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118 lines
4.9 KiB
Markdown
Executable File
118 lines
4.9 KiB
Markdown
Executable File
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[](https://travis-ci.org/gre/gl-react) [](https://www.npmjs.com/package/gl-react)
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# <img width="32" alt="icon" src="https://cloud.githubusercontent.com/assets/211411/9813786/eacfcc24-5888-11e5-8f9b-5a907a2cbb21.png"> gl-react (v3)
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`gl-react` is a [React](https://facebook.github.io/react/) library to write and compose WebGL shaders. _Implement complex effects by composing React components._
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This universal library must be coupled with one of the concrete implementations:
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* [`gl-react-dom`](packages/gl-react-dom/) for React DOM (backed by WebGL).
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* [`gl-react-native`](packages/gl-react-native/) for React Native (iOS/Android OpenGL, backed by [react-native-webgl](https://github.com/react-community/react-native-webgl)).
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* [`gl-react-expo`](packages/gl-react-expo/) for React Native (iOS/Android OpenGL, backed by [Expo implementation](https://docs.expo.io/versions/latest/sdk/gl-view.html)).
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* [`gl-react-headless`](packages/gl-react-headless/) for Node.js (backed by [headless-gl](https://github.com/stackgl/headless-gl))
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## Links
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* **[Cookbook, examples, API](https://gl-react-cookbook.surge.sh)**
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* [Expo Cookbook](https://expo.io/@gre/gl-react)
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* [JSFiddle hello gl example](https://jsfiddle.net/greweb/cup5feke/)
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* [](https://gitter.im/gl-react/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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## References
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* [GLSL spec](https://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf)
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* ['the books of shaders'](https://thebookofshaders.com)
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* [shader-school workshop](https://www.npmjs.com/package/shader-school)
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## They use gl-react 🙂
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<!-- alphabetic order -->
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* [onthisspot.ca](https://www.reddit.com/r/reactnative/comments/4ucgdq/just_launched_my_first_iosandroid_app_thanks/)
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* [ProjectSeptember](http://greweb.me/2016/07/projectseptember-opengl/)
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* [WallGen](https://szymonkaliski.github.io/wallgen/)
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* _... your project ?_
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## Gist
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```js
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import React from "react";
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import { Shaders, Node, GLSL } from "gl-react";
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const shaders = Shaders.create({
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helloBlue: {
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frag: GLSL`
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precision highp float;
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varying vec2 uv;
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uniform float blue;
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void main() {
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gl_FragColor = vec4(uv.x, uv.y, blue, 1.0);
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}`
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}
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});
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class HelloBlue extends React.Component {
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render() {
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const { blue } = this.props;
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return <Node shader={shaders.helloBlue} uniforms={{ blue }} />;
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}
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}
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```
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import the correct implementation,
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```js
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import { Surface } from "gl-react-dom"; // for React DOM
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import { Surface } from "gl-react-expo"; // for React Native via Expo GLView
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import { Surface } from "gl-react-native"; // for React Native
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import { Surface } from "gl-react-headless"; // for Node.js!
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```
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and this code...
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```js
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<Surface width={300} height={300}>
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<HelloBlue blue={0.5} />
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</Surface>
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```
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...renders:
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## Features
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* **React, VDOM and immutable paradigm**: OpenGL is a low level imperative and mutable API. This library takes the best of it and exposes it in an immutable, descriptive way with React.
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* **React lifecycle** allows partial GL re-rendering. Only a React Component update will trigger a redraw. Each Node holds a framebuffer state that get redrawn when component updates and schedule a Surface reflow.
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* **Developer experience**
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* React DevTools works like on DOM and allows you to inspect and debug your stack of effects.
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* **Uniform bindings**: bindings from JavaScript objects to OpenGL GLSL language types (bool, int, float, vec2, vec3, vec4, mat2, mat3, mat4, sampler2D...)
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* An **extensible texture loader** that allows to support any content that goes in the shader as a sampler2D texture.
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* support for images
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* support for videos (currently `gl-react-dom`)
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* support for canvas (`gl-react-dom`)
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* **flowtype** support.
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* Modular, Composable, Sharable. Write shaders once into components that you re-use everywhere! At the end, users don't need to write shaders.
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## Atom nice GLSL highlighting
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If you are using Atom Editor, you can have JS inlined GLSL syntax highlighted.
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**To configure this:**
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* add `language-babel` package.
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* Configure `language-babel` to add `GLSL:source.glsl` in settings "_JavaScript Tagged Template Literal Grammar Extensions_".
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* (Bonus) Add this CSS to your _Atom > Stylesheet_:
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```css
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/* language-babel blocks */
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atom-text-editor::shadow .line .ttl-grammar {
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/* NB: designed for dark theme. can be customized */
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background-color: rgba(0, 0, 0, 0.3);
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}
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atom-text-editor::shadow .line .ttl-grammar:first-child:last-child {
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display: block; /* force background to take full width only if ttl-grammar is alone in the line. */
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}
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```
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