mirror of
https://github.com/jerryscript-project/jerryscript.git
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MSVC doen't support __attribute__((unused)), we should use JERRY_UNUSED macro instead. Additionally removed the internal jrt.h include from tests/unit-core/test-common.h which was layering violation. It made JERRY_ASSERT unavailable, we should use TEST_ASSERT. JerryScript-DCO-1.0-Signed-off-by: Csaba Osztrogonác oszi@inf.u-szeged.hu
444 lines
11 KiB
Markdown
444 lines
11 KiB
Markdown
## JerryScript debugger interface
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JerryScript provides a remote debugger which allows debugging
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JavaScript programs. The debugger has two main components:
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a server which is part of the JerryScript binary and a
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separate client application. Currently a Python-based debugger
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client is available in the /jerry-debugger subdirectory.
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This simple application demonstrates the communication protocol
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between the client and server, and can be reused by integrated
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development environments.
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## Setting up the debugger server
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The following arguments must be passed to `tools/build.py`:
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`--jerry-debugger=on`
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The transport layer of the communication protocol is pluggable.
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At the moment, a WebSocket-based implementation is provided as a
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JerryScript extension, which transmits messages over TCP/IP networks.
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If necessary/implemented, any reliable stream or datagram based
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protocol can be used for transmitting debugger messages.
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## Debugging JavaScript applications
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The debugger client must be connected to the server before the
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JavaScript application runs. On-the-fly attachment is supported
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for more than one file, right after the engine initialization
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(this feature is available with the python client). The debugging
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information (e.g. line index of each possible breakpoint location)
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is not preserved by JerryScript. The client is expected to be run
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on a system with much more resources and it should be capable of
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storing this information. JerryScript frees all debug information
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after it is transmitted to the client to save memory.
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The following argument makes JerryScript wait for a client
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connection:
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`--start-debug-server`
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The following argument makes JerryScript wait for a client
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source code:
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`--debugger-wait-source`
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It is also recommended to increase the log level to see
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the *Waiting for client connection* message:
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`--log-level 2`
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The Python client can connect to the server by specifying its
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IP address on the command line. The address can be localhost
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if the server and the client are running on the same machine.
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After the connection is established the execution can be
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controlled by the debugger. The debugger always stops at
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the first possible breakpoint location. The effect is the
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same as using the `stop` command. This allows inserting
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breakpoints right before the meaningful part of the execution
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starts.
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All available commands of the client can be queried by the
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`help` command.
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## Integrating debugger support into applications using JerryScript
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When using the extension-provided WebSocket transport layer, the
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debugger can be enabled by calling `jerryx_debugger_after_connect
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(jerryx_debugger_tcp_create (debug_port) && jerryx_debugger_ws_create ())`
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after the `jerry_init ()` function. It initializes the debugger and
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blocks until a client connects.
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(Custom transport layers may be implemented and initialized similarly.
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Currently, `jerryx_debugger_rp_create ()` for raw packet transport layer and
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`jerryx_debugger_serial_create (const char* config)` for serial protocol
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are also available.)
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The resource name provided to `jerry_parse ()` is used by the client
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to identify the resource name of the source code. This resource name
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is usually a file name.
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## JerryScript debugger C-API interface
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The following section describes the debugger functions
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available to the host application.
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## JerryScript debugger types
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## jerry_debugger_wait_for_source_callback_t
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**Summary**
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This callback function is called by
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[jerry_debugger_wait_for_client_source](#jerry_debugger_wait_for_client_source)
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when a source code is received successfully.
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**Prototype**
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```c
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typedef jerry_value_t
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(*jerry_debugger_wait_for_source_callback_t) (const jerry_char_t *resource_name_p,
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size_t resource_name_size,
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const jerry_char_t *source_p,
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size_t source_size, void *user_p);
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```
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- `resource_name_p` - resource (usually a file) name of the source code
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- `resource_name_size` - size of resource name
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- `source_p` - source code character data
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- `source_size` - size of source code
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- `user_p` - custom pointer passed to [jerry_debugger_wait_for_client_source](#jerry_debugger_wait_for_client_source)
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## JerryScript debugger functions
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### jerry_debugger_is_connected
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**Summary**
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Returns true if a remote debugger client is connected.
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**Prototype**
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```c
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bool
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jerry_debugger_is_connected (void);
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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if (jerry_debugger_is_connected ())
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{
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printf ("A remote debugger client is connected.");
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}
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jerry_cleanup ();
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}
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```
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### jerry_debugger_stop
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**Summary**
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Stops execution at the next available breakpoint if a remote
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debugger client is connected and the engine is not waiting at
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a breakpoint. The engine will stop regardless the breakpoint
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is enabled or not.
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**Prototype**
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```c
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void
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jerry_debugger_stop (void)
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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jerry_debugger_stop ();
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jerry_cleanup ();
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}
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```
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**See also**
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- [jerry_debugger_continue](#jerry_debugger_continue)
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### jerry_debugger_continue
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**Summary**
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If the engine would stop at the next available breakpoint it
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cancels this effect. The engine will still stop at enabled
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breakpoints. This function effectively negates the effect of
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[jerry_debugger_stop ()](#jerry_debugger_stop) calls or stop
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requests issued by the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_continue (void)
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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jerry_debugger_continue ();
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jerry_cleanup ();
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}
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```
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**See also**
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- [jerry_debugger_stop](#jerry_debugger_stop)
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### jerry_debugger_stop_at_breakpoint
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**Summary**
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Enables or disables stopping at breakpoints. When stopping is
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disabled all breakpoints are ignored including user enabled
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breakpoints. This allows hidden execution of ECMAScript code.
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**Prototype**
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```c
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void
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jerry_debugger_stop_at_breakpoint (bool enable_stop_at_breakpoint)
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```
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- `enable_stop_at_breakpoint` - enable (=`true`) or disable (=`false`) stopping at breakpoints
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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jerry_debugger_stop_at_breakpoint (true);
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// Protected execution of JavaScript code.
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const jerry_char_t script[] = "42";
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jerry_eval (script, sizeof (script) - 1, JERRY_PARSE_NO_OPTS);
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jerry_debugger_stop_at_breakpoint (false);
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jerry_cleanup ();
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}
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```
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### jerry_debugger_wait_for_client_source
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**Summary**
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Asks the client to provide the next source code. The function
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waits until the whole source code is received. As a reply the
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the client may request a context reset or notify that no more
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source is available. These notifications are passed back as the
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return value of the function.
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**Prototype**
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```c
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jerry_debugger_wait_for_source_status_t
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jerry_debugger_wait_for_client_source (jerry_debugger_wait_for_source_callback_t callback_p,
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void *user_p, jerry_value_t *return_value)
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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/**
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* Runs the source code received by jerry_debugger_wait_for_client_source.
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*/
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static jerry_value_t
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wait_for_source_callback (const jerry_char_t *resource_name_p, /**< resource name */
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size_t resource_name_size, /**< size of resource name */
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const jerry_char_t *source_p, /**< source code */
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size_t source_size, /**< source code size */
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void *user_p /**< user pointer */)
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{
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(void) user_p;
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jerry_value_t ret_val = jerry_parse (resource_name_p,
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resource_name_size,
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source_p,
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source_size,
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JERRY_PARSE_NO_OPTS);
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if (!jerry_value_is_error (ret_val))
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{
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jerry_value_t func_val = ret_val;
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ret_val = jerry_run (func_val);
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jerry_release_value (func_val);
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}
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return ret_val;
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} /* wait_for_source_callback */
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int
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main (void)
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{
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jerry_debugger_wait_for_source_status_t receive_status;
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do
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{
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/* Create a new JerryScript instance when a context reset is
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* received. Applications usually registers their core bindings
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* here as well (e.g. print, setTimeout). */
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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do
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{
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jerry_value_t run_result;
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receive_status = jerry_debugger_wait_for_client_source (wait_for_source_callback,
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NULL,
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&run_result);
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jerry_release_value (run_result);
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}
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while (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVED);
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jerry_cleanup ();
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}
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while (receive_status == JERRY_DEBUGGER_CONTEXT_RESET_RECEIVED);
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if (receive_status == JERRY_DEBUGGER_SOURCE_RECEIVE_FAILED)
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{
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// Handle the failure (e.g. display an error).
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}
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return 0;
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}
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```
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### jerry_debugger_send_output
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**Summary**
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Sends the program's output to the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_send_output (const jerry_char_t *buffer, jerry_size_t string_size)
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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jerry_char_t my_output[] = "Hey, this should be sent too!";
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jerry_size_t my_output_size = sizeof (my_output);
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jerry_debugger_send_output (my_output, my_output_size);
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jerry_cleanup ();
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}
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```
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### jerry_debugger_send_log
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**Summary**
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Sends the program's log to the debugger client.
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**Prototype**
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```c
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void
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jerry_debugger_send_log (jerry_log_level_t level, const jerry_char_t *buffer, jerry_size_t string_size)
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```
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**Example**
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[doctest]: # (test="link")
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```c
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#include "jerryscript.h"
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#include "jerryscript-ext/debugger.h"
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int
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main (void)
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{
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jerry_init (JERRY_INIT_EMPTY);
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jerryx_debugger_after_connect (jerryx_debugger_tcp_create (5001)
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&& jerryx_debugger_ws_create ());
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jerry_char_t my_log[] = "Custom diagnostics";
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jerry_size_t my_log_size = sizeof (my_log);
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jerry_debugger_send_log (JERRY_LOG_LEVEL_DEBUG, my_log, my_log_size);
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jerry_cleanup ();
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}
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```
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