* Make constants static in `ecma_number_to_utf8_string`.
* Make `ecma_number_to_utf8_string` use early returns, and rewrite
its self-recursion in case of negative numbers.
* Make the stringification of decimal exponent in
`ecma_number_to_utf8_string` use `ecma_uint32_to_utf8_string`.
* Changed ERROL0 dtoa implementation to use the `double` type
instead of `ecma_number_t`. Thus, even is `ecma_number_t` is 32
bit wide, the algorithm works the same.
* Changed `ecma_number_to_decimal` to use the ERROL0 dtoa algorithm
for 32-bit floats as well.
* Changed `ecma_number_to_decimal` to generate the decimal string
representation of the mantissa instead of an `uint64_t` number.
* Changed `ecma_number_to_utf8_string` to make use of the already
available string representation of the mantissa, generated now by
`ecma_number_to_decimal`.
* Changed `ecma_number_to_utf8_string` not to use static arrays and
variables for digit, "e", etc. generation.
* Changed all `Number.prototype.toXXX` implementations and the
`ecma_builtin_number_prototype_helper_round` helper to make use
of the already available string representation of the mantissa,
generated now by `ecma_number_to_decimal`.
* Factored out the common stringification parts of all
`Number.prototype.toXXX` implementations into a new helper
`ecma_builtin_number_prototype_helper_to_string`.
JerryScript-DCO-1.0-Signed-off-by: Akos Kiss akiss@inf.u-szeged.hu
When `val` is DBL_MAX, we get +inf from `ECMA_NEXT_FLOAT (val)`.
It is necessary to handle this case specially.
Related issue: #1054
JerryScript-DCO-1.0-Signed-off-by: Hanjoung Lee hanjoung.lee@samsung.com
Added errol implementation. Fixed '3d-raytrace.js', because
the new algorithm has better precision and also reduce the
code size.
JerryScript-DCO-1.0-Signed-off-by: László Langó llango.u-szeged@partner.samsung.com