable.
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## Step 4. Interaction with JavaScript environment
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```c
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#include <string.h>
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#include "jerry.h"
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int
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main (int argc, char * argv[]) {
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const jerry_char_t str[] = "Hello, World!";
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const jerry_char_t var_name[] = "s";
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const jerry_char_t script[] = "print (s);";
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/* Initializing JavaScript environment */
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jerry_init (JERRY_FLAG_EMPTY);
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/* Getting pointer to the Global object */
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jerry_object_t *object_p = jerry_get_global ();
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/* Constructing string */
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jerry_string_t *str_val_p = jerry_create_string (str);
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/* Constructing string value descriptor */
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jerry_value_t value = jerry_create_string_value (str_val_p);
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/* Setting the string value to field of the Global object */
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jerry_set_object_field_value (object_p, var_name, value);
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/* Releasing string value, as it is no longer necessary outside of engine */
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jerry_release_string (str_val_p);
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/* Same for pointer to the Global object */
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jerry_release_object (object_p);
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jerry_value_t eval_ret;
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/* Now starting script that would output value of just initialized field */
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jerry_eval (script,
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strlen ((const char *) script),
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false,
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false,
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&eval_ret);
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/* Free JavaScript value, returned by eval */
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jerry_release_value (eval_ret);
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/* Freeing engine */
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jerry_cleanup ();
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return 0;
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}
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```
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The sample will also output 'Hello, World!'. However, now it is not just a part of the source script, but the value, dynamically supplied to the engine.
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## Step 5. Description of JavaScript value descriptors
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Structure, used to put values to or receive values from the engine is the following:
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- `type` of the value:
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- JERRY_API_DATA_TYPE_VOID (void);
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- JERRY_API_DATA_TYPE_UNDEFINED (undefined);
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- JERRY_API_DATA_TYPE_NULL (null);
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- JERRY_API_DATA_TYPE_BOOLEAN (true / false);
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- JERRY_API_DATA_TYPE_FLOAT32 (number);
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- JERRY_API_DATA_TYPE_FLOAT64 (number);
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- JERRY_API_DATA_TYPE_UINT32 (number);
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- JERRY_API_DATA_TYPE_STRING (string);
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- JERRY_API_DATA_TYPE_OBJECT (object reference);
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- `v_bool` (if JERRY_API_DATA_TYPE_BOOLEAN) - boolean value;
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- `v_float32` (if JERRY_API_DATA_TYPE_FLOAT32) - float value;
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- `v_float64` (if JERRY_API_DATA_TYPE_FLOAT64) - double value;
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- `v_uint32` (if JERRY_API_DATA_TYPE_UINT32) - 32 bit unsigned integer value;
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- `v_string` (if JERRY_API_DATA_TYPE_STRING) - pointer to string;
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- `v_object` (if JERRY_API_DATA_TYPE_OBJECT) - pointer to object.
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Abstract values, to be sent to or received from the engine are described with the structure.
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Pointers to strings or objects and values should be released just when become unnecessary, using `jerry_release_string` or `jerry_release_object` and `jerry_release_value`, correspondingly.
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The following example function will output a JavaScript value:
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```c
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#include <stdlib.h>
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print_value (const jerry_value_t value)
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{
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if (jerry_value_is_undefined (value))
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{
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jerry_port_logmsg (stdout, "undefined");
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}
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else if (jerry_value_is_null (value))
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{
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jerry_port_logmsg (stdout, "null");
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}
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else if (jerry_value_is_boolean (value))
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{
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if (jerry_get_boolean_value (value))
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{
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jerry_port_logmsg (stdout, "true");
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}
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else
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{
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jerry_port_logmsg (stdout, "false");
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}
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}
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/* Float value */
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else if (jerry_value_is_number (value))
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{
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jerry_port_logmsg (stdout, "number");
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}
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/* String value */
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else if (jerry_value_is_string (value))
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{
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/* Determining required buffer size */
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jerry_string_t *str_p = jerry_get_string_value (value);
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jerry_size_t req_sz = jerry_get_string_size (str_p);
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jerry_char_t str_buf_p[req_sz];
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jerry_string_to_char_buffer (str_p, str_buf_p, req_sz);
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jerry_port_logmsg (stdout, "%s", (const char *) str_buf_p);
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}
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/* Object reference */
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else if (jerry_value_is_object (value))
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{
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jerry_port_logmsg (stdout, "[JS object]");
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}
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jerry_port_logmsg (stdout, "\n");
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}
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```
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## Simple JavaScript shell
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Now all building blocks, necessary to construct JavaScript shell, are ready.
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Shell operation can be described with the following loop:
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- read command;
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- if command is 'quit'
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- exit loop;
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- else
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- eval (command);
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- print result of eval;
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- loop.
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```c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "jerry.h"
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static void print_value (const jerry_api_value_t);
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int
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main (int argc, char * argv[])
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{
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jerry_completion_code_t status = JERRY_COMPLETION_CODE_OK;
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bool is_done = false;
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/* Initialize engine */
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jerry_init (JERRY_FLAG_EMPTY);
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while (!is_done)
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{
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char cmd [256];
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char *cmd_tail = cmd;
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size_t len = 0;
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jerry_port_logmsg (stdout, "> ");
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/* Read next command */
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while (true)
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{
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if (fread (cmd_tail, 1, 1, stdin) != 1 && len == 0)
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{
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is_done = true;
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break;
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}
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if (*cmd_tail == '\n')
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{
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break;
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}
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cmd_tail++;
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len++;
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}
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jerry_value_t ret_val;
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/* Evaluate entered command */
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status = jerry_eval ((const jerry_char_t *) cmd,
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len,
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false,
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false,
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&ret_val);
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/* If command evaluated successfully, print value, returned by eval */
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if (status == JERRY_COMPLETION_CODE_OK)
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{
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/* 'eval' completed successfully */
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print_value (ret_val);
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}
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else
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{
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/* Evaluated JS code thrown an exception
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* and didn't handle it with try-catch-finally */
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jerry_port_errormsg ("Unhandled JS exception occured: ");
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print_value (ret_val);
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}
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jerry_release_value (ret_val);
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}
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/* Cleanup engine */
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jerry_cleanup ();
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return (int) status;
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}
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```
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The application inputs commands and evaluates them, one after another.
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## Step 6. Creating JS object in global context
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In this example we demonstrate how to use native function and structures in JavaScript.
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```c
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#include <string.h>
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#include "jerry.h"
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struct my_struct
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{
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const char *msg;
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} my_struct;
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/**
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* Get a string from a native object
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*/
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static bool
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get_msg_handler (const jerry_object_t *function_obj_p, /**< function object */
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const jerry_value_t this_p, /**< this arg */
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const jerry_value_t *args_p, /**< function arguments */
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const jerry_length_t args_cnt, /**< number of function arguments */
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jerry_value_t *ret_val_p) /**< [out] return argument */
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{
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jerry_string_t *msg_str_p = jerry_create_string ((const jerry_char_t *) my_struct.msg);
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*ret_val_p = jerry_create_string_value (msg_str_p);
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return true;
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} /* get_msg_handler */
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int
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main (int argc, char * argv[])
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{
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jerry_completion_code_t status = JERRY_COMPLETION_CODE_OK;
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/* Initialize engine */
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jerry_init (JERRY_FLAG_EMPTY);
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/* Do something with the native object */
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my_struct.msg = "Hello World";
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/* Create an empty JS object */
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jerry_object_t *object_p = jerry_create_object ();
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/* Create a JS function object and wrap into a jerry value */
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jerry_object_t *func_obj_p = jerry_create_external_function (get_msg_handler);
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jerry_value_t object_value = jerry_create_object_value (func_obj_p);
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/* Set the native function as a property of the empty JS object */
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jerry_set_object_field_value (object_p,
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(const jerry_char_t *) "myFunc",
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object_value);
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jerry_release_value (object_value);
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/* Wrap the JS object (not empty anymore) into a jerry api value */
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object_value = jerry_create_object_value (object_p);
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jerry_object_t *global_obj_p = jerry_get_global ();
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/* Add the JS object to the global context */
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jerry_set_object_field_value (global_obj_p,
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(const jerry_char_t *) "MyObject",
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object_value);
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jerry_release_value (object_value);
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jerry_release_object (global_obj_p);
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/* Now we have a "builtin" object called MyObject with a function called myFunc()
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*
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* Equivalent JS code:
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* var MyObject = { myFunc : function () { return "some string value"; } }
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*/
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const jerry_char_t script[] = " \
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var str = MyObject.myFunc (); \
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print (str); \
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";
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size_t script_size = strlen ((const char *) script);
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jerry_value_t eval_ret;
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/* Evaluate script */
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status = jerry_eval (script,
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script_size,
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false,
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false,
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&eval_ret);
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/* Free JavaScript value, returned by eval */
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jerry_release_value (eval_ret);
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/* Cleanup engine */
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jerry_cleanup ();
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return (int) status;
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}
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```
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The application will generate the following output:
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```bash
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Hello World
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```
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## Step 7. Extending JS Objects with native functions
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Here we create a JS Object with `jerry_eval`, then extend it with a native function. This function shows how to get a property value from the object and how to manipulate it.
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```c
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#include <string.h>
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#include "jerry.h"
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/**
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* Add param to 'this.x'
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*/
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static bool
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add_handler (const jerry_object_t *function_obj_p, /**< function object */
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const jerry_value_t this_p, /**< this arg */
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const jerry_value_t *args_p, /**< function arguments */
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const jerry_length_t args_cnt, /**< number of function arguments */
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jerry_value_t *ret_val_p) /**< [out] return argument */
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{
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/* Get 'this.x' */
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jerry_value_t x_val = jerry_get_object_field_value (jerry_get_object_value (this_p),
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(const jerry_char_t *) "x");
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if (!jerry_value_is_error (x_val))
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{
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/* Convert Jerry API values to double */
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double x = jerry_get_number_value (x_val);
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double d = jerry_get_number_value (*args_p);
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/* Add the parameter to 'x' */
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jerry_value_t res_val = jerry_create_number_value (x + d);
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/* Set the new value of 'this.x' */
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jerry_set_object_field_value (jerry_get_object_value (this_p),
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(const jerry_char_t *) "x",
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res_val);
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}
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return true;
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} /* add_handler */
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int
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main (int argc, char * argv[])
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{
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jerry_completion_code_t status = JERRY_COMPLETION_CODE_OK;
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/* Initialize engine */
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jerry_init (JERRY_FLAG_EMPTY);
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/* Create a JS object */
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const jerry_char_t my_js_object[] = " \
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MyObject = \
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{ x : 12, \
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y : 'Value of x is ', \
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foo: function () \
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{ \
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return this.y + this.x; \
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} \
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} \
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";
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jerry_value_t my_js_obj_val;
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/* Evaluate script */
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status = jerry_eval (my_js_object,
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strlen ((const char *) my_js_object),
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false,
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false,
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&my_js_obj_val);
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jerry_object_t *object_p = jerry_get_object_value (my_js_obj_val);
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/* Create a JS function object and wrap into a jerry value */
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jerry_object_t *add_func_obj_p = jerry_create_external_function (add_handler);
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jerry_value_t object_value = jerry_create_object_value (add_func_obj_p);
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/* Set the native function as a property of previously created MyObject */
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jerry_set_object_field_value (object_p,
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(const jerry_char_t *) "add2x",
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object_value);
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jerry_release_value (object_value);
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/* Free JavaScript value, returned by eval (my_js_object) */
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jerry_release_value (my_js_obj_val);
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const jerry_char_t script[] = " \
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var str = MyObject.foo (); \
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print (str); \
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MyObject.add2x (5); \
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print (MyObject.foo ()); \
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";
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size_t script_size = strlen ((const char *) script);
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jerry_value_t eval_ret;
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/* Evaluate script */
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status = jerry_eval (script,
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script_size,
|
|
false,
|
|
false,
|
|
&eval_ret);
|
|
|
|
/* Free JavaScript value, returned by eval */
|
|
jerry_release_value (eval_ret);
|
|
|
|
/* Cleanup engine */
|
|
jerry_cleanup ();
|
|
|
|
return (int) status;
|
|
}
|
|
```
|
|
|
|
The application will generate the following output:
|
|
|
|
```bash
|
|
Value of x is 12
|
|
Value of x is 17
|
|
```
|
|
|
|
## Further steps
|
|
|
|
For further API description, please visit [API Reference page](https://samsung.github.io/jerryscript/API/) on [JerryScript home page](https://samsung.github.io/jerryscript/).
|