jerryscript/05.dev-guide.md
2015-06-26 17:59:06 +03:00

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---
layout: page
title: Development
permalink: /dev-guide/
---
The JerryScript Engine can be embedded into any application, providing way to run JavaScript in large range of environments - from desktops to low-memory microcontrollers.
* toc
{:toc}
This guide is intended to introduce you to JerryScript embedding API through creation of simple JavaScript shell.
## Step 1. Execute JavaScript from your application
{% highlight cpp %}
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char script [] = "print ('Hello, World!');";
jerry_completion_code_t code = jerry_run_simple (script,
strlen (script),
JERRY_FLAG_EMPTY);
}
{% endhighlight %}
The application will generate the following output:
{% highlight bash %}
Hello, World!
{% endhighlight %}
## Step 2. Split engine initialization and script execution
Here we perform the same actions, as `jerry_run_simple`, while splitting into several steps:
- engine initialization
- script code setup
- script execution
- engine cleanup
{% highlight cpp %}
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char script [] = "print ('Hello, World!');";
// Initialize engine
jerry_init (JERRY_FLAG_EMPTY);
// Setup Global scope code
jerry_parse (script, strlen (script));
// Execute Global scope code
jerry_completion_code_t code = jerry_run ();
// Cleanup engine
jerry_cleanup ();
}
{% endhighlight %}
While code became a bit more complex, the change introduced possibilities to interact with JerryScript step by step, setup native objects, call Javascript functions, etc.
## Step 3. Execution in 'eval'-mode
{% highlight cpp %}
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char script1 [] = "var s = 'Hello, World!';";
char script2 [] = "print (s);";
// Initialize engine
jerry_init (JERRY_FLAG_EMPTY);
jerry_api_value_t eval_ret;
// Evaluate script1
jerry_api_eval (script1, strlen (script1),
false, false, &eval_ret);
// Free JavaScript value, returned by eval
jerry_api_release_value (&eval_ret);
// Evaluate script2
jerry_api_eval (script2, strlen (script2),
false, false, &eval_ret);
// Free JavaScript value, returned by eval
jerry_api_release_value (&eval_ret);
// Cleanup engine
jerry_cleanup ();
}
{% endhighlight %}
This way, we execute two independent script parts in one execution environment. The first part initializes string variable, and the second outputs the variable.
## Step 4. Interaction with JavaScript environment
{% highlight cpp %}
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char str [] = "Hello, World!";
char var_name [] = "s";
char script [] = "print (s);";
// Initializing JavaScript environment
jerry_init (JERRY_FLAG_EMPTY);
// Getting pointer to the Global object
jerry_api_object_t *obj_p = jerry_api_get_global_object ();
// Constructing string
jerry_api_string_t *str_val_p = jerry_api_create_string (str);
// Constructing string value descriptor
jerry_api_value_t val;
val.type = JERRY_API_DATA_TYPE_STRING;
val.string_p = str_val_p;
// Setting the string value to field of the Global object
jerry_api_set_object_field_value (obj_p, var_name, &val);
// Releasing string value, as it is no longer necessary outside of engine
jerry_api_release_string (str_val_p);
// Same for pointer to the Global object
jerry_api_release_object (obj_p);
jerry_api_value_t eval_ret;
// Now starting script that would output value of just initialized field
jerry_api_eval (script, strlen (script),
false, false, &eval_ret);
jerry_api_release_value (&eval_ret);
// Freeing engine
jerry_cleanup ();
}
{% endhighlight %}
The sample would also output 'Hello, World!'. However, now it is not just part of source script, but value, dynamically supplied to the engine.
## Step 5. Description of JavaScript value descriptors
Structure, used to put values to / receive values from engine is the following:
- `type` of value:
- JERRY_API_DATA_TYPE_UNDEFINED (undefined);
- JERRY_API_DATA_TYPE_NULL (null);
- JERRY_API_DATA_TYPE_BOOLEAN (true / false);
- JERRY_API_DATA_TYPE_FLOAT64 (number);
- JERRY_API_DATA_TYPE_STRING (string);
- JERRY_API_DATA_TYPE_OBJECT (object reference);
- `v_bool` (if JERRY_API_DATA_TYPE_BOOLEAN) - boolean value;
- `v_float64` (if JERRY_API_DATA_TYPE_FLOAT64) - number value;
- `v_string` (if JERRY_API_DATA_TYPE_STRING) - pointer to string;
- `v_object` (if JERRY_API_DATA_TYPE_OBJECT) - pointer to object.
Abstract values, to be sent to / received from engine are described with the structure.
Pointers to strings / objects and values should be released just when become unnecessary, using `jerry_api_release_string` / `jerry_api_release_object` and `jerry_api_release_value`, correspondingly.
The following example function would output a JavaScript value:
{% highlight cpp %}
static void
print_value (const jerry_api_value_t * value_p)
{
switch (value_p->type)
{
// Simple values: undefined, null, false, true
case JERRY_API_DATA_TYPE_UNDEFINED:
printf ("undefined");
break;
case JERRY_API_DATA_TYPE_NULL:
printf ("null");
break;
case JERRY_API_DATA_TYPE_BOOLEAN:
if (value_p->v_bool)
printf ("true");
else
printf ("false");
break;
// Number value
case JERRY_API_DATA_TYPE_FLOAT64:
printf ("%lf", value_p->v_float64);
break;
// String value
case JERRY_API_DATA_TYPE_STRING:
{
ssize_t neg_req_sz, sz;
// determining required buffer size
neg_req_sz = jerry_api_string_to_char_buffer (value_p->v_string,
NULL,
0);
assert (neg_req_sz < 0);
char * str_buf_p = (char*) malloc (-neg_req_sz);
sz = jerry_api_string_to_char_buffer (value_p->v_string,
str_buf_p,
-neg_req_sz);
assert (sz == -neg_req_sz);
printf ("%s", str_buf_p);
free (str_buf_p);
break;
}
// Object reference
case JERRY_API_DATA_TYPE_OBJECT:
printf ("[JS object]");
break;
}
printf ("\n");
}
{% endhighlight %}
## Simple JavaScript shell
Now all build blocks, necessary to construct JavaScript shell, are ready.
Shell operation can be described with following loop:
- read command;
- if command is 'quit'
- exit loop;
- else
- eval (command);
- print result of eval;
- loop.
{% highlight cpp %}
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "jerry.h"
static void
print_value (const jerry_api_value_t * value_p);
int
main (int argc, char * argv[]) {
// Initialize engine
jerry_init (JERRY_FLAG_EMPTY);
char cmd [256];
while (true) {
printf ("> ");
// Input next command
if (fgets (cmd, sizeof (cmd), stdin) == NULL
|| strcmp (cmd, "quit\n") == 0) {
// If the command is 'quit', exit from loop
break;
}
jerry_api_value_t ret_val;
// Evaluate entered command
jerry_completion_code_t status = jerry_api_eval (cmd, strlen (cmd),
false, false,
&ret_val);
// If command evaluated successfully, print value, returned by eval
if (status == JERRY_COMPLETION_CODE_OK) {
// 'eval' completed successfully
print_value (&ret_val);
jerry_api_release_value (&ret_val);
} else {
// evaluated JS code thrown an exception
// and didn't handle it with try-catch-finally
printf ("Unhandled JS exception occured\n");
}
printf ("\n");
fflush (stdout);
}
// Cleanup engine
jerry_cleanup ();
return 0;
}
{% endhighlight %}
The application inputs commands and evaluates them, one after another.
## Further steps
For further API description, please look at [Embedding API](/API).