- which is called after gpu.js switches kernels based off need
fix: Consistent error message for values that are not defined
fix: Add recompiled kernels to gpu.js kernels property and test
fix: Move texture deleting to within the GLKernel Texture implementation
fix: Add Texture.clear as an abstract method on the base Texture
fix: Bump and build
feat: introduce WebGL._replaceOutputTexture and WebGL._replaceSubOutputTextures to cut down on resource usage
feat: All supportable Math.methods added
fix: Safari not able to render texture arguments
feat: CPU gets a pipeline that acts like GPU with/without immutable
```
render = new GPU.GPU({ mode: "gpu" })
render(image.data, 14 * Math.sin(Date.now() / 400))
```
Since image data is of type Uint8ClampedArray & KernelVariable does not support the same hence gives type error
Ex: https://observablehq.com/@fil/image-to-gpu
Along with tests and documentation on which versions are affected. Sorry for the inconvenience!
feat: Add more advanced-typescript.ts
fix: Alter documentation mentioning v2
fix: Example of fluid.html, to use `immutable`
fix: Modulo negatives
fix: Modulo accuracy issue on OSX with `integerCorrectionModulo`
fix: Follow naming convention `div_with_int_check` to `divWithIntCheck`
fix: Member expression with function
fix: CPU variable assignment
fix: `gpu.addFunction` needed to be before createKernel and documentation
fix: mandelbulb.html from above .addFunction
This small change only allows single canvas elements as kernel input. They have
the exact same properties and use cases as html images, bit if you need to use
a canvas directly it is more efficient than converting it to an image first.
This small change only allows single canvas elements as kernel input. They have
the exact same properties and use cases as html images, bit if you need to use
a canvas directly it is more efficient than converting it to an image first.
This is in favor of using for loop variable position tracking, which is removed.
feat: Removal of no longer needed `warnVarUsage`
feat: If ternary returns void, use if statement in webgl
fix: Update documentation and clarify variable declarations
Officially support private functions - WOOHOO!
fix: texture.renderRawOutput to use existing framebuffer, or make it so it can be deleted
fix: glKernelString to handle the framebuffer from texture.renderRawOutput
fix: WebGLKernelArray.checkSize so display error for all three scenarios
1. width too big
2. height too big
3. width and height too big