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325 lines
7.3 KiB
Markdown
325 lines
7.3 KiB
Markdown
---
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layout: page
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title: Debugger
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category: documents
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permalink: /debugger/
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---
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* toc
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{:toc}
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## JerryScript debugger interface
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JerryScript provides a remote debugger which allows debugging
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JavaScript programs. The debugger has two main components:
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a server which is part of the JerryScript binary and a
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separate client application. Currently two debugger clients
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are available in the /jerry-debugger subdirectory: an HTML
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and a Python application. These simple applications demonstrate
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the communication protocol between the client and server and can
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be reused by integrated development environments.
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## Setting up the debugger server
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The following arguments must be passed to `tools/build.py`:
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`--jerry-debugger=on --jerry-libc=off`
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At the moment only a Websocket-based implementation is provided
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by JerryScript which transmits messages over TCP/IP networks.
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This implementation requires a socket API which is not yet
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supported by jerry-libc so the standard libc is used instead.
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In the future any reliable stream or datagram based protocol
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can be used for transmitting debugger messages.
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## Debugging JavaScript applications
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The debugger client must be connected to the server before the
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JavaScript application runs. On-the-fly attachment is supported
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for more than one file, right after the engine initialization
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(this feature is available with the python client). The debugging
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information (e.g. line index of each possible breakpoint location)
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is not preserved by JerryScript. The client is expected to be run
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on a system with much more resources and it should be capable of
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storing this information. JerryScript frees all debug information
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after it is transmitted to the client to save memory.
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The following argument makes JerryScript wait for a client
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connection:
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`--start-debug-server`
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The following argument makes JerryScript wait for a client
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source code:
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`--debugger-wait-source`
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It is also recommended to increase the log level to see
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the *Waiting for client connection* message:
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`--log-level 2`
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The HTML client can connect to the IP address of the server with
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the `connect` command. The IP address can be localhost
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if the server and the client are running on the same machine.
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After the connection is established the execution can be
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controlled by the debugger. The debugger always stops at
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the first possible breakpoint location. The effect is the
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same as using the `stop` command. This allows inserting
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breakpoints right before the meaningful part of the execution
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starts.
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All available commands of the client can be queried by the
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`help` command.
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## Integrating debugger support into applications using JerryScript
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The debugger can be enabled by calling the `jerry_debugger_init (uint16_t port)`
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function after the `jerry_init ()` function. It initializes the debugger
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and blocks until a client connects.
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When the debugger is enabled it is recommended to use
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`jerry_parse_named_resource ()` instead of `jerry_parse ()` because
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the resource name (usually a file name) is also passed to this
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function. This resource name is used by the client to identify
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the corresponding resource. In general it is always recommended to
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use `jerry_parse_named_resource ()` when the resource name is
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available because it silently ignores the resource name if the
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debugger is disabled.
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## JerryScript debugger C-API interface
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The following section describes the debugger functions
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available for the host application.
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### jerry_debugger_init
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**Summary**
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Debugger server initialization. Must be called after `jerry_init`.
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**Prototype**
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```c
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void
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jerry_debugger_init (uint16_t port);
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```
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- `port` - Server port number
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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// ...
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jerry_cleanup ();
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}
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```
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### jerry_debugger_is_connected
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**Summary**
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Returns true if a remote debugger client is connected.
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**Prototype**
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```c
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bool
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jerry_debugger_is_connected (void);
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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if (jerry_debugger_is_connected ())
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{
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printf ("A remote debugger client is connected.");
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}
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jerry_cleanup ();
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}
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```
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### jerry_debugger_stop
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**Summary**
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Stops execution at the next available breakpoint if a remote
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debugger client is connected and the engine is not waiting at
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a breakpoint. The engine will stop regardless the breakpoint
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is enabled or not.
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**Prototype**
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```c
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void
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jerry_debugger_stop (void)
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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jerry_debugger_stop ();
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jerry_cleanup ();
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}
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```
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**See also**
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- [jerry_debugger_continue](#jerry_debugger_continue)
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### jerry_debugger_continue
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**Summary**
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If the engine would stop at the next available breakpoint it
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cancels this effect. The engine will still stop at enabled
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breakpoints. This function effectively negates the effect of
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[jerry_debugger_stop ()](#jerry_debugger_stop) calls or stop
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requests issued by the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_continue (void)
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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jerry_debugger_continue ();
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jerry_cleanup ();
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}
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```
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**See also**
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- [jerry_debugger_stop](#jerry_debugger_stop)
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### jerry_debugger_disable_stop_at_breakpoint
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**Summary**
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Enables or disables stopping at breakpoints. When stopping is
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disabled all breakpoints are ignored including user enabled
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breakpoints. This allows hidden execution of ECMAScript code.
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**Prototype**
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```c
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void
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jerry_debugger_stop_at_breakpoint (bool enable_stop_at_breakpoint)
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```
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- `enable_stop_at_breakpoint` - enable (=`true`) or disable (=`false`) stopping at breakpoints
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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jerry_debugger_stop_at_breakpoint (true);
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// Protected execution of JavaScript code.
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jerry_eval (...);
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jerry_debugger_stop_at_breakpoint (false);
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jerry_cleanup ();
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}
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```
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### jerry_debugger_wait_and_run_client_source
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**Summary**
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Stops the engine and puts it into a waiting loop. If the client sends
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a source code and JerryScript receives that, then the function will
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run the source with the initialized options, after that the engine will
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wait for a new source until the client send a close signal.
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**Prototype**
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```c
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jerry_debugger_wait_and_run_type_t
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jerry_debugger_wait_and_run_client_source (jerry_value_t *return_value)
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```
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**Example**
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```c
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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jerry_value_t run_result;
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jerry_debugger_wait_and_run_type_t receive_status;
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do
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{
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receive_status = jerry_debugger_wait_and_run_client_source (&run_result);
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if (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVE_FAILED)
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{
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// Handle the failure (e.g. create an error).
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}
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}
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jerry_release_value (run_result);
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}
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while (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVED);
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jerry_cleanup ();
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```
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### jerry_debugger_send_output
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**Summary**
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Sends the program's output to the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_send_output (jerry_char_t buffer[], jerry_size_t string_size, uint8_t type)
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```
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**Example**
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```c
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jerry_init (JERRY_INIT_EMPTY);
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jerry_debugger_init (5001);
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jerry_char_t my_output = "Hey, this should be sent too!";
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jerry_size_t my_output_size = sizeof (my_output);
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jerry_debugger_send_output (my_output, my_output_size, JERRY_DEBUGGER_OUTPUT_OK);
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jerry_cleanup ();
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```
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