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197 lines
5.0 KiB
Markdown
197 lines
5.0 KiB
Markdown
## JerryScript debugger interface
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JerryScript provides a remote debugger which allows debugging
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JavaScript programs. The debugger has two main components:
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a server which is part of the JerryScript binary and a
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separate client application. Currently two debugger clients
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are available in the /jerry-debugger subdirectory: an HTML
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and a Python application. These simple applications demonstrate
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the communication protocol between the client and server and can
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be reused by integrated development environments.
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## Setting up the debugger server
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The following arguments must be passed to `tools/build.py`:
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`--jerry-debugger=on --jerry-libc=off`
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At the moment only a Websocket-based implementation is provided
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by JerryScript which transmits messages over TCP/IP networks.
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This implementation requires a socket API which is not yet
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supported by jerry-libc so the standard libc is used instead.
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In the future any reliable stream or datagram based protocol
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can be used for transmitting debugger messages.
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## Debugging JavaScript applications
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The debugger client must be connected to the server before the
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JavaScript application runs. On-the-fly attachment is not supported
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because the debugging information (e.g. line index of each possible
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breakpoint location) is not preserved by JerryScript. The client is
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expected to be run on a system with much more resources and it should
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be capable of storing this information. JerryScript frees all debug
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information after it is transmitted to the client to save memory.
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The following argument makes JerryScript wait for a client
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connection:
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`--start-debug-server`
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It is also recommended to increase the log level to see
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the *Waiting for client connection* message:
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`--log-level 2`
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The HTML client can connect to the IP address of the server with
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the `connect` command. The IP address can be localhost
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if the server and the client are running on the same machine.
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After the connection is established the execution can be
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controlled by the debugger. The debugger always stops at
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the first possible breakpoint location. The effect is the
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same as using the `stop` command. This allows inserting
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breakpoints right before the meaningful part of the execution
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starts.
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All available commands of the client can be queried by the
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`help` command.
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## Integrating debugger support into applications using JerryScript
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The debugger can be enabled by passing the `JERRY_INIT_DEBUGGER` flag
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to the `jerry_init ()` function which then initializes the debugger
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and blocks until a client connects.
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When the debugger is enabled it is recommended to use
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`jerry_parse_named_resource ()` instead of `jerry_parse ()` because
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the resource name (usually a file name) is also passed to this
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function. This resource name is used by the client to identify
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the corresponding resource. In general it is always recommended to
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use `jerry_parse_named_resource ()` when the resource name is
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available because it silently ignores the resource name if the
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debugger is disabled.
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## JerryScript debugger C-API interface
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The following section describes the debugger functions
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available for the host application.
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### jerry_debugger_is_connected
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**Summary**
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Returns true if a remote debugger client is connected.
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**Prototype**
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```c
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bool
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jerry_debugger_is_connected (void);
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_DEBUGGER);
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if (jerry_debugger_is_connected ())
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{
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printf ("A remote debugger client is connected.");
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}
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}
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```
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### jerry_debugger_stop
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**Summary**
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Stops execution at the next available breakpoint if a remote
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debugger client is connected and the engine is not waiting at
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a breakpoint. The engine will stop regardless the breakpoint
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is enabled or not.
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**Prototype**
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```c
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void
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jerry_debugger_stop (void)
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_DEBUGGER);
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jerry_debugger_stop ();
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}
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```
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**See also**
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- [jerry_debugger_continue](#jerry_debugger_continue)
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### jerry_debugger_continue
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**Summary**
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If the engine would stop at the next available breakpoint it
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cancels this effect. The engine will still stop at enabled
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breakpoints. This function effectively negates the effect of
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[jerry_debugger_stop ()](#jerry_debugger_stop) calls or stop
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requests issued by the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_continue (void)
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```
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_DEBUGGER);
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jerry_debugger_continue ();
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}
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```
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**See also**
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- [jerry_debugger_stop](#jerry_debugger_stop)
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### jerry_debugger_disable_stop_at_breakpoint
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**Summary**
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Enables or disables stopping at breakpoints. When stopping is
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disabled all breakpoints are ignored including user enabled
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breakpoints. This allows hidden execution of ECMAScript code.
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**Prototype**
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```c
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void
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jerry_debugger_stop_at_breakpoint (bool enable_stop_at_breakpoint)
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```
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- `enable_stop_at_breakpoint` - enable (=`true`) or disable (=`false`) stopping at breakpoints
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**Example**
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```c
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{
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jerry_init (JERRY_INIT_DEBUGGER);
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jerry_debugger_stop_at_breakpoint (true);
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// Protected execution of JavaScript code.
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jerry_eval (...);
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jerry_debugger_stop_at_breakpoint (false);
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}
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```
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