The old function name was used in one occurrence. JerryScript-DCO-1.0-Signed-off-by: Daniel Balla dballa@inf.u-szeged.hu
9.7 KiB
JerryScript debugger interface
JerryScript provides a remote debugger which allows debugging JavaScript programs. The debugger has two main components: a server which is part of the JerryScript binary and a separate client application. Currently two debugger clients are available in the /jerry-debugger subdirectory: an HTML and a Python application. These simple applications demonstrate the communication protocol between the client and server and can be reused by integrated development environments.
Setting up the debugger server
The following arguments must be passed to tools/build.py:
--jerry-debugger=on --jerry-libc=off
At the moment only a Websocket-based implementation is provided by JerryScript which transmits messages over TCP/IP networks. This implementation requires a socket API which is not yet supported by jerry-libc so the standard libc is used instead. In the future any reliable stream or datagram based protocol can be used for transmitting debugger messages.
Debugging JavaScript applications
The debugger client must be connected to the server before the JavaScript application runs. On-the-fly attachment is supported for more than one file, right after the engine initialization (this feature is available with the python client). The debugging information (e.g. line index of each possible breakpoint location) is not preserved by JerryScript. The client is expected to be run on a system with much more resources and it should be capable of storing this information. JerryScript frees all debug information after it is transmitted to the client to save memory.
The following argument makes JerryScript wait for a client connection:
--start-debug-server
The following argument makes JerryScript wait for a client source code:
--debugger-wait-source
It is also recommended to increase the log level to see the Waiting for client connection message:
--log-level 2
The HTML client can connect to the IP address of the server with
the connect command. The IP address can be localhost
if the server and the client are running on the same machine.
After the connection is established the execution can be
controlled by the debugger. The debugger always stops at
the first possible breakpoint location. The effect is the
same as using the stop command. This allows inserting
breakpoints right before the meaningful part of the execution
starts.
All available commands of the client can be queried by the
help command.
Integrating debugger support into applications using JerryScript
The debugger can be enabled by calling the jerry_debugger_init (uint16_t port)
function after the jerry_init () function. It initializes the debugger
and blocks until a client connects.
When the debugger is enabled it is recommended to use
jerry_parse_named_resource () instead of jerry_parse () because
the resource name (usually a file name) is also passed to this
function. This resource name is used by the client to identify
the corresponding resource. In general it is always recommended to
use jerry_parse_named_resource () when the resource name is
available because it silently ignores the resource name if the
debugger is disabled.
JerryScript debugger C-API interface
The following section describes the debugger functions available for the host application.
JerryScript debugger types
jerry_debugger_wait_for_source_callback_t
Summary
This callback function is called by jerry_debugger_wait_for_client_source when a source code is received successfully.
Prototype
typedef jerry_value_t
(*jerry_debugger_wait_for_source_callback_t) (const jerry_char_t *resource_name_p,
size_t resource_name_size,
const jerry_char_t *source_p,
size_t source_size, void *user_p);
resource_name_p- resource (usually a file) name of the source coderesource_name_size- size of resource namesource_p- source code character datasource_size- size of source codeuser_p- custom pointer passed to jerry_debugger_wait_for_client_source
JerryScript debugger functions
jerry_debugger_init
Summary
Debugger server initialization. Must be called after jerry_init.
Prototype
void
jerry_debugger_init (uint16_t port);
port- Server port number
Example
{
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
// ...
jerry_cleanup ();
}
jerry_debugger_is_connected
Summary
Returns true if a remote debugger client is connected.
Prototype
bool
jerry_debugger_is_connected (void);
Example
{
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
if (jerry_debugger_is_connected ())
{
printf ("A remote debugger client is connected.");
}
jerry_cleanup ();
}
jerry_debugger_stop
Summary
Stops execution at the next available breakpoint if a remote debugger client is connected and the engine is not waiting at a breakpoint. The engine will stop regardless the breakpoint is enabled or not.
Prototype
void
jerry_debugger_stop (void)
Example
{
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
jerry_debugger_stop ();
jerry_cleanup ();
}
See also
jerry_debugger_continue
Summary
If the engine would stop at the next available breakpoint it cancels this effect. The engine will still stop at enabled breakpoints. This function effectively negates the effect of jerry_debugger_stop () calls or stop requests issued by the debugger client.
Prototype
void
jerry_debugger_continue (void)
Example
{
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
jerry_debugger_continue ();
jerry_cleanup ();
}
See also
jerry_debugger_disable_stop_at_breakpoint
Summary
Enables or disables stopping at breakpoints. When stopping is disabled all breakpoints are ignored including user enabled breakpoints. This allows hidden execution of ECMAScript code.
Prototype
void
jerry_debugger_stop_at_breakpoint (bool enable_stop_at_breakpoint)
enable_stop_at_breakpoint- enable (=true) or disable (=false) stopping at breakpoints
Example
{
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
jerry_debugger_stop_at_breakpoint (true);
// Protected execution of JavaScript code.
jerry_eval (...);
jerry_debugger_stop_at_breakpoint (false);
jerry_cleanup ();
}
jerry_debugger_wait_for_client_source
Summary
Asks the client to provide the next source code. The function waits until the whole source code is received. As a reply the the client may request a context reset or notify that no more source is available. These notifications are passed back as the return value of the function.
Prototype
jerry_debugger_wait_for_source_status_t
jerry_debugger_wait_for_client_source (jerry_debugger_wait_for_source_callback_t callback_p,
void *user_p, jerry_value_t *return_value)
Example
/**
* Runs the source code received by jerry_debugger_wait_for_client_source.
*/
static jerry_value_t
wait_for_source_callback (const jerry_char_t *resource_name_p, /**< resource name */
size_t resource_name_size, /**< size of resource name */
const jerry_char_t *source_p, /**< source code */
size_t source_size, /**< source code size */
void *user_p __attribute__((unused))) /**< user pointer */
{
jerry_value_t ret_val = jerry_parse_named_resource (resource_name_p,
resource_name_size,
source_p,
source_size,
false);
if (!jerry_value_has_error_flag (ret_val))
{
jerry_value_t func_val = ret_val;
ret_val = jerry_run (func_val);
jerry_release_value (func_val);
}
return ret_val;
} /* wait_for_source_callback */
int main ()
{
do
{
/* Create a new JerryScript instance when a context reset is
* received. Applications usually registers their core bindings
* here as well (e.g. print, setTimeout). */
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
do
{
jerry_value_t run_result;
jerry_debugger_wait_for_source_status_t receive_status;
receive_status = jerry_debugger_wait_for_client_source (wait_for_source_callback,
NULL,
&run_result);
jerry_release_value (run_result);
}
while (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVED);
jerry_cleanup ();
}
while (receive_status == JERRY_DEBUGGER_CONTEXT_RESET_RECEIVED);
if (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVE_FAILED)
{
// Handle the failure (e.g. display an error).
}
return 0;
}
jerry_debugger_send_output
Summary
Sends the program's output to the debugger client.
Prototype
void
jerry_debugger_send_output (jerry_char_t buffer[], jerry_size_t string_size, uint8_t type)
Example
jerry_init (JERRY_INIT_EMPTY);
jerry_debugger_init (5001);
jerry_char_t my_output = "Hey, this should be sent too!";
jerry_size_t my_output_size = sizeof (my_output);
jerry_debugger_send_output (my_output, my_output_size, JERRY_DEBUGGER_OUTPUT_OK);
jerry_cleanup ();